BG1 Tweaks

A Gibberlings Three Mod
Authors: CamDawg and Idobek.

Converted for Baldur's Gate by grogerson

On the web: discussion forum

Version Beta 1 - Check for the most recent version
Languages: English
Platforms: Windows, Mac OS X and Linux

Contents

I. Notes
II. Overview
III. Compatability
IV. Installation
V. Components
Cosmetic Changes
Remove Helmet Animations
Weapon Animation Tweaks
Icewind Dale Casting Graphics (Andyr)
Disable Portrait Icons Added by Equipped Items
Icon Improvements
Force All Dialogue to Pause
Content Changes
Make Cloakwood Areas Available Before Completing the Bandit Camp
Multi-Player Kick-Out Dialogs
Reveal City Maps
Stores Sell Larger Stacks of Items
Gems and Potions Require Identification (Incompatible with "Identify All Items" component)
Friendly Arm Inn Container Restoration (Ascension64) (Baldur's Gate without Tales of the Sword Coast only)
Rule Changes
Two-Handed Bastard Swords
Universal Clubs
Description Updates for Universal Clubs Component (Requires Universal Clubs)
Change Experience Point Cap
Allow Stealth and Thieving Abilities in Heavy Armor per P&P
Allow Arcane Spellcasting in Armor
Wear Multiple Protection Items
Shopkeepers Have Limited Identification Ability (Incompatible with "Identify All Items" component)
Multi-Class Grand Mastery (Weimer)
Baldur's Gate II Grand Mastery
Change Magically Created Weapons to Zero Weight
Un-Nerfed THAC0 Table
Alter Mage Spell Progression Table
Alter Bard Spell Progression Table
Alter Cleric Spell Progression Table
Druids Use Cleric Level Progression Table
Paladins and Rangers Use IWD-HoW Spell Progression Tables (grogerson)
Druids Use 3e Alignment Restrictions
Loosen Item Restrictions for Multi- and Dual-Class Clerics and Druids
Add Save Penalties for Spells Cast by High-Level Casters
Convenience Tweaks and/or Cheats
Higher HP on Level Up
Maximum HP Creatures (the bigg)
Identify All Items (Incompatible with "Gems and Potions Require Identification" and "Shopkeepers Have Limited Identification Ability" components)
Easy Spell Learning
Shut Up "You must gather your party..." (Weimer)
Change Effect of Reputation on Store Prices (Sabre, Richardson, Weimer)
Unlimited Ammo Stacks
Unlimited Jewelry and Gem Stacks
Unlimited Potion Stacks
Unlimited Scroll Stacks
Happy Patch
Neutral Characters Make Happy Comments at Mid-Range Reputation (Luiz)
No Traps or Locks (Weimer)
Rest Anywhere (Japheth, Weimer)
Sellable Items (Icelus)
Minimum Stats Cheat
Joinable NPC Tweaks
Adjust Evil Joinable NPC Reactions
Give Edwin His BG2 Stats
Give Jaheira Her BG2 Stats
Change Jaheira to Neutral Good Alignment
Give Minsc His BG2 Stats
Give Viconia Her BG2 Stats
Make Khalid a Fighter-Mage (plainab, grogerson)
Give Kagain a Legal Constitution Score of 19
VI. Contact Information
VII. Thanks
VIII. and Credits
IX. Version History

I. Notes

This mod will only tweak Baldur's Gate, with or without Tales of The Sword Coast. For BGT, Tutu, or EasyTutu installs, please use this mod's parent, BG2 Tweaks.

II. Overview

The BG1 Tweak Pack is a WeiDU compilation of fixes, cosmetic changes, and tweaks. Some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only those components they wish to install.

III. Compatability

This mod works on normal Baldur's Gate, with or without the official expansion Tales of the Sword Coast.

