Changes to the Orginal BioWare Cleric Kits
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Status: Completed
Authors: Andyr, CamDawg, NiGHTMARE
Languages: English, Polish
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Morninglord of Lathander
MORNINGLORD OF LATHANDER: Lathander, also called the Morninglord, is the god of the spring, dawn, birth, and renewal, a god of beginning and hidden potential, a deity of conception, vitality, youth, renewal, and self-perfection. He is the commander of creativity. He is a native of the plane of Elysium, and he is on good terms with Chauntea. Lathander's symbol is a simple disk of rosy pink hue. These disks are often cut of rose quartz or similar minerals.
Lathander is a god of beginnings, and even individuals who worship other gods still offer a prayer to him at the start of a journey of endeavor. Lathander's name is invoked to seal alliances and start new ventures or companies. As a result, Lathander is very popular among the merchant classes, and has benefited accordingly.
Morninglords of Lathander can only be of Neutral Good, Lawful Good, Chaotic Good, and True Neutral alignments.
Abilities:
- Spiritual Weapon: Mace - 'Dawn's Embrace' once per day
The mace is the spiritual weapon of Morninglords of Lathander, and is wielded
as if the caster had grand mastery in the weapon. The mace is a regular weapon
at levels 1-5, +1 at levels 6-10, +2 at 11-15, +3 at 16-20, +4 at 21-25, and
+5 at levels 26 and above. The spiritual weapon lasts for one round per level
of the caster, up to 20 rounds.
- Boon of Lathander once per day
This spell lasts for 6 seconds per level of the caster. It gives the caster
+1 to hit, +1 to damage, +1 to all saving throws and gives the caster 1 extra
attack per round. It also protects the recipient from level drain.
- From level 7 can cast Hold Undead once per day, as third level mage spell
of the same name
- From level 9 can cast Flame Strike once per day, as fifth level cleric spell
of the same name
- From level 11 can cast Heal once per day, as sixth level cleric spell of
the same name
- From level 14 can cast Greater Restoration once per day, as seventh level
cleric spell of the same name
Sphere Access:
- Major access to the spheres of all, astral, charm, creation, elemental, healing,
necromantic (restorative forms only), plant, sun, thought, wards, weather
- Minor access to the spheres of combat, divination, guardian, time
- No access to the spheres of animal, chaos, law, numbers, protection, summoning,
travelers, war
Watcher of Helm
WATCHER OF HELM: The god of guardians and protectors, Helm is the epitome of the guardian, the watcher, the guard, and has in years past been greatly venerated by those who need to remain watchful for evil at their doorsteps. Helm is ever-vigilant, and embodies the spirit of lawful neutrality. Helm makes his home on the clockwork plane of Nirvana, in a region separate from Mystra. Helm's Symbol is an open eye painted onto a gauntlet.
Helm teaches that one must be ever vigilant, ever aware, ever prepared for one's enemies. He also serves those who stand, wait and watch carefully. Careful planning will always defeat rushed actions in the end.
Watchers of Helm can only be of Lawful Neutral, Lawful Good, True Neutral, and Lawful Evil alignments.
Abilities:
- Spiritual Weapon: Bastard Sword - 'Ever Watchful' once per day
The bastard sword is the spiritual weapon of Watchers of Helm, and is wielded
as if the caster had grand mastery in the weapon. The bastard sword is a regular
weapon at levels 1-5, +1 at levels 6-10, +2 at 11-15, +3 at 16-20, +4 at 21-25,
and +5 at levels 26 and above. The spiritual weapon lasts for one round per
level of the caster, up to 20 rounds.
- Glyph of Warding once per day, as third level cleric spell of the same name
- From level 7 can cast Farsight once per day, as fourth level cleric spell
of the same name
- From level 9 can cast Protection From Normal Weapons once per day, as fifth
level mage spell of the same name
- From level 11 can cast True Seeing once per day, as fifth level cleric spell
of the same name
- From level 14 can cast Mantle once per day, as seventh level mage spell of
the same name
Sphere Access:
- Major access to the spheres of all, astral, combat, divination, guardian,
protection, sun, wards
- Minor access to the spheres of creation, elemental, healing, war
- No access to the spheres of animal, charm, chaos, law, necromantic, numbers,
plant, summoning, thought, weather
Stormlord of Talos
STORMLORD OF TALOS: Talos is the destructive force of nature. He is the god of storms, forest fires, earthquakes, tornadoes, and general destruction. He makes his home in the aptly named plane of Pandemonium. He attracts the destroyer, the raider, the looter, and the brigand among his followers. Talos' symbol is three lightning bolts, each a separate color, radiating from a central point.
Talos the Destroyer is the dark side of nature, the uncaring and destructive force that lays waiting to strike at any time. Talos is more feared than worshipped, which seems to account for his great popularity as much as anything. The church of Talos exults in the wild destruction of nature at its fiercest, trusting to its own luck and the favor (or ill-favor) of the god to protect it. Church members tend to be fatalistic in nature as a result--almost self-destructive. However, clerics of Talos wish to take as many others with them as possible.
Stormlords of Talos can only be of Chaotic Evil, Chaotic Neutral, and Neutral Evil alignments.
Abilities:
- Spiritual Weapon: Half-Spear - 'Fury of Talos' once per day
The Half-Spear is the spiritual weapon of Stormlords of Talos, and is wielded
as if the caster had grand mastery in the weapon. The Half-Spear is a regular
weapon at levels 1-5, +1 at levels 6-10, +2 at 11-15, +3 at 16-20, +4 at 21-25,
and +5 at levels 26 and above. The spiritual weapon lasts for one round per
level of the caster, up to 20 rounds and can be used once per day.
- Innate electrical resistance of 1% per level
- Destructive Blow once per day
Once per day, a Stormlord can focus the destructive wrath of Talos in combat.
This spell grants the Stormlord +2 to damage and +2 to hit for one round per
level, up to 20 rounds.
- From level 7 can cast Storm Shield once per day
This spell lasts 1 round per level of the caster. It protects the caster from
lightning, fire, cold and normal missiles
- From level 9 can cast Cloudkill once per day, as fifth level mage spell of
the same name
- From level 11 can cast Chain Lightning once per day, as sixth level mage
spell of the same name
- From level 14 can cast Earthquake once per day, as seventh level cleric spell
of the same name
Sphere Access:
- Major access to the spheres of all, animal, astral, chaos, combat, elemental,
healing, necromantic, summoning, war, weather
- Minor access to the spheres of creation, divination, protection, time
- No access to the spheres of charm, guardian, law, numbers, plant, sun, thought,
travelers, wards
