A Gibberlings Three Mod
Authors: CamDawg
and Idobek
On the web: Home page and discussion
forum
Version 6 - Check
for the most recent version
Languages: Chinese, Czech, English, French, German, Italian,
Korean, Polish, Russian, and Spanish
Platforms: Windows and Mac OS X
This mod includes and deprecates three other mods: the G3 Tweak Pack, the Tutu Tweak Pack, and Wes Weimer's Ease of Use mod.
The BG2 Tweak Pack is a WeiDU compilation of fixes, cosmetic changes, and tweaks. Some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.
This mod works on normal Baldur's Gate II games as well as either of the two Baldur's Gate conversion projects, BG1Tutu (Tutu) and Baldur's Gate Trilogy (BGT).
This mod is designed to work with Baldur's Gate II; the Throne of Bhaal expansion pack is not required. Every component in this mod makes interactive changes and should, in general, be compatible with other mods. Except where noted, the tweaks adjust items or dialogues added by other mods. As such, it is highly recommended that you install this mod last if you wish to take full advantage of it. For example, installing a mod that adds weapons after you install Alter Weapon Proficiency System from Tweaks will mean that the mod's weapons may not use the new system.
Windows
The BG2 Tweak Pack is packaged
and installed with WeiDU and
is distributed as a self-extracting archive. To install, simply double-click
the archive and follow the instructions on screen.
Alternatively the files can be extracted from the archive using WinRAR. If properly extracted, you should have a BG2_Tweaks folder and Setup-BG2_Tweaks.exe in your BG2 folder. To install, simply double-click Setup-BG2_Tweaks.exe and follow the instructions on screen.
Please run Setup-BG2_Tweaks.exe in your BG2 folder to reinstall, uninstall or otherwise change components.
Mac OS X
If the mod was previously installed, uninstall it before extracting the
new version. The BG2 Tweak
Pack is packaged and installed with WeiDU.
To install, simply extract the contents of the mod into your BG2 folder.
If properly extracted, you should have a BG2_Tweaks folder, Setup-BG2_Tweaks,
and Setup-BG2_Tweaks.command in your BG2 folder.
To install, simply double-click Setup-BG2_Tweaks.command and
follow the instructions on screen.
The BG2 Tweak Pack has many components, which can be installed completely independently of one another. For convenience, they are grouped into five broad categories. At installation time, players can select or ignore entire categories to streamline the installation process.
This batch of tweaks generally changes the look and feel of the game, without making general rule changes or altering the underlying mechanics of the engine.
Remove Helmet Animations
Many don't like how any of the helmets look on the character avatars. Now
they can't be seen at all - just like ioun stones. This component will
affect all helmets in the game, including helmets introduced by
mods.
Imoen Avatar Change
Non-Tutu
This component will change Imoen's avatar from a thief to a mage.
Nalia Avatar Change
Non-Tutu
This component will change Nalia's avatar from a mage to a thief.
Viconia Skin Color Change
A fan request, this component will change Viconia's in-game avatar to have
dark blue skin to match her default portrait.
Avatar Morphing Script
This script allows you to select whatever PC avatar
you wish for your character or any joinable NPC.
Assign this script to the character whose avatar you wish to change. To change
the avatar return to the game screen, ensure the party AI in
on (and the game is not paused) and press 'S'. This will take you to the
avatar selection screen. Once the morph is complete re-assign a combat script
to the character. Please note that this component can cause slowdowns on
older systems.
Weapon Animation Tweaks
By default, spears in BG2 use
33% overhead swings, 33% backhand swings and only 34% thrusting attacks.
Wouldn't it make more sense to use the pointy end?
This component adjusts the attack animation balances of various weapons classes: spears, staves, short swords, and one-handed blunt instruments such as clubs and maces. Spears and short swords now primarily use thrusting attacks and staves are more consistent as a class and use more swinging attacks. A handful of clubs and maces were using thrust attacks; they now only use swinging attacks like all other one-handed blunt weapons. This component also changes morningstars to use a mace animation when attacking, instead of the flail-like ball-and-chain animation. Morningstars are depicted in inventory icons and description pictures as being closer to spiked maces. This component will affect all items in the game, including items introduced by mods.
Icewind Dale Casting Graphics (Andyr)
When your character casts a spell, you get a pretty sequence of colors swirling
around their hand depending on the school the spell cast came from. A necromantic
spell, for example, looks quite different from creating an illusion. The
Baldur's Gate and Icewind Dale games use different sets of animations for
the schools. This component changes the spellcasting animations to those
of Icewind Dale. Note that this is purely a cosmetic change--the spells
themselves function exactly as before. Screenshots for comparison are available
in the Tweaks
gallery.
Restore SoA Load Screen
Logo
Non-Tutu, Requires Throne of Bhaal
This component will restore the SoA logo
to the load screens with Throne of Bhaal installed. On the left is the load
screen with Throne of Bhaal installed; on the right is the restored Shadows
of Amn screen with this component. This component will not work if you have
biffed your override folder, a common practice for many large mods. Screenshots
for comparison are available in the Tweaks
gallery.
Disable Portrait Icons Added by Equipped Items
This component will prevent items from displaying the small icons (fire resistance,
protection from charm) that appear on the character portrait while equipped.
This will not affect the actual effects of the items, only the display
of the icon. It will also not affect icons added by spells or other means.
Commoners Use Drab Colors
Unlike Icewind Dale, commoners in BG2 wear
brightly colored clothes. This tweak changes the random selections of colors
for commoners to a drab palette. The dress of noblemen and noblewomen are
not affected.
Icon Improvements
This component uses a combination of BG, IWD,
and BG2 icons to better differentiate
armor when it is on the ground. It also restores the inventory icon to the
Case(s) of Plenty. Screenshots for comparison are available in the Tweaks
gallery.
Change Avatar When Wearing Robes or Armor (Galactygon)
This component will change characters' avatars to a mage if they equip a
robe or a fighter/thief/cleric if they equip armor. This allows a thief/mage,
for example, to equip a robe and look like as if he is actually wearing
one, and then equip a piece of leather armor, and look like a thief. This
component will affect all items in the game, including those added by mods.
Force All Dialogue to Pause
This component will change all dialogue to pausing. No longer will bandits
attack in the middle of a conversation. This component will affect all dialogues
in the game, including ones introduced by mods.
These components make alterations to content in order to provide a better player experience.