This mod is designed to work with Baldur's Gate; the Tales of the Sword Coast expansion pack is not required. Every component in this mod makes interactive changes and should, in general, be compatible with other mods. Except where noted, the tweaks adjust items or dialogues added by other mods. As such, it is highly recommended that you install this mod last if you wish to take full advantage of it. For example, installing a mod that adds weapons after you install Alter Weapon Proficiency System from Tweaks will mean that the mod's weapons may not use the new system.

IV. Installation

Windows
The BG1 Tweaks is packaged and installed with WeiDU and is distributed as a self-extracting archive. To install, simply double-click the archive and follow the instructions on screen.

Alternatively the files can be extracted from the archive using WinRAR. If properly extracted, you should have a BG1_Tweaks folder and Setup-BG1_Tweaks.exe in your BG folder. To install, simply double-click Setup-BG1_Tweaks.exe and follow the instructions on screen.

Please run Setup-BG1_Tweaks.exe in your BG folder to reinstall, uninstall or otherwise change components.

Mac OS X
If the mod was previously installed, uninstall it before extracting the new version. The BG1 Tweaks is packaged and installed with WeiDU. To install, simply extract the contents of the mod into your BG folder. If properly extracted, you should have a BG1_Tweaks folder, Setup-BG1_Tweaks, and Setup-BG1_Tweaks.command in your BG folder. To install, simply double-click Setup-BG1_Tweaks.command and follow the instructions on screen.

V. Contents

The BG1 Tweaks has many components, which can be installed completely independent of one another. For convenience, they are grouped into five broad categories. At installation time, players can select or ignore entire categories to streamline the installation process.

Cosmetic Changes

This batch of tweaks generally changes the look and feel of the game, without making general rule changes or altering the underlying mechanics of the engine.

Remove Helmet Animations
Many don't like how any of the helmets look on the character avatars. Now they can't be seen at all - just like ioun stones. This component will affect all helmets in the game, including helmets introduced by mods.

Weapon Animation Tweaks
By default, spears in BG use 33% overhead swings, 33% backhand swings and only 34% thrusting attacks. Wouldn't it make more sense to use the pointy end?

This component adjusts the attack animation balances of various weapons classes: spears, staves, short swords, and one-handed blunt instruments such as clubs and maces. Spears and short swords now primarily use thrusting attacks and staves are more consistent as a class and use more swinging attacks. A handful of clubs and maces were using thrust attacks; they now only use swinging attacks like all other one-handed blunt weapons. This component also changes morningstars to use a mace animation when attacking, instead of the flail-like ball-and-chain animation. Morningstars are depicted in inventory icons and description pictures as being closer to spiked maces. This component will affect all items in the game, including items introduced by mods.

Icewind Dale Casting Graphics (Andyr)
When your character casts a spell, you get a pretty sequence of colors swirling around their hand depending on the school the spell cast came from. A necromantic spell, for example, looks quite different from creating an illusion. The Baldur's Gate and Icewind Dale games use different sets of animations for the schools. This component changes the spellcasting animations to those of Icewind Dale. Note that this is purely a cosmetic change--the spells themselves function exactly as before. Screenshots for comparison are available in the Tweaks gallery.

Disable Portrait Icons Added by Equipped Items
This component will prevent items from displaying the small icons (fire resistance, protection from charm) that appear on the character portrait while equipped. This will not affect the actual effects of the items, only the display of the icon. It will also not affect icons added by spells or other means.

Icon Improvements
This component uses a combination of BG, IWD, and BG2 icons to better differentiate armor when it is on the ground. Screenshots for comparison are available in the Tweaks gallery.

Force All Dialogue to Pause
This component will change all dialogue to pausing. No longer will bandits attack in the middle of a conversation. This component will affect all dialogues in the game, including ones introduced by mods.

Content Changes

These components make alterations to content in order to provide a better player experience.

