G3

Continuous NPC Portraits

A Gibberlings Three Mod
Author:
CamDawg

Version 1
Languages: English
Platforms: Windows, Mac OS X, Linux
GitHub: Gibberlings3/Continuous_NPC_Portraits

Overview

There are five NPCs in the Baldur's Gate series who have multiple official portraits. Edwin, Imoen, Jaheira, Minsc, and Viconia all have different portraits for the BG and BG2 games; Imoen and Viconia have a third official portrait from Siege of Dragonspear. This mod will allow you to use any of these official portraits for them on any given game, e.g. you can use Imoen's BG portrait in BG2, or Viconia's SoD portrait in BG. The original and Enhanced Editions of Baldur's Gate and Baldur's Gate II are supported, as is Siege of Dragonspear and the various conversion projects involving these NPCs (EET, BGT, and Tutu).

The idea for this mod came about from a suggestion from Luke93 for a BG1 NPC component. AstroBryGuy handed the idea to me and, after a short afternoon of coding, voilà.

Compatibility

This mod works for the original or Enhanced Editions of Baldur's Gate and Baldur's Gate II, as is Siege of Dragonspear and the various conversion projects involving these NPCs (EET, BGT, and Tutu). There are currently no known incompatibilities, though note that the mod only seeks to override the default portrait names for these NPCs--if another mod changes Imoen's portrait assignment to a different filename, this mod's changes will not appear in game.

Bug Reporting

If you should encounter any bugs, please report them to the authors at G3's Miscellaneous Released Mods forum. In addition, Continuous NPC Portraits is available on GitHub, so fixes and changes can be submitted by the community.

Installation

Special Note for Siege of Dragonspear from Steam/GOG
Good Old Games (GOG) and Steam both package the additional content for Siege of Dragonspear in a method that WeiDU, the tool used to install this mod, cannot access. You must run a program called Modmerge on your SoD installation before you can install this or any other WeiDU-based mod.

Enhanced Editions Note
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. For BG:EE it is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.

Windows
Continuous NPC Portraits for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.

Alternatively, the files can be extracted into your game directory using 7zip or WinRAR. When properly extracted, your game directory will contain setup-cdportraits.exe and the folder cdportraits. To install, double-click setup-cdportraits.exe and follow the instructions on screen.

You can run setup-cdportraits.exe in your game folder to reinstall, uninstall or otherwise change components.

Mac OS X
The Continuous NPC Portraits for Mac OS X is distributed as a compressed tarball and includes a WeiDU installer.

First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain setup-cdportraits, setup-cdportraits.command, and the folder cdportraits. To install, double-click setup-cdportraits.command and follow the instructions on screen.

You can run setup-cdportraits.command in your game folder to reinstall, uninstall or otherwise change components.

Linux
The Continuous NPC Portraits for Linux is distributed as a compressed tarball and does not include a WeiDU installer.

Extract the contents of the mod to the folder of the game you wish to modify.

Download the latest version of WeiDU for Linux from WeiDU.org and copy WeiDU and WeInstall to /usr/bin. Following that, open a terminal, cd to your game installation directory, run tolower and answer Y to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lowercased file names. If you're unsure, running tolower and choosing both options is the safe bet.

To install, run WeInstall cdportraits in your game folder. Then run wine BGMain.exe and start playing.

Note for Complete Uninstallation
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-cdportraits --uninstall at the command line to remove all components without wading through prompts. .

Contents

The Continuous NPC Portraits has five components, one for each NPC, which can be installed completely independently of one another. Every NPC has the option to use their BG or BG2 portrait; Imoen and Viconia have a third option to use their SoD portrait.

Edwin

Edwin has two options:

Edwin

Imoen

Imoen has three options:

Imoen

Jaheira

Jaheira has two options:

Jaheira

Minsc

Minsc has two options:

Minsc

Viconia

Viconia has three options:

Viconia

Contact Information

For issues, suggestions, praise or bile you should try contacting CamDawg, the author. You can find out more about the Continuous NPC Portraits by visiting the Miscellaneous Released Mods forum or the project page. Visit the Gibberlings Three Forums for information on this and any other Gibberlings Three mods on which we may be working.

Thanks and Acknowledgements

The idea from the mod came from a suggestion from Luke93 to AstroBryGuy on the Beamdog forums for the BG1 NPC Project, and it was subsequently handed off to me. Thanks to both Luke93 for the idea, and for AstroBryGuy for alerting me to it.

As always, a big thanks to the wonderful community at The Gibberlings Three. It's easy to keep working when we have such great players and modders.

Tools Used in Creation

Credits and Copyright Information

The modding community for the Infinity Engine has been going strong for more than 10 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.

There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).

Be kind to your fellow players and modders. Don't do either.

Version History

Version 1 - October 12, 2018

  • Initial release