More Interjections
Previously known as Valen/Solaufein-Style Interjections
One of the more common triggers for dialogue interjections does not quite
work as well as intended--Irenicus not realizing Yoshimo is in your party
at Spellhold is a common example. This component will interactively replace
these faulty triggers with a simple in-party check, similar to the Valen
or Solaufein mods. The net result is that some characters may be chiming
in on conversations from half-a-map away, but it also means no more silliness
such as Irenicus missing Yoshimo when he's standing four feet away. If party
members are in another area, this component could cause some dialogues to
exit early. This component will affect all dialogues and scripts
in the game, including ones introduced by mods that use the IsValidForPartyDialogue
trigger, provided this component is installed after them.
Alter HP Triggers for NPC Wounded
Dialogues
Non-Tutu
Many NPCs have banters for
when they are wounded. However, the triggers are typically for HP levels
so low that many players never see them. This component will raise the HP trigger
level so that the player has a better chance of seeing these dialogues.
Reveal Wilderness Areas Before Chapter Six
Non-Tutu
This component will allow you to travel to the three wilderness areas from
the City Gates area at any point in the game. Previously, the Small Teeth
Pass, North Forest, and Forest of Tethyr areas were not available until chapter
six. Please note that while not incompatible per se, this may cause conflicts
with mods that set encounters in these areas that assume you've completed
the story through chapter six.
Make Cloakwood Areas Available Before Completing the Bandit Camp
Tutu, BGT Only
This component will allow you to travel to the Cloakwood forest from a nearby
area prior to completing the Bandit Camp. This will allow you to explore,
complete Cloakwood quests, and pick up Cloakwood NPCs earlier
in the game. The component has two options: open up the first area only (with
the lodge and Aldeth Sashenstar) or open up all four wilderness areas, leaving
just the mines themselves inaccessible until after the Bandit Camp.
This functionality is also available from the BG1 NPC Project.
Improved Athkatlan City Guard (Andyr)
Non-Tutu
The Amnish guards aren't really tough enough to keep the peace in the cities,
what with all the thieves and vampires around. This component makes the various
Amnish guards and the like slightly tougher, and gives them a chance of summoning
backup in the form of either another guard, a Sanctioned Wizard or a Militia
Cleric.
Please note that the guards aren't amazing killing machines, and this isn't aiming to make the game a hardcore battle experience. You won't get much XP or loot for randomly going around killing soldiers, either. But it might make such activities a little more interesting.
Gradual Drow Item Disintegration
Non-Tutu
Rather than your drow items turning to dust immediately upon exiting the
Underdark, they will gradually degrade over time. They also have a chance
to break every time they are used in combat. Please note that this component
adds a number of item checks to the main game script; as such it can cause
slowdowns when you have a very large number of items in your inventory and
bags of holding.
Breakable Nonmagical Armor, Helms, and Shields
Tutu Only
The iron crisis in the Sword Coast means that nonmagical iron weapons can
break when used in combat. This component will extend the same vulnerability
to nonmagical iron armor, helmets, and shields to close an oversight by the
game.
This tweak is not available for Baldur's Gate Trilogy as it contains this functionality by default.
Improved Multi-Player Kick-out Dialogues (Weimer)
This allows you to ask multi-player created NPCs to "wait
here" or, if accessible, to go to the Copper Coronet (in SoA)
or Pocket Plane (in ToB). For
Tutu or the Baldur's Gate portion of BGT,
the option to go to the Friendly Arms Inn is available. Without this they
just disappear forever if you kick them out.
Add Bags of Holding
In the Shadows of Amn portion of the game, this component adds potion cases
to the stores of Roger the Fence and Mrs. Cragmoon and ammo belts to the
stores of the Trademeet blacksmith and Perter.
Bags will also be added to the Baldur's Gate portion of Tutu and BGT games. This component will add a gem bag to the Friendly Arms Inn store, a scroll case at the High Hedge, an ammo belt to Thunderhammer Smithy, a potion case to the Nashkel General Store, and a bag of holding at the Sorcerous Sundries in Baldur's Gate.
Exotic Items Pack
Tutu, BGT Only
This component adds a handful of weapons and items available in Baldur's
Gate II and scatters them throughout stores, creatures, and containers in
the Baldur's Gate portion of the game. Items include katanas, wakizashis,
scimitars, ninja-tos, bags/quivers of plenty, ioun stones, and a handful
of spell scrolls. However, please note that the items have been placed with
an eye towards balance and likelihood that they would be on the Sword Coast
at all. The exceptions are scimitars, which are definitely less exotic than
the other items and hence more plentiful.
This component also fixes a known bug in the game, in that the merchant at Gullykin and the Helm temple in Nashkel shared the same store file.
Reveal City Maps
Tutu Only
In Baldur's Gate II, city maps were revealed as soon as you entered the area.
This component will reveal the maps of Baldur's Gate, Nashkel, Beregost,
Candlekeep, and (if Tales of the Sword Coast is installed) Ulgoth's Beard.
This tweak is not available for Baldur's Gate Trilogy as it contains this
functionality by default.
Add Map Notes
Tutu Only
This component will add map notes to many Baldur's Gate areas throughout
the game, including some wilderness areas. This process is done interactively,
so no areas are overwritten. This tweak is not available for Baldur's Gate
Trilogy as it contains this functionality by default.
Stores Sell Larger Stacks of Items
This component will alter all stores in the game to use higher stacks of
arrows, bolts, bullets, darts, throwing axes and throwing daggers. This
component will affect all stores in the game, including ones introduced
by mods.
Reputation Resets at Beginning of BG2
BGT Only
When making the transition from the end of Baldur's Gate to the beginning
of Baldur's Gate II, this component will reset the party's reputation back
to its default value (from 8-12, depending on the protagonist's alignment).
It doesn't make sense that the party could emerge from the opening dungeon,
head over to the Adventurer's Mart, and get hero discounts (or villain markups)
from Ribald. Despite the events of Baldur's Gate, the protagonist and the
party are more or less unknown in Amn.
Gems and Potions Require Identification
This component assigns a lore value to gems and potions, meaning that they
now require identification. Lore value is calculated by an algorithm based
on the value of the item, but smaller gems and lesser potions should still
be fairly easy to identify by the party.