Make Cloakwood Areas Available Before Completing the Bandit Camp
This component will allow you to travel to the Cloakwood forest from a nearby area prior to completing the Bandit Camp. This will allow you to explore, complete Cloakwood quests, and pick up Cloakwood NPCs earlier in the game. The component has two options: open up the first area only (with the lodge and Aldeth Sashenstar) or open up all four wilderness areas, leaving just the mines themselves inaccessible until after the Bandit Camp.

Multi-Player Kick-out Dialogues (Weimer)
This allows you to ask multi-player created NPCs to "wait here" or to go to the Friendly Arm Inn. Without this they just disappear forever if you kick them out.

Note: If you don't have Tales of the Sword Coast installed, you are limited to sending only one NPC to the Friendly Arm Inn.

Reveal City Maps
In Baldur's Gate II, city maps were revealed as soon as you entered the area. This component will reveal the maps of Baldur's Gate, Nashkel, Beregost, Candlekeep, and (if Tales of the Sword Coast is installed) Ulgoth's Beard.

Stores Sell Larger Stacks of Items
This component will alter all stores in the game to use higher stacks of arrows, bolts, bullets, darts, throwing axes and throwing daggers. This component will affect all stores in the game, including ones introduced by mods.

Gems and Potions Require Identification
This component assigns a lore value to gems and potions, meaning that they now require identification. Lore value is calculated by an algorithm based on the value of the item, but smaller gems and lesser potions should still be fairly easy to identify by the party.

Note: This component is incompatible with "Identify All Items" and will be skipped if it is already installed.

Friendly Arm Inn Hidden Container Restoration (Ascension64)
There is a hidden container with a magic ring in early versions of Baldur's Gate. It was removed with the 4315 patch, then restored with Tales of the Sword Coast. If you don't have the official expansion, then this will restore this very helpful easter egg.

Rule Changes

These components make alterations to rules, game mechanics, and other aspects of the underlying game.

Two-Handed Bastard Swords
It always seemed odd that the general description of bastard swords implied they could be wielded with two hands. This tweak adds an ability to all bastard swords that will create a two-handed version of the sword in your inventory. The one-handed version will be removed. The new sword will have the animation of a two-handed sword but, in all other respects, will be the same as the one-handed version. You can switch back to the one-handed version at any time. The ability is found behind the backpack icon, once the sword is equipped. This component will not affect items introduced by mods.

Note: Instances may occur when a bastard sword appears to have a selling price of 1 gp. Resting will fix this.

Universal Clubs
From the description of a basic club in BG: 'Anyone can find a good stout piece of wood and swing it'--so why can't mages use clubs? This tweak allows mages to wield clubs as well as gain a proficiency point in clubs. This component will affect all items in the game, including items introduced by mods.

Description Updates for Universal Clubs Component
Requires Universal Clubs
This component will update the descriptions of clubs altered by the Universal Clubs component to reflect that they're usable by mages. This will only affect clubs available in the original BG and TotSC games.

Warning: Unlike the items themselves, there is no really good way to interactively alter item descriptions. If another mod has altered one of the items, the descriptions added by this component may not be accurate as they are based on an unmodded game. This will not affect gameplay or the ability of the items, as the descriptions are purely cosmetic.

Change Experience Point Cap
In Baldur's Gate, characters have a maximum experience point cap of 89,000 in the standard game, or 161,000 with Tales of the Sword Coast. This component will allow you to alter the experience point cap in one of four ways:

Allow Stealth and Thieving Abilities in Heavy Armor per P&P
In BG, thieves and rangers are prevented from using stealth and thieving skills while in heavy armor. This component implements the P&P method of allowing these abilities in heavier armor, but at a penalty to the character. There is always a small chance of success or failure regardless of the adjustments below. Any armor above leather will impose penalties on these skills. This component will affect some mod items; if you find armor not affected by these tweaks, please report it at the Tweak Packs forums. The adjustment of the item descriptions to reflect these changes has now been incorporated directly into this component and is done on-the-fly, so it should also catch mod-added items and reduce conflicts. (Note that descriptions are only adjusted if there are translations available.) From the Complete Book of Thieves, by armor type:

