Icewind Dale II Tweak Pack

A Gibberlings Three Mod
Authors: The Bigg, Andyr, CamDawg, and Idobek

Version 2.2 - Check for the most recent version

Overview

This is a collection of tweaks that have been assembled for Icewind Dale II. They were almost all made for BG2 by Idobek and CamDawg, and cannibalized by Andyr to work for Icewind Dale, and cannibalizated again by The Bigg to work for IWD2. It is a compilation of fixes, cosmetic changes, and tweaks. Some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.

Compatibility

Every component in this mod makes interactive changes and therefore should be compatible with other mods. If you want the tweaks that affect all items in the game to also alter items added by mods, such as the Unlimited Stacks, you'll need to install the Tweak Pack after the other mods. As much as possible, the various tweaks have been written to adjust content added by other mods.

Installation

Windows
The Icewind Dale II Tweak Pack is packaged and installed with WeiDU and is distributed as a self-extracting archive. To install, simply double-click the archive and follow the instructions on screen.

Alternatively the files can be extracted from the archive using WinRAR. If properly extracted, you should have a IWD2Tweaks folder and Setup-IWD2Tweaks.exe in your Icewind Dale II folder. To install, simply double-click Setup-IWD2Tweaks.exe and follow the instructions on screen.

Mac OS X
If the mod was previously installed, uninstall it before extracting the new version. Please note that this mod is incompatible with Mod Organizer. The Icewind Dale II Tweak Pack is packaged and installed with WeiDU. To install, simply extract the contents of the mod into your Icewind Dale folder. If properly extracted, you should have a IWD2Tweaks folder, Setup-IWD2Tweaks, and IWD2Tweaks.command in your Icewind Dale folder. To install, simply double-click Setup-IWD2Tweaks.command and follow the instructions on screen.

Linux
Download the latest version of WeiDU for Linux from weidu.org and extract (at least) the WeiDU, weinstall and tolower executables in a $PATH directory (E.G. /usr/bin).
Following that, open a terminal, cd to your IWD2 installation directory, run `tolower' and answer Y to both queries (*).
After that, run 'weinstall iwd2tweaks' from your IWD2 installation directory to install or uninstall the mod.

*: You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lower cased file name. If you're unsure, running tolower and choosing both options is the safe bet.

Contents

The tweak pack contains the following components that can be installed independently of one another.

Unlimited Ammo Stacks
This tweak will adjust the maximum number of ammo--bullets, arrows, bolts, darts, throwing axes and throwing daggers--in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Unlimited Jewelry and Gem Stacks
This tweak will adjust the maximum number of gems and jewelry in a stack to 9,999. This component will not affect magical rings or amulets. This component will affect all items in the game, including items introduced by mods.

Unlimited Potion Stacks
This tweak will adjust the maximum number of potions in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Unlimited Scroll Stacks
This tweak will adjust the maximum number of scrolls in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Bottomless Bags of Holding
This component will alter every bag of holding to have unlimited capacity. Scroll cases, ammo belts, gem bags and the regular bags of holding will be changed. This component will not affect what you can place in the bags, just the capacity. This component will affect all items in the game, including items introduced by mods.

Weapon Animation Tweaks
By