Shapeshifter Rebalancing (Weimer)
Please note that this is a legacy component from Wes Weimer's Ease of Use
mod. Wes typically designed for balance under the assumption that people
would have the Tactics mod installed, so this is probably overpowered for
most normal games. The rest of the description is from Wes:
Shapeshifter abilities now create "symbolic paws". When you wield one you turn into a Werewolf, when you remove it you're human again. There are no possible exploits and you may choose whether to put the paw in your on-hand or off-hand. Since your off-hand THAC0 as a pure druid is, shall we say, sub-optimal, I recommend the on-hand. This fixes the bug where the Shapeshifter's paws could be dispelled and then any weapon could be put in their place. That exploit essentially gave you two extra attacks with whatever you wanted, plus all the werewolf powers.
This also fixes a "bug" where attributes of the CRE file for "PC polymorphed into a Werewolf" were not actually given to the PC by the Polymorph opcode. For a normal werewolf:
| You Were Supposed to Receive... | You Actually Received... |
|---|---|
| Base magic resistance 20% | Magic resistance locked at 20% |
| Immunity to normal weapons | Nothing |
| Paw does 1d12 slashing damage | Paw does 1d6 piercing damage |
For the greater werewolf:
| You Were Supposed to Receive... | You Actually Received... |
|---|---|
| THAC0 of 6 | Nothing |
| Saves 1/1/1/2/1 | Nothing |
| Base elemental resistance of 50% | Elemental resistance locked at 50% |
| Base magic resistance of 40% | Magic resistance locked at 40% |
| Immunity to normal weapons | Nothing |
| Paw is +3 weapon | Paw is +2 weapon |
| Paw does 2d8 slashing damage | Paw does 1d6 piercing damage |
| Regeneration of 3 HP per second | Nothing |
To see this for yourself, check out werewodr.cre, weregrdr.cre, brbrp.itm, etc.
The "Rebalancing" gives a greater werewolf shapeshifter the +7 HP per Level due to a fighter with 25 CON (before you just got +2). Most importantly, shapeshifters may now cast spells while shapechanged. Yuan-Ti, Githyanki, Sahuagin, etc. can all cast spells--why not wolfmen?
In addition, the Druid spell choices were a bit weak in some areas, so some Priest-only spells were made Priest-Druid: Sanctuary (sylvan sanctuaries abound), Chant (they got Bless, why not Chant?), Zone of Sweet Air (sounds nature-y to me!), Glyph of Warding (no excuse, but they need a damaging spell here that isn't Call Lightning), Righteous Magic (listen to Jaheira for a while and tell me she's not Righteous ... more importantly, if they're going to tank around they need some extra help).
Finally, 99% of all sixth-level druid spell slots go to "Summon Fire Elemental". You can get a 24 hit dice monster with +4 claws that lasts for hours with that spell. It's so much better than the 7th level "Summon Earth Elemental" that it isn't funny. The other 6th-level summons just don't come close. To give you some actual choices, "Conjure Animals" has been changed to summon two 20 HD Greater Bearweres (they're like Greater Wolfweres). However, the duration remains 4 turns. Do you want Fire Elementals forever or Mighty Big Tanks for a short time? You decide.
Multiple Strongholds (Sabre, Baldurdash, Weimer)
Non-Tutu
This component comes in two variants. The first is the original from Ease
of Use, which allows any character, regardless of class, to acquire as many
strongholds as wanted. The second variant is similar, but retains the class
restrictions--so a fighter-mage can acquire the Planar Sphere and de'Arnise
Keep, but would not be offered the Thieves' Guild or membership in the Noble
Order of the Radiant Heart. In the original game, you were also not able
to decline the Five Flagons Playhouse, the cabin in the Umar Hills, or the
Druid Grove. In either variant of this component, the player can now decline
these strongholds when offered.
Bonus Merchants (Baldurdash, Weimer)
Non-Tutu
This adds Joluv and Diedre to the Copper Coronet and Ribald's Mart, respectively.
Female Edwina (Davide Carte, Wendy Yung, Weimer)
Non-Tutu
This patch gives Edwina a female portrait to go with her female soundset
and female paper doll. This patch was originally written by Davide Carte.
This version includes Wendy Yung's "Edwina" portrait, a modified
version of the original BG2 art
(thus it looks seamlessly like part of the original game).
You can override the portrait by putting your own Royo4L.bmp and Royo4S.bmp files in the override directory.
Romance Bug Fixes (Sabre, Richardson)
Non-Tutu
This module applies some bug fixes to the romance scripts. It's highly recommended
that you at least install this module to fix a few glitches in the original
game romance scripts. If the BG2 Fixpack is
installed, this component will be skipped as this fix is already included
in the Fixpack Core Fixes.
Imoen ToB Dialogue Fix (jcompton)
Non-Tutu, Requires Throne of Bhaal
This fixes about 15 places where Imoen had banter dialogue in ToB but
you couldn't see it because of a spelling error in the game. If the BG2 Fixpack is
installed, this component will be skipped as this fix is already included
in the Fixpack Core Fixes.
Use BG Walking Speeds
(BETA)
From Tutufix, this will make folks walk slower, as they did in the original
Baldur's Gate. While it's most useful for Tutu and BGT players,
you will be able to install it on a bogstandard BG2 game.
Since this component had some issues in Tutufix (notably when interacting
with polymorph or haste/slow spells) it's being labeled a beta until the
issues can be worked out.
Allow Cromwell to Upgrade Watcher's Keep Items
Non-Tutu, Requires Throne of Bhaal
It's never made sense to me that Cromwell can forge armor out of red dragon
scales, ankheg shells, and shadow dragon armor--but doesn't even acknowledge
the white dragon scales you can acquire in Watcher's Keep. This component
will allow Cromwell to forge items found in Watcher's Keep using the same
formulae as Cespenar. (Note that only the formulae using items you can legally obtain
in SoA are implemented; if you
cheat in a component from Sendai's Enclave you'll still be out of luck.)
This component will allow the party to obtain some high-level items in Shadows
of Amn, so be warned that this may ruin the balance in SoA and make the remainder
of the game fairly easy. The component will make one minor tweak to Cespenar
as well--normally, he can only add the electric head to the Flail of Ages
after the poison head has been attached. This component will allow him to
add the heads in any order.
These components make alterations to rules, game mechanics, and other aspects of the underlying game.
P&P Spell
Progression Tables - DEPRECATED
This component has been deprecated. If you wish to use P&P spell
tables, use the Alter Mage Spell Progression Table, Alter Bard Spell Progression
Table, Alter Cleric Spell Progression Table, and Alter Druid Spell and Level
Progression Tables components instead.