Armor Pick Pockets Open Locks Find/Disarm Traps Stealth
Elven Chain -20% -5% -5% -10%
Studded Leather -30% -10% -10% -20%
Hide Armor -60% -50% -50% -20%
Ring or Chain Mail -40% -15% -15% -30%
Brigandine or Splint Mail -40% -15% -25% -30%
Scale or Banded Mail -50% -20% -20% -50%
Plate Mail -75% -40% -40% -75%
Full or Field Plate Armor -95% -80% -80% -95%

Allow Arcane Spellcasting in Armor
This component will allow mages with access to armor the ability to wear it and cast arcane magic, though at a miscast penalty. It will not allow mages to wear armor they normally can not, but it will broaden the selection for multi and dual-class mages. The penalty will not affect divine magic. This component will affect some mod items; if you find armor not affected by these tweaks, please report it at the Tweak Packs forums. The adjustment of the item descriptions to reflect these changes has now been incorporated directly into this component and is done on-the-fly, so it should also catch mod-added items and reduce conflicts. (Note that descriptions are only adjusted if there are translations available.) The full tables of penalties are below (penalties from armor and shields are cumulative):

Armor Miscast Penalty
Buckler, Small Shield 5%
Leather Armor 10%
Medium or Large Shield, Studded Leather 15%
Hide Armor 20%
Scale Mail 25%
Chain Mail 30%
Full Plate Armor 35%
Splint or Plate Mail 40%
Tower Shield 50%

Wear Multiple Protection Items
This component allows players to wear more than one "X of Protection" item at a time. Players have their choice of two different implementations (from Ease of Use and G3/Tutu Tweaks respectively):

Shopkeepers Have Limited Identification Ability
This component makes the identification abilities of stores more in line with the shopkeepers' abilities. There are three ways to implement this, and players are given a choice:

Note: This component is incompatible with "Identify All Items" and will be skipped if it is already installed.

Multi-Class Grandmastery (Weimer)
This is for players who believe that AD&D's dual-class and multi-class system is inherently broken and that there is no conceptual reason for multi-class characters to be denied grandmastery. Multi-class characters can now put more than two pips in things. In effect, any multi-class character that could put two stars in a weapon can now put five stars in that weapon.

Baldur's Gate II Grandmastery
Baldur's Gate II nerfed the benefits of grand mastery (as compared to Baldur's Gate or Icewind Dale, which used P&P tables) for balance reasons. This component will use the tables from BG2 instead of BG1 if installed.

Change Magically Created Weapons to Zero Weight
Nearly all magically created items in BG have zero weight, though there are a few exceptions. This component will change Shillelagh, and a few others to have zero weight. This component will not affect items introduced by mods. If the BG1 Fixpack is installed, this component will be skipped as this fix is already included in the Fixpack Core Fixes.

Un-Nerfed THAC0 Table
This component allows the player to select the un-nerfed THAC0 table. THAC0 can now progress until it reaches zero instead of no longer improving once you hit level 20.

Alter Mage Spell Progression Table
This component offers two variants for mage spell progression. The first option is the Un-Nerfed THAC0 Table, and the second is the progression table from P&P. A comparison of the spell progression tables is available.

Alter Bard Spell Progression Table
This component offers two variants for bard spell progression. The first option is the Un-Nerfed THAC0 Table, and the second is the progression table from P&P. A comparison of the spell progression tables is available.

Alter Cleric Spell Progression Table
This component offers two variants for cleric spell progression. The first option is the Un-Nerfed THAC0 Table, and the second is the progression table from P&P. A comparison of the spell progression tables is available.

Druids Use Cleric Level Progression Table
This component alters druids such that they use the same experience point table as clerics for their level progression. They already use the same spell progression table.

