Spoilers #3: Full Disclosure

Bren Muller's Crossbow (HoW only)
Cast 'Contact Other Plane' and inquire about Bren Muller. This will unlock a new ability for the crossbow:

Not much is known about the owner of this weapon, save that sages believe it is from another world, called "Eibrancha." Plane-traveling wizards who have investigated life on "Eibrancha" report that it is dull, commonplace, and ordinary in the extreme, a place where heroes are rare and the populace is, by and large, incredibly average. This might explain the virtually non-existent body of recorded information about the place. The only thing known about the weapon's owner is that he was an educated man. The purple wood that the crossbow is constructed from is believed to be from a unique type of tree in Eibrancha.

After contacting another plane and learning about Bren Muller, you have learned a new ability of the weapon. Once per day, it can dramatically increase accuracy for two rounds.

STATISTICS:

Once per day can increase bow's aim to an additional +5 to hit for two rounds

Damage: +2
THAC0: +5 bonus
Weight: 7
Speed Factor: 4
Proficiency Type: Crossbow
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief

Cynicism (HoW only)
Kieran Nye, along with some Emotion: Hope scrolls, can lift the mood of the sword. After its upgrade, the sword is called Gloom instead.

In 834 DR, a wizard named Legedain the Wiser caught a renowned thief breaking into his tower. The thief was a cynical burglar named Ilfain Blackfeather. Legedain was growing old and becoming tired of his frail body. To remedy the situation, he cast Magic Jar and forced Ilfain's spirit into a host gem. Legedain then transferred his soul to the young elf's body and left the gem on a shelf nearby. One hundred years later, Legedain decided to do something with it. He created a sword for his arrogant bodyguard, Gundak, and transferred Ilfain's spirit from the host gem into the sword. Ilfain, always highly critical in life, started telepathically criticizing Gundak in combat. Gundak became annoyed with the sword after two weeks and he threw it into the street. A series of warriors picked it up and discarded it after short periods of ownership. The constant criticism from the sword also makes it difficult to hit its target. Over time, the weapon has simply come to be known by its current name.

Kieran Nye has applied a permanent Hope spell to the sword. While the sword is still very gloomy, it no longer criticizes its wielder and its thieving abilities can be used more often.

STATISTICS:

Damage: 2D4 +4
THACO: +4
Damage Type: Slashing
Special: Find Traps 2/Day, Knock 2/Day
Weight: 4
Speed Factor: 5
Proficiency Type: Large Swords
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage

Girdle of Gond
Fairly early, you should find some gnomish tools which can be sold to Oswald. Later, he can use the tools to upgrade the Girdle for you.

Gond, god of invention and artifice, is a deity rarely worshipped by traditional adventurers. Some thieves, however, revere Gond for his role in the development of locks, traps, and other complex machines. One such thief was the burglar Jurmar the Calm, who began his career as a locksmith. Known for his cool demeanor and steady hand, Jurmar paid priests of Gond to fashion this tool belt for him. Whenever Jurmar was stuck in a situation where he didn't have the right tool for a job, one of the small pouches on the belt would supply him with what he needed.

Oswald has managed to add even more tools for the belt, further enhancing its usefulness.

STATISTICS:

Special:
+15 Open Locks
+10 to Find/Remove Traps
Only Usable By:
Thief (Single, Dual-, and Multi-Class)

Mystery of the Dead (HoW only)
Edion, the lone necromancer on the barbarian's Burial Isle, can help decipher some of the text on the shield.

This front of this huge steel shield is decorated with black enameled patterns and a single skull set in the center. The interior of the shield is etched with encrypted ancient writings. The only legible words are at the top, and read, "AND WHAT OF THE DEAD?" The history of the item is completely hidden from divination.

Edion has deciphered a bit more of the text, unlocking new abilities of the shield.

STATISTICS:

Armor Class Bonus: 4
Special:
+1 vs. Missile Weapons
Bearer is immune to Finger of Death and Power Word: Kill
Cure Critical Wounds 1/Day, Undead Ward 1/Day
Weight: 20
Only Usable By:
Humans
Half-Elves
Not Usable By:
Druid
Thief
Mage
Bard

Remorrhaz Shells
Like rhino beetles, remorrhaz will now drop shells. Dirty Llew can make a helmet from them.

Crafted from chitinous scales, this heavy helmet retains some of the natural resistances of the remorrhaz from which it was crafted.

STATISTICS:

Armor Class Bonus: 1
Special:
+10% to magic resistance
+20% to resistance to magic damage
Protects Against Critical Hits
Weight: 10
Not Usable By:
Mage
Bard
Thief

Stoutward
In Dorn's Deep, you should find an icon of Clan Battlehammer. Conlan can fuse the symbol with Stoutward, upgrading its abilities.

This small shield was created as a gift from the leader of Clan Battlehammer to one of his trusted servants. The servant, Wurdar Stoutbrew, protected the clan leader's family from being killed and eaten by yeti. Wurdar wore the shield proudly for ten years before he was killed by orcs in the Spine of the World. His sacrifice allowed a few key members of the Battlehammer clan to escape to safety.

Combined with the icon of Clan Battlehammer, the shield's abilities have been further enhanced.