Two-Handed Bastard Swords
It always seemed odd that the general description of bastard swords implied
they could be wielded with two hands. This tweak adds an ability to all
bastard swords that will create a two-handed version of the sword in your
inventory. The one-handed version will be removed. The new sword will have
the animation of a two-handed sword but, in all other respects, will be
the same as the one-handed version. You can switch back to the one-handed
version at any time. The ability is found behind the backpack icon, once
the sword is equipped. This component will not affect items introduced
by mods.
Note: Instances may occur when a bastard sword appears to have a selling price of 1 gp. Resting will fix this.
Two-Handed Katanas
Requires Exotic Items component on Tutu installs
This tweak adds an ability to all katanas that will create a two-handed version
of the sword in your inventory. The one-handed version will be removed. The
new sword will have the animation of a two-handed sword but, in all other
respects, will be the same as the one-handed version. You can switch back
to the one-handed version at any time. The ability is found behind the backpack
icon, once the sword is equipped. Monks cannot wield two-handed katanas.
This component will not affect items introduced by mods.
Note: Instances may occur when a katana appears to have a selling price of 1 gp. Resting will fix this.
Universal Clubs
From the description of a basic club in BG2:
'Anyone can find a good stout piece of wood and swing it'--so why can't mages
use clubs? This tweak allows mages to wield clubs as well as gain a proficiency
point in clubs. This component will affect all items in the game,
including items introduced by mods.
Description Updates for Universal Clubs Component
Requires Universal Clubs
This component will update the descriptions of clubs altered by the Universal
Clubs component to reflect that they're usable by mages. This will only affect
clubs available in the original SoA and ToB games.
This component will not install if Ashes of Embers is installed, as AoE already
adjusts club descriptions to reflect that they are universal.
Warning: Unlike the items themselves, there is no really good way to interactively alter item descriptions. If another mod has altered one of the items, the descriptions added by this component may not be accurate as they are based on an unmodded game. This will not affect gameplay or the ability of the items, as the descriptions are purely cosmetic.
Weapon Styles for All
This allows all classes, not just warriors, to gain the maximum number of
points in the various weapon styles. Some restrictions remain:
Note: This component affects weapon styles, weapon proficiencies remain unaffected.
Druids Use Cleric Level and Spell Progression -
DEPRECATED
This component has been deprecated. If you wish for druids to use cleric
spell and level progressions, use the Alter Druid Spell and Level Progression
Tables instead.
Delay High Level Abilities
Non-Tutu, Requires Throne of Bhaal
High Level Abilities start at level 21 for all classes.
Change Experience Point Cap
In Baldur's Gate II, characters have a maximum experience point cap of 2,950,000
with Shadows of Amn or 8,000,000 with Throne of Bhaal. In Tutu (Baldur's
Gate), these caps are 89,000 in the standard game and 161,000 with the
Tales of the Sword Coast expansion. This component will allow you to alter
the experience point cap in one of three ways:
For a challenge, combine the level 20 cap with Delay High Level Abilities to never get access to UAI and Improved Alacrity.
Allow Stealth and Thieving Abilities in Heavy Armor per P&P
In BG2, thieves and rangers are
prevented from using stealth and thieving skills while in heavy armor. This
component implements the P&P method
of allowing these abilities in heavier armor, but at a penalty to the character.
There is always a small chance of success or failure regardless of the adjustments
below. Any armor above leather will impose penalties on these skills. This
component will affect some mod items; if you find armor not affected by these
tweaks, please report it at the Tweak
Packs forums. The adjustment of the item descriptions to reflect these
changes has now been incorporated directly into this component and is done
on-the-fly, so it should also catch mod-added items and reduce conflicts.
(Note that descriptions are only adjusted if there are translations available.)
From the Complete Book of Thieves, by armor type:
| Armor | Pick Pockets | Open Locks | Find/Disarm Traps | Move Silently | Hide in Shadows |
|---|---|---|---|---|---|
| Elven Chain | -20% | -5% | -5% | -10% | -10% |
| Studded Leather | -30% | -10% | -10% | -20% | -20% |
| Hide Armor | -60% | -50% | -50% | -30% | -20% |
| Ring or Chain Mail | -40% | -15% | -15% | -40% | -30% |
| Brigandine or Splint Mail | -40% | -15% | -25% | -40% | -30% |
| Scale or Banded Mail | -50% | -20% | -20% | -60% | -50% |
| Plate Mail | -75% | -40% | -40% | -80% | -75% |
| Full or Field Plate Armor | -95% | -80% | -80% | -95% | -95% |
Descriptions Updates for Stealth and Thieving
Abilities in Heavy Armor Component - DEPRECATED
This component has been deprecated, as it is now included directly in the
Allow Stealth and Thieving Abilities in Heavy Armor per P&P component.
Allow Arcane Spellcasting in Armor
This component will allow mages with access to armor the ability to wear
it and cast arcane magic, though at a miscast penalty. It will not allow
mages to wear armor they normally can not, but it will broaden the selection
for multi and dual-class mages. The penalty will not affect divine magic.
This component will affect some mod items; if you find armor not affected
by these tweaks, please report it at the Tweak
Packs forums. The adjustment of the item descriptions to reflect these
changes has now been incorporated directly into this component and is done
on-the-fly, so it should also catch mod-added items and reduce conflicts.
(Note that descriptions are only adjusted if there are translations available.)
The full tables of penalties are below (penalties from armor and shields
are cumulative):
| Armor | Miscast Penalty |
|---|---|
| Buckler | 5% |
| Small Shield | 5% |
| Leather Armor | 10% |
| Medium Shield | 15% |
| Studded Leather | 15% |
| Hide Armor | 20% |
| Scale Mail | 25% |
| Chain Mail | 30% |
| Full Plate Armor | 35% |
| Plate Mail | 40% |
| Splint Mail | 40% |
| Large/Tower Shield | 50% |
Descriptions Updates for Allow Arcane Spellcasting
in Armor Component - DEPRECATED
This component has been deprecated, as it is now included directly in the
Allow Arcane Spellcasting in Armor component.
Expanded Dual-Class Options
This component will allow Barbarians and Wild Mages to dual-class to other
classes. Barbarians will have the same dual-class options (cleric, druid,
mage, and thief) with the same requirement (15 strength) as fighters. Wild
Mages will have the same dual-class options (cleric, fighter, and thief)
with the same requirement (15 intelligence) as regular mages.