Paladins and Rangers Use Icewind Dale-Heart of Winter Spell Progression Tables (grogerson)
Icewind Dale expanded the level and number of spells high level paladins and rangers could cast. This component replaces the BG1 tables with those of IWD-HoW.

Druids Use 3e Alignment Restrictions
This component will allow druids to be any alignment as long as it lies on one axis of neutrality (NG, LN, TN, CN, NE), as in the 3e rules. By default in IWD, druids can only be True Neutral.

Loosen Item Restrictions for Multi- and Dual-class Clerics and Druids
Multi- and dual-class druids and clerics retain their restrictions on items, i.e. a mage-cleric still can not use daggers and a fighter-druid can not use plate armor. This component will open up more items for druid and cleric multi- and dual-classes by allowing them to use all items available to both classes.

Add Save Penalties for Spells Cast by High-Level Casters (BETA)
By request, this component will adjust spells to have save penalties when cast by high-level casters. For every five levels over the minimum level required to learn a spell, a -1 to saves will be imposed.

For example, Hold Person is a second level cleric spell, and can be learned when a character hits level three. When the character hits level eight, the spell now has a -1 penalty to the victim's saving throw. At level 13 it's -2; at 18 it's -3, etc. all the way out to -9 at level 48. The penalties are extended out to level 50 in case players are playing an XP cap-free game or with one of the various level-50 rule sets.

The penalties will work against you for spells from enemies, but I expect this component will, in general, probably make the game a lot easier. You'll have the choice to add these penalties to divine spells, arcane spells, or both.

NOTE: This component has been flagged as beta. In BG2 Tweaks there have been sporadic reports of crashes with this component installed, but I have not yet been able to replicate and solve these issues. If you should encounter issues with this component, please file a bug report at the mod's forum--I really, really want to get this nailed down and fixed.

Convenience Tweaks and/or Cheats

These components seek to remove annoying aspects of the game or to make it easier.

Higher HP on Level Up
This component provides the player with a choice of two options that will increase average HPs when characters level up.

Maximum HP Creatures (the bigg)
This component, based on code from the bigg, will alter creatures to have their theoretical maximum hit points. Creatures will get either a hit point total based on maximum hit dice rolls appropriate to their level, or their current hit point total--whichever is higher.

Identify All Items
Annoyed with having to identify items all the time? Now you don't have to. This component will affect all items in the game, including items introduced by mods.

Note: This component is incompatible with "Gems and Potions require Identification" and "Shopkeepers Have Limited Identification Ability," and will be skipped if either are already installed.

Easy Spell Learning
This component makes it easier for arcane spellcasters to scribe scrolls to their spellbook. The player has a choice between two implementations:

Shut Up "You Must Gather Your Party ..." (Weimer)
This tweak disables the sound file played when you try to move less than a full party into or out of a party-required area.

Change Effect of Reputation on Store Prices (Sabre, Richardson, Weimer)
This component has been broadened into a general alteration of how reputation affects store prices. The original variant, Low Reputation Store Discount, is unchanged: reputation values of 8-13 result in no discounts; items are sold at their original prices. Every point lower or higher then 8 or 13, respectively, gives the party a 5% discount. This reaches a maximum of 35% -- meaning that the party will only pay 65% of the item's original price -- at reputation values of 1 and 20.

Three new variants, courtesy of Luiz, remove the effect of reputation on storekeepers outright. The resulting prices can be set to 60%, 80%, or 100% of their listed values in general, but note that storekeepers will retain their original markups and buy discounts.

Unlimited Ammo Stacks
This tweak will adjust the maximum number of ammo--bullets, arrows, bolts, darts, throwing axes and throwing daggers--in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Unlimited Jewelry and Gem Stacks
This tweak will adjust the maximum number of gems and jewelry in a stack to 9,999. This component will not affect magical rings or amulets. Bandit scalps and winter wolf pelts will also be affected by this component. This component will affect all items in the game, including items introduced by mods.

