Druid Changes and Kits
Info Box
Status: Completed
Authors: Andyr, CamDawg, NiGHTMARE
Languages: English, Polish
Download (Windows):
G3 Mirror
IEGMC America
IEGMC Canada
Gibberlings Three
Download (OS X):
G3 Mirror
IEGMC America
IEGMC Canada
Gibberlings Three
This component loosens the alignment restrictions for druids. Druids can now be any alignment as long as one component of their alignment is neutral. New allowed alignments are neutral good, lawful neutral, true neutral, chaotic neutral, and neural evil. This component also enforces stronger restrictions on fighter-druids--previously, fighter-druids could use armor unavailable to regular druids. This loophole has been closed.
Currently, there is one new druid kit available.
Oozemaster
OOZEMASTER DRUID: Seeping out of every crack and crevice in the dungeon is some foul, monochromatic substance that adventurers wish wasn't there. Just when they get around the yellow mold, green slime drips from the ceiling. Quite often, such abominations well up naturally, but occasionally they are placed by a more deliberate hand--that of the oozemaster.
The oozemaster is not a class for stable individuals. It involves relating one-on-one with things that relate to nothing at all. Unlike the kindred creatures of most druids, the oozemaster's charges have nothing to say. No one has yet developed a Speak with Ooze spell--or if someone has, the oozes haven't responded. Given that oozemasters exude everything but confidence, most of them have few sentient friends and even fewer guests. Thus, they tend to gibber and talk to themselves a lot.
There are, however, substantial rewards to pursuing the path of the oozemaster. As their powers develop they find themselves taking on many of the characteristics of their favored creatures, although they become increasingly alien of mindset and find it harder to relate to others. By this point, though, they tend not to see this as much of a disadvantage.
Advantages:
- May use a Paralytic Touch attack once per day per 5 levels.
This spell functions in the same manner to the second level mage spell Ghoul
Touch
- From level 5, the oozemaster's alien metabolism makes them immune to poison
- From level 7, may shapeshift to the form of a mustard jelly. This ability
is useable 3 times per day
- From level 9, oozemasters become immune to acid
- From level 11, the oozemaster's alien metabolism renders them immune to disease
- From level 15, oozemasters become immune to blindness, sleep, paralysis,
stunning and critical hits as they become one with the ooze and lack a discernable
internal anatomy
Disadvantages:
- No access to spells from the spheres of animal or plant
- Do not gain other standard druidic special abilities (such as shapeshifting
into wolves or bears, or the elemental resistance gained at high levels)
- Suffers a -1 penalty to Charisma at levels 1, 5, 7, 9, 11 and 15 as they
become increasingly separated from a humanoid mindset and their features continue
to distort