Wear Multiple Protection Items
This component allows players to wear more than one "X of Protection" item
at a time. Players have their choice of two different implementations (from
Ease of Use and G3/Tutu
Tweaks respectively):
Alter Weapon Proficiency System
This component provides three different options to allow you to change how
the weapon proficiency system works.
The first option, Rebalanced Weapon Proficiencies, attempts to rebalance the groupings of weapons proficiencies. There are three main changes:
Wakizashis are very similar to katanas in usage, and ninja-tos are straight, short blades. Morningstars, while there are several variations in definition, are essentially spiked maces in the game, and have been moved out of the flail category and grouped with maces. The proficiencies themselves get renamed to reflect these changes. Weapon descriptions also get updated (English only).
The second and third options are variants of using the old BG-style system of proficiencies. In BG, the weapons proficiencies were not as specialized (i.e. Large Swords covered bastard swords, two-handed swords, and long swords) and there were fewer categories. While mainly aimed at Tutu and BGT players to allow them to have a game experience closer to BG, these two options will work on a BG2 game. The two options only vary in allowing the weapon style proficiencies (i.e. Two-Handed Weapon Style, Single Weapon Style, etc.) to be included or not at the player's discretion. If you import your characters to another game without this component you will need to use Shadowkeeper to change their proficiencies to the standard BG2 set.
Cast Spells from Scrolls (and Other Items) at Character Level
Scrolls and a few other items allow your party to cast spells from the item.
When cast in this fashion, the spell is cast as if the character using
the item is at 10th level in terms of determining damages, durations, etc.
This tweak will allow you to cast spells from items at your character's
level, instead of the fixed value of 10. In the Baldur's Gate portion of
the game, this will be a nerf of scrolls, whereas it will be more akin
to a cheat in the Shadows of Amn and Throne of Bhaal portions of the game.
Un-Nerfed THAC0 Table,
Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher,
Weimer) - DEPRECATED
This component has been deprecated. The THAC0 table
changes are available in the new Un-Nerfed THAC0 Table
component. Arcane spell progression changes are available in the Un-Nerfed
Sorcerer Spell Progression Table, Alter Mage Spell Progression Table, and
Alter Bard Spell Progression Table components and divine spell progression
changes are available in the Alter Cleric Spell Progression Table and Alter
Druid Spell and Level Progression Tables components. The saving throw changes
are actually fixes and already included in the BG2 Fixpack
and Baldurdash; the grandmastery changes have always been available as a
separate component, True Grandmastery.
Shopkeepers Have Limited Identification Ability
This component makes the identification abilities of stores more in line
with the shopkeepers' abilities. There are three ways to implement this,
and players are given a choice:
Multi-Class Grandmastery (Weimer)
This is for players who believe that AD&D's dual-class
and multi-class system is inherently broken and that there is no conceptual
reason for multi-class characters to be denied grandmastery. Multi-class
characters can now put more than two pips in things. In effect, any multi-class
character that could put two stars in anything can now put five stars in
that thing.
True Grandmastery (Schumacher, Weimer)
This is the standard Baldurdash / TeamBG "un-nerfed" grandmastery
patch. In IWD, BG and AD&D guidelines,
going from four to five proficiency points in a weapon reduces THAC0 by
one, adds one to damage rolls, and gives an extra attack per round to 5/2.
In BG2, it only adds one to damage.
Rather takes the "Grand" out of "Grandmastery" I think. Install this patch
to restore Grandmastery to what it was.
Change Magically Created Weapons to Zero Weight
Nearly all magically created items in BG2 have
zero weight, though there are a few exceptions. This component will change
Melf's Minute Meteors, Jan's Flasher Master Bruiser Mates, weapons created
by Enchanted Weapon, Shillelagh, and a few others to have zero weight. This
component will not affect items introduced by mods. If the BG2 Fixpack is
installed, this component will be skipped as this fix is already included
in the Fixpack Core Fixes.
Make +x/+y Weapons Consistent
The engine does not handle weapons such as the Bastard Sword +1/+3 vs. Shapeshifters,
Hammer +1/+4 vs. Giantkin, and Daystar +2/+4 vs. Evil Creatures consistently.
In all but a few cases, the weapon uses the higher of the two bonuses as
its enchantment level, which determines what the weapon can hit--for example,
spell protections such as Mantle or creatures such as Kangaxx. This component
will make all weapons of this nature use the higher of the two bonuses
as their enchantment; i.e. Daystar will be treated as a +4 weapon. If the BG2 Fixpack is
installed, this component will be skipped as this fix is already included
in the Fixpack Core Fixes.
Description Updates for Make +x/+y Weapons Consistent Component
Requires Make +x/+y Weapons Consistent
This component will update the descriptions of items altered by the Make
+x/+y Weapons Consistent component to reflect their adjusted enchantment
level.
Warning: Unlike the items themselves, there is no way to interactively alter item descriptions. If another mod has altered one of the items, the descriptions added by this component may not be accurate as they are based on an unmodded game. This will not affect gameplay or the ability of the items, as the descriptions are purely cosmetic. This component will detect Ashes of Embers and adjust descriptions accordingly.
Un-Nerfed THAC0 Table
A spin-off of the deprecated Un-Nerfed THAC0 Table,
Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression component,
this allows the player to select the un-nerfed THAC0 table
individually. THAC0 can now
progress until it reaches zero instead of no longer improving once you hit
level 20.
Un-Nerfed Sorcerer Spell Progression Table
This is the same table from the deprecated Un-Nerfed THAC0 Table,
Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression component,
now available individually. A comparison
of the spell progression tables is available.
Alter Mage Spell Progression Table
This component offers two variants for mage spell progression. The
first option is the same table from the deprecated Un-Nerfed THAC0 Table,
Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression component
and the second is the progression table from P&P,
previously available in the P&P Spell
Progression Tables component. A comparison
of the spell progression tables is available.
Alter Bard Spell Progression Table
This component offers two variants for bard spell progression. The
first option is the same table from the deprecated Un-Nerfed THAC0 Table,
Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression component
and the second is the progression table from P&P,
previously available in the P&P Spell
Progression Tables component. A comparison
of the spell progression tables is available.
Alter Cleric Spell Progression Table
This component offers two variants for cleric spell progression.