Note: Unstack the winter wolf pelts before talking to the Nashkel shop keeper or he will take the whole stack for 500gp. Unstacked he pays 500gp per pelt.

Unlimited Potion Stacks
This tweak will adjust the maximum number of potions in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Unlimited Scroll Stacks
This tweak will adjust the maximum number of scrolls in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Happy Patch
This component disables NPCs complaining about the party's reputation. For example, evil characters will no longer be unhappy in a high reputation party. This component will also disable the BioWare NPCs from fighting with one another (Kivan/Viconia, Tiax/Quayle, etc). This component is completely compatible with the Neutral Characters Make Happy Comments at Mid-Range Reputation component.

Neutral Characters Make Happy Comments at Mid-Range Reputation (Luiz)
Every joinable NPC has lines they say when they're happy, ambivalent, or upset about the party's reputation. In the original tables, neutral characters would never be happy--even at mid-range reputation values, they would remain ambivalent. This component alters the reputation table so that they are now happy at middle of the road values, so you can now hear lines from neutral NPCs which were previously not available. This component is completely compatible with any variant of the Happy Patch.

No Traps or Locks (Weimer)
All floor traps that can be disarmed are removed from the game. All door and container traps are removed from the game. All locked doors and containers have their lockpick difficulty set to 0 (they can be bashed open by anyone in one blow). All hidden doors have their detect difficulty set to 0 (anyone will detect them by standing around long enough). "Special" traps remain. Note that some doors that you "should not be able to open early" can now be bashed open early--don't do that if it will annoy you.

Note: The dungeons of Durlag's Tower have some exceptions. The door to, and several doors on, level three require runes to open, as does one trap on level five to disarm. These are not effected by this component.

Rest Anywhere (Japheth, Weimer)
This component allows you to rest in any area. Inns and outdoor campsites are no longer required.

Sellable Items (Icelus)
Originally, this component made previously unsellable staves, clubs, and slings sellable for a single gold piece as well as restoring the Root of the Problem club to its original selling price from BG. It's been expanded to include other unsellable items, as well as introducing a store tweak: stores which buy arrows now buy bolts as well. The store changes will have little effect in BG2, but in Tutu games there are no stores that buy bolts.

Minimum Stats Cheat
This component will let you set a universal minimum stat for all classes and kits. Minimum stats are a drawback in P&P, but in BG2 it just makes your stats move upward to always meet the minimum--essentially an unnatural boost to your dice rolls at character creation. This component will allow you to select a minimum stat value between 6 and 15. Note that at higher minimums, your flexibility in re-distributing the points can become more and more limited. Play around with the range to find a minimum that works for you.

Joinable NPC Tweaks

Components in this category directly affect joinable NPCs.

Adjust Evil Joinable NPC Reactions
In Baldur's Gate, most NPCs use reaction rolls to determine their dialogue with the PC. Reactions rolls are d20 plus adjustments for charisma and party reputation. The problem is that the PC can get low rolls and evil joinable NPCs may refuse to join the party as a result--for evil NPCs this doesn't make a lot of sense, as a low-reputation party is probably what they would prefer. This component adjusts the reaction rolls of evil-aligned joinable NPCs to be more favorable. This doesn't mean that Viconia still won't leave without joining, but it makes it less likely.

Give Edwin His BG2 Stats
A number of joinable NPCs that are in Baldur's Gate and Baldur's Gate II have slightly different stats in both games. This component allows the player to use the BG2 stats for Edwin for a consistent experience. The changes will only show up in your game if you have not met Edwin yet. BG2 stats: 10 Strength and 10 Wisdom.

Give Jaheira Her BG2 Stats
A number of joinable NPCs that are in Baldur's Gate and Baldur's Gate II have slightly different stats in both games. This component allows the player to use the BG2 stats for Jaheira for a consistent experience. The changes will only show up in your game if you have not met Jaheira yet. BG2 stats: 17 Dexterity.