STATISTICS:

Armor Class Bonus: 2
Special:
+10 to Max Hit Points
+1 Strength
No Missile Weapon Protection
Weight: 4
Not Usable By:
Bard
Druid
Mage
Thief

The Sword of Myrloch Vale (HoW only)
You'll discover a ballad of Daen Winterbrush in your travels. If you have a bard of sufficent talent, you can summon the spirit of Daen for the upgrade. If you can not, enlist one of the two other bard characters in the game to help: Murdaugh in Lonelywood or Telanis in the Severed Hand.

It is believed that fae creatures helped create this beautiful sword, and legends say that it was forged in the cool depths of Myrloch, the large lake at the center of Gwynneth in the Moonshaes. The weapon has an unearthly look to it, and it is believed to be quite old. The only individual known to have carried the weapon was a half-elven bard named Daen Winterbrush. It is said by some that after he found the sword, quite by accident, that he was blessed with exceptional creativity and powerful sensitivity to the world around him. He traveled for forty years and is known for some of the most unique, haunting melodies in Faerun. It is believed that Daen eventually became too melancholy at the sights of misery and oppression that he encountered in his travels, and that the fae smiths of the Moonshae Isles welcomed him into the breast of Myrloch.

By singing the ballad of Daen Winterbrush and speaking with his spirit, more abilities of the blade have been awakened.

STATISTICS:

Damage: 1D8 +3
THACO: +3
Special:
+30 to Lore skill while equipped
+1 Charisma while equipped
Damage Type: Slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Large Swords
Type: 1-handed
Not Usable By:
Evil Creatures
Druid
Cleric
Mage

White Dragon Scales
There's only one place you'll be getting white dragon scales in the game. Conlan will be able to help.

Not surprisingly, this armor created from the scales of Icasaracht provides the wearer with protection from cold and ice.

STATISTICS:
+50% Resistance to Cold

Armor Class: -2
Weight: 15
Requires: 8 Strength
Not Usable By:
Mage

Cloak of the Winter Wolf
Orrick can help you turn five pelts into a spiffy new cloak. You need to speak with Mirek first, though.

This beautiful fur cloak is made from the pelts of winter wolves. The cloak was sewn by the local seamstree in Kuldahar, and it retains some of the natural resistances inherent to the wolves thanks to Orrick's enchantments.

STATISTICS:

Armor Class Bonus: +1 vs. Crushing
Special:
+10% Cold Resistance
Immune to Wilnter Wolf Breath Attack
Weight: 1
Not usable by:

Yeti Hide Armor +1
Orrick can help you turn ten pelts into a new suit of hide armor. You need to speak with Mirek first, though.

Hide Armor is made from the thick skin of large animals (yeti, in this case) or layers of thinner, more common leather. It is considered too cumbersome for use in advanced human cultures, but is common among more barbaric humanoids. It offers better protection than normal leather, but can be hard to maintain, often resulting in an offensive odor or shoddy appearance that prevents effective use.

This particular set of armor was cured by Conlan and enchanted by Orrick. Orrick was not able to quite get rid of its inherited weakness against fire, though it offers some natural protection against cold.

STATISTICS:
+15% Resistance to Cold
-3% Resistance to Fire

Armor Class: 5
Weight: 28
Requires: 6 Strength
Not Usable By:
Mage

Young Rage (HoW only)
You can remove the berserking abilitiy of the axe by speaking with Tiernon and enlisting the use of a necromancer. If there's one in the party, you can do it in one fell swoop; if not then Edion at the Burial Isle can help.

This axe was crafted for a powerful young barbarian warrior named Hegelfden. He was born into the Tribe of the Elk and the shamans prophesized that he would be a powerful warrior. Hegelfden grew up believing that he was special, important, and somehow better than those around him. By the age of seventeen, Hegelfden was an accomplished warrior. Huge, fast, and cunning, he was more than a match for his kinsmen. On a journey into the Spine of the World, Hegelfden captured two dwarves that he came across in a cave. He refused to let the two workers go until they created a magnificent axe for him. The two dwarves reluctantly agreed, creating a stout battle axe with a keen blade and a thick handle. When the dwarves asked to be released, Hegelfden denied their request. He wanted to keep them as servants. The dwarves then laid a curse upon Hegelfden. They told him that the fruit of his abuse would be the end of him. Hegelfden laughed at the dwarves' claim and continued on with his life. The next day, in a battle with a rival tribe, Hegelfden went berserk with blood lust, slaying every creature he came across. His kin, convinced that he had gone mad, cut him down where he stood. The axe was left on the field when the warriors brought Hegelfden's body back to the camp. When they arrived, the dwarves were nowhere to be found.

With Tiernon's guidance, the angry dwarven souls in the axe have been laid to rest.

STATISTICS:

Damage: 1D8 +5
THACO: +5
Damage Type: Slashing
Weight: 6
Speed Factor: 3
Proficiency Type: Axe
Type: 1-handed
Not Usable By:
Druid
Cleric
Mage
Thief

New Store Items

Six items, based on Baldur's Gate II items, have been added to stores:

  • Orrick in Kuldahar now sells a Boomerang Dagger +1
  • Lehland at the Severed Hand now sells a suit of Elven Chain and a Returning Dart +2
  • HoW only: Emmerich in Lonelywood now sells a Bag of Plenty +1, Case of Plenty +1, and a Quiver of Plenty +1.