The first option is the same table from the deprecated Un-Nerfed THAC0 Table,
Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression component
and the second is the progression table from P&P,
previously available in the P&P Spell
Progression Tables component. A comparison
of the spell progression tables is available.
Alter Druid Spell and Level Progression Tables
This component is actually the combination and streamlining of three
different components: P&P Spell
Progression Tables;, Un-Nerfed THAC0 Table,
Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression; and Druids
Use Cleric Level and Spell Progression. These are now combined and made more
granular so that the player can select exactly which level and spell progression
tables they wish to use. A comparison
of the spell progression tables is available.
Triple-Class HLA Tables
Non-Tutu, Requires Throne of Bhaal
Requires Change Experience Point Cap - Remove completely
This component will max out the HLA tables
for fighter-mage-thieves and fighter-mage-clerics. Throne of Bhaal originally
used the fighter-thief table for fighter-mage-thieves and the fighter-cleric
table for fighter-mage-clerics. Both the BG2 Fixpack
and Baldurdash alter this so that the triple-classes have unique tables and
add the three Extra 6/7/8 Level Spell HLAs from
the mage tables. This component adds even more mage HLAs to
the tables, at the expense of other HLAs from
the other two classes. Fighter-mage-clerics lose access to Deathblow, Greater
Deathblow, and War Cry and gain access to Improved Alacrity, Dragon's Breath,
Summon (Dark) Planetar, and Comet. Fighter-mage-thieves lose access to Deathblow,
Greater Deathblow, War Cry, Alchemy, and Scribe Scrolls and gain access to
Energy Blades, Improved Alacrity, Dragon's Breath, Summon (Dark) Planetar,
and Comet. Since triple-classes require 9 million XP to
reach a level where they can use 9th level mage spells, this component requires
removal of the experience point cap. This component will overwrite the HLA tables
for the two triple-classes.
Add Save Penalties for Spells Cast by High-Level Casters (BETA)
By request, this component will adjust spells to have save penalties when
cast by high-level casters. For every five levels over the minimum level
required to learn a spell, a -1 to saves will be imposed.
For example, Hold Person is a second level cleric spell, and can be learned when a character hits level three. When the character hits level eight, the spell now has a -1 penalty to the victim's saving throw. At level 13 it's -2; at 18 it's -3, etc. all the way out to -9 at level 48. The penalties are extended out to level 50 in case players are playing an XP cap-free game or with one of the various level-50 rule sets.
The penalties will work against you for spells from enemies, but I expect this component will, in general, probably make the game a lot easier. You'll have the choice to add these penalties to divine spells, arcane spells, or both.
NOTE: This component has been flagged as beta. There have been sporadic reports of crashes with this component installed, but I have not yet been able to replicate and solve these issues. If you should encounter issues with this component, please file a bug report at the mod's forum--I really, really want to get this nailed down and fixed.
Trap Cap Removal (Ardanis/GeN1e)
Courtesy of Ardanis/GeN1e, this component will allow you to bypass the hardcoded
limit of seven active traps.
Remove Delay for Magical Traps (Ardanis/GeN1e)
Also from Ardanis/GeN1e, this component will remove the triggering delay
for skull trap, glyph of warding, and delayed blast fireball. This should
make them more effective during fights.
Remove Summoning Cap for Celestials (Ardanis/GeN1e)
Non-Tutu, Requires Throne of Bhaal
Courtesy of Ardanis/GeN1e, this component will allow you to bypass the hardcoded
limit of one active celestial (planetar or deva).
These components seek to remove annoying aspects of the game or to make it easier.
Higher HP on Level Up
This component provides the player with a choice of two options that will
increase average HPs when characters
level up.
Please note that barbarian characters will interact badly with this component due to their hardcoded nature. The Maximum option will not affect them, and the NWN-Style will cause them to roll 5d12 for their hit points.
Maximum HP Creatures (the
bigg)
This component, based on code from the bigg, will alter creatures to have
their theoretical maximum hit points. Creatures will get either a hit point
total based on maximum hit dice rolls appropriate to their level, or their
current hit point total--whichever is higher. The user has three choices
with this component:
Identify All Items
Annoyed with having to identify items all the time? Now you don't have to.
This component will affect all items in the game, including items
introduced by mods, save one: an item from Shadows of Soubar will remain
unidentified, as a quest revolves around it being unidentified.
Easy Spell Learning
Previously known as 100% Learn Spells
This component makes it easier for arcane spellcasters to scribe scrolls
to their spellbook. The player has a choice between two implementations:
Bottomless Bags of Holding
This component will alter every bag of holding to have unlimited capacity.
Scroll cases, ammo belts, gem bags and the regular bags of holding will
be changed. This component will not affect what you can place in the bags,
just the capacity. This component will affect all items in the
game, including items introduced by mods. Please note that every time a
script checks for an item, it'll have to parse everything you're carrying,
so keep this in mind if you begin to experience slowdowns when carrying
a lot of items. .
Remove Fatigue from Restoration Spells
This component removes the fatigue that occurs when a character casts a Lesser
or Greater Restoration spell.
Shut Up "You Must Gather Your Party ..." (Weimer)
Disables the sound file played when you try to move less than a full party
into or out of a party-required area.
Change Effect of Reputation on Store Prices
Previously Known As Low Reputation Store Discount (Sabre, Richardson,
Weimer)
This component has been broadened into a general alteration of how reputation
affects store prices. The original variant, Low Reputation Store Discount,
is unchanged: reputation values of 8-13 result in no discounts; items are
sold at their original prices. Every point lower or higher then 8 or 13,
respectively, gives the party a 5% discount. This reaches a maximum of 35%
-- meaning that the party will only pay 65% of the item's original price
-- at reputation values of 1 and 20.
Three new variants, courtesy of Luiz, remove the effect of reputation on storekeepers outright. The resulting prices can be set to 60%, 80%, or 100% of their listed values in general, but note that storekeepers will retain their original markups and buy discounts.
Unlimited Ammo Stacks
This tweak will adjust the maximum number of ammo--bullets, arrows, bolts,
darts, throwing axes and throwing daggers--in a stack to 9,999. This component
will affect all items in the game, including items introduced
by mods.
Unlimited Jewelry and Gem Stacks
This tweak will adjust the maximum number of gems and jewelry in a stack
to 9,999. This component will not affect magical rings or amulets.
Bandit scalps will also be affected by this component. This component will
affect all items in the game, including items introduced by mods.