Change Jaheira to Neutral Good Alignment
A player request, this component brings Jaheira's alignment to Neutral Good to better reflect her actions and attitude ingame. The changes will only show up in your game if you have not met Jaheira yet.

Give Minsc His BG2 Stats
A number of joinable NPCs that are in Baldur's Gate and Baldur's Gate II have slightly different stats in both games. This component allows the player to use the BG2 stats for Minsc for a consistent experience. The changes will only show up in your game if you have not met Minsc yet. BG2 stats: 16 Dexterity and 16 Constitution.

Give Viconia Her BG2 Stats
A number of joinable NPCs that are in Baldur's Gate and Baldur's Gate II have slightly different stats in both games. This component allows the player to use the BG2 stats for Viconia for a consistent experience. The changes will only show up in your game if you have not met Viconia yet. BG2 stats: 18 Wisdom.

Make Khalid a Fighter-Mage (plainab/grogerson)
This component will change Khalid into a multi-classed fighter-mage. The changes will only show up in your game if you have not yet met Khalid.

The difference between this version and others (Domi, Dudleyville) is that this one is done by patching only. No files are replaced or overwritten.

Give Kagain A Legal Constitution Score of 19
Just as the title implies, this component will lower Kagain's constitution from his current value of 20 to the dwarven maximum of 19. The changes will only show up in your game if you have not met Kagain yet.

VI. Contact Information

This mod was created by grogerson using components from the BG2 and Icewind Dale tweaks, created by CamDawg and Idobek. You can find out more about the BG1 Tweak Pack by visiting the Tweak Packs forum. Visit the Gibberlings Three Forums for information on this and any other Gibberlings Three mods on which we may be working.

Many of these components were contributed by others and we'd like to thank them: Andyr, Anomaly, Ardanis/GeN1e, aVENGER, the bigg, Blucher, Davide Carte, Domi, Kevin Dorner, Galactygon, icelus, japheth, jcompton, Luiz, Karzak, FredSRichardson, Miloch, plainab, Sabre, Salk, Schumacher, Wes Weimer, and Wendy Yung. I'd like to highlight Wes especially, for his permission to incorporate Ease of Use into the BG2 Tweak Pack mod.

VII. Thanks and Acknowledgements

First, a big thanks to the wonderful community at The Gibberlings Three. Many of the ideas leading to various components were suggested and/or improved by community involvement, and we hope to continue this collaboration.

Big thanks to Wes Weimer, who gave us permission to incorporate Ease of Use, and Gebhard Blucher, Kevin Dorner (Baldurdash), jcompton, Schumacher, Kalthorine Ut Wistan, Karzak, Fred S. Richardson, and Sabre contributed to the old Ease of Use pack.

Andyr was also kind enough to provide the Icewind Dale spell casting graphics. Thanks to the bigg, who provided the coding for the Maximum HP For Non-Party-Joinable Creatures (now Maximum HP Creatures) component. Thanks to icelus who provided code for Sellable Staffs, Clubs, and Slings (now Sellable Items). Thanks for Luiz for donating his Neutral Characters Make Happy Comments at Mid-Range Reputation and Change Effect of Reputation on Store Prices components. Thanks to Salk and Anomaly for variants of the Happy Patch.

Thanks to the folks at G3 who contributed ideas for the various components. Thank you as well to our translators:

Tools Used in Creation
WeiDU by Wes Weimer and the bigg
Near Infinity by Jon Olav Hauglid
ConTEXT Text Editor by Eden Kirin
WeiDU ConTEXT Highlighters by Idobek, updated by cmorgan
IESDP maintained by igi
DLTCEP by Avenger
BAM Workshop by Glenn Flansburg

VIII. Credits and Copyright Information

This mod may not be sold, published, compiled or redistributed in any form without the consent of its authors. BG1 Tweak Pack is ©2008 CamDawg and Idobek.

IX. Version History

Version Beta 1 - September 21, 2008