Unlimited Potion Stacks
This tweak will adjust the maximum number of potions in a stack to 9,999.
This component will affect all items in the game, including items
introduced by mods.
Unlimited Scroll Stacks
This tweak will adjust the maximum number of scrolls in a stack to 9,999.
This component will affect all items in the game, including items
introduced by mods.
Happy Patch
This component disables NPCs complaining
about the party's reputation. For example, evil characters will no longer
be unhappy in a high reputation party. This component will also disable the
BioWare NPCs from fighting
with one another: in Baldur's Gate, Kivan/Viconia, Tiax/Quayle, etc. and
Keldorn/Edwin, Valygar/Viconia, etc. in Baldur's Gate II. This component
is completely compatible with the Neutral Characters Make Happy Comments
at Mid-Range Reputation component.
Please note that installing Virtue with this component will essentially nullify it. Virtue changes reputation checks to check Virtue instead, so this component will be changed to prevent your party members leaving due to Virtue--but the kicker is that they'll now leave due to reputation.
Neutral Characters Make Happy Comments at Mid-Range Reputation (Luiz)
Every joinable NPC has lines
they say when they're happy, ambivalent, or upset about the party's reputation.
In the original tables, neutral characters would never be happy--even at
mid-range reputation values, they would remain ambivalent. This component
alters the reputation table so that they are now happy at middle of the road
values, so you can now hear lines from neutral NPCs which
were previously not available. This component is completely compatible with
any variant of the Happy Patch.
Please note that installing Virtue with this component will essentially nullify it.
No Traps or Locks (Weimer)
All floor traps that can be disarmed are removed from the game. All door
and container traps are removed from the game. All locked doors and containers
have their lockpick difficulty set to 0 (they can be bashed open by anyone
in one blow). All hidden doors have their detect difficulty set to 0 (anyone
will detect them by standing around long enough). "Special" traps
remain. Note that since the traps are gone entirely you cannot get XP by
disarming them. Note also that some doors that you "should not be
able to open early" can now be bashed open early--don't do that if
it will annoy you.
Faster Chapter 1&2 Cut-Scenes & Dreams (Karzak, Blucher,
aVENGER, Weimer)
Non-Tutu
If you're replaying the game for the Nth time, this component saves precious
minutes. In general this skips or shortens cut-scenes and dream sequences.
You can also speed up your first encounter with Gaelan Bayle by saying (3) "Yes,
show me to your home." and then (5) "Very well, I'll be back with
the money."
There are two options for this component: the original cutscenes from the Ease of Use mod, and a non-silly version. The originals featured lines which really broke the fourth wall, such as the PC using lines from Neeber and Irenicus and Imoen leaving happily together after the party escaped to the Promenade.
Invisible Cloak of Mirroring / Spell Trap and Physical Mirror (Weimer)
Non-Tutu
This turns off that huge glowing white wiffle ball animation for the ToB Cloak
of Mirroring and the Spell Trap spell as well as the glowing disc for physical
mirror effects (e.g. Balduran's Shield, Shield of Reflection).
Keep Drizzt's Loot, Disable Malchor Harpell (Weimer)
Non-Tutu
If you kill Drizzt and take his stuff, Malchor Harpell appears and takes
it back. This would make more sense in BG where
his loot was actually powerful. By that point in SoA,
Drizzt's loot is mostly worthless and Malchor feels heavy-handed and out
of place.
No Drow Avatars on Party In Underdark (Weimer)
Non-Tutu
Adalon the Silver Dragon normally changes the party to look like drow cosmetically.
Unfortunately, the game engine has a number of bugs related to this that
cause the PCs to "stutter" and "stop
walking" and whatnot (especially if they have regeneration items). This
disables the cosmetic drow avatar bit only: the plot remains unchanged.
Romance Cheats (Sabre, Richardson, Weimer)
Non-Tutu
This component allows greater flexibility with the original BioWare romances.
Please note that the multi-romance option may cause stuttering when used
in conjunction with a third-party mod romance. The player can choose five
parameters:
These should provide 24 different variants of the romance options (12 for non-ToB games). The 'Start romances for new games in ToB' option is based, in part, upon the NPC Flirt Pack's version of same (and used with permission), but will also work in conjunction with the removal of gender and racial requirements and multiple romances. If all you're looking for is to start romances for new ToB games, use the Flirt Pack instead, as they provide a much more expansive treatment.
Rest Anywhere (Japheth, Weimer)
This component allows you to rest in any area. Inns and outdoor campsites
are no longer required.
Sellable Items (Icelus)
Previously known as Sellable Staffs, Clubs, and Slings
Originally, this component made previously unsellable staves, clubs, and
slings sellable for a single gold piece as well as restoring the Root of
the Problem club to its original selling price from BG.
It's been expanded to include other unsellable items, as well as introducing
a store tweak: stores which buy arrows now buy bolts as well. The store changes
will have little effect in BG2,
but in Tutu games there are no stores that buy bolts.
Minimum Stats Cheat
This component will let you set a universal minimum stat for all classes
and kits. Minimum stats are a drawback in P&P,
but in BG2 it just makes your
stats move upward to always meet the minimum--essentially an unnatural
boost to your dice rolls at character creation. This component will allow
you to select a minimum stat value between 6 and 15. Note that at higher
minimums, your flexibility in re-distributing the points can become more
and more limited. Play around with the range to find a minimum that works
for you.
Components in this category directly affect joinable NPCs.
Adjust Evil Joinable NPC Reactions
Tutu, BGT Only
In Baldur's Gate, most NPCs use
reaction rolls to determine their dialogue with the PC.
Reactions rolls are d20 plus adjustments
for charisma and party reputation. The problem is that the PC can
get low rolls and evil joinable NPCs may
refuse to join the party as a result--for evil NPCs this
doesn't make a lot of sense, as a low-reputation party is probably what they
would prefer. This component adjusts the reaction rolls of evil-aligned joinable NPCs to
be more favorable. This doesn't mean that Viconia still won't leave without
joining, but it makes it less likely.
Improved Fate Spirit Summoning
Non-Tutu, Requires Throne of Bhaal
This component aims to make the Fate Spirit summoning a bit more consistent
within the game world. An extra condition is added for summoning NPCs from
the Fate Spirit in the pocket plane: you must have met them sometime in your
travels in the Shadows of Amn portion of the game. If you never meet Mazzy,
for example, you will not have the option to summon her. Like the existing
Yoshimo option, the Fate Spirit will now comment appropriately if an NPC is
dead and beyond its reach. This component will not affect games started in
Throne of Bhaal, only games where you are continuing from the end of Shadows
of Amn.
ToB-Style NPCs
This component will alter all joinable NPCs to
join in the same fashion as Throne of Bhaal, where NPCs immediately
level-up upon joining, with a caveat: all creature files are moved down to
their lowest experience version, so if you pick up an NPC early
enough they will not level upon joining. However, later in the game they
will, allowing you to select weapon proficiencies, thieving points, and other
goodies from the level-up process.
Consistent Stats: Edwin
A number of joinable NPCs that
are in Baldur's Gate and Baldur's Gate II have slightly different stats in
both games. This component allows the player to use either the BG or BG2 stats
for Edwin for a consistent experience. The changes will only show up in your
game if you have not met Edwin yet.
Consistent Stats: Jaheira
A number of joinable NPCs that
are in Baldur's Gate and Baldur's Gate II have slightly different stats in
both games. This component allows the player to use either the BG or BG2 stats
for Jaheira for a consistent experience. The changes will only show up in
your game if you have not met Jaheira yet.
Change Jaheira to Neutral Good Alignment
A player request, this component brings Jaheira's alignment to Neutral Good
to better reflect her actions and attitude ingame. The changes will only
show up in your game if you have not met Jaheira yet.
Consistent Stats: Minsc
A number of joinable NPCs that
are in Baldur's Gate and Baldur's Gate II have slightly different stats in
both games. This component allows the player to use either the BG or BG2 stats
for Minsc for a consistent experience. The changes will only show up in your
game if you have not met Minsc yet.
Consistent Stats: Viconia
A number of joinable NPCs that
are in Baldur's Gate and Baldur's Gate II have slightly different stats in
both games. This component allows the player to use either the BG or BG2 stats
for Viconia for a consistent experience. The changes will only show up in
your game if you have not met Viconia yet.
Make Khalid a Fighter-Mage (Domi)
Tutu, BGT Only
This component will change Khalid into a multi-classed fighter-mage, and
includes a short dialogue. The changes will only show up in your game if
you have not met Khalid yet.
Note that the Level 1 NPCs mod can also do this, and probably in a much slicker fashion. At the time of this release, it's currently in beta.
Make Montaron an Assassin (Andyr)
Tutu, BGT Only
This component changes Montaron into an Assassin. The changes will only show
up in your game if you have not met Montaron yet.
Note that the Level 1 NPCs mod can also do this, and probably in a much slicker fashion. At the time of this release, it's currently in beta.
Change Korgan to Neutral Evil Alignment
A player request, this component alters Korgan's alignment to Neutral Evil
to better reflect his actions and attitude ingame. The changes will only
show up in your game if you have not met Korgan yet.
Give Kagain A Legal Constitution Score of 19
Tutu, BGT Only
Just as the title implies, this component will lower Kagain's constitution
from his current value of 20 to the dwarven maximum of 19. The changes will
only show up in your game if you have not met Kagain yet.
CamDawg and Idobek created this mod. You can find out more about the BG2 Tweak Pack by visiting the Tweak Packs forum or the project page. Visit the Gibberlings Three Forums for information on this and any other Gibberlings Three mods on which we may be working.
Many of these components were either contributed by others and we'd like to thank them: Andyr, Anomaly, Ardanis/GeN1e, aVENGER, the bigg, Blucher, Davide Carte, Domi, Kevin Dorner, Galactygon, icelus, japheth, jcompton, Luiz, Karzak, FredSRichardson, Miloch, Sabre, Salk, Schumacher, Wes Weimer, and Wendy Yung. I'd like to highlight Wes especially, for his permission to incorporate Ease of Use into this mod.
First, a big thanks to the wonderful community at The Gibberlings Three. Many of the ideas leading to various components were suggested and/or improved by community involvement, and we hope to continue this collaboration.
Big thanks to Wes Weimer, who gave us permission to incorporate Ease of Use. Ease of Use has many authors and contributors, and I have endeavored to credit them appropriately--if we've overlooked someone or mis-credited their work, please let us know. In addition to Wes, Gebhard Blucher, Kevin Dorner (Baldurdash), jcompton, Schumacher, Kalthorine Ut Wistan, Karzak, Fred S. Richardson, and Sabre contributed to the old Ease of Use pack; translators for EoU were Antonio Favata, Thot, Bhasbuto of Clan DLAN, and Marco Ivezic.
Andyr was also kind enough to provide the Icewind Dale spell casting graphics and the Make Montaron an Assassin component. Thanks to the bigg, who provided the coding for the Maximum HP For Non-Party-Joinable Creatures (now Maximum HP Creatures) component. Thanks to icelus who provided code for Sellable Staffs, Clubs, and Slings (now Sellable Items). Thanks to Galactygon for the code for the Change Avatar When Wearing Robes or Armor component. Thanks to Domi for the Make Khalid a Fighter-Mage component. Thanks for Luiz for donating his Neutral Characters Make Happy Comments at Mid-Range Reputation and Change Effect of Reputation on Store Prices components. Thanks to Salk and Anomaly for variants of the Happy Patch. Thanks to Ardanis/GeN1e for the Trap Cap Removal, Remove Delay for Magical Traps, and Remove Summoning Cap for Celestials components. Thanks to jcompton for letting me scavenge the dialogue coding of NPC Flirt Pack for the Romance Cheats component.
Thanks to the folks at G3 who contributed ideas for the various components. Thank you as well to our translators:
Tools Used in Creation
WeiDU by
Wes Weimer and the bigg
Near Infinity by Jon Olav Hauglid
ConTEXT Text Editor by Eden Kirin
WeiDU ConTEXT
Highlighters by Idobek, updated by cmorgan
IESDP maintained
by igi
DLTCEP by
Avenger
BAM Workshop by
Glenn Flansburg
This mod may not be sold, published, compiled or redistributed in any form without the consent of its authors. BG2 Tweak Pack is ©2006, 2007 CamDawg and Idobek.
Version 6 - December 16, 2007
Version 5 - September 18, 2007
Version 5 Beta 1 - July 15, 2007
Version 4 - February 10, 2007
Version 3 - October 8, 2006
Version 2 - September 18, 2006
Version 1 - July 31, 2006
Version Beta 1 - June 24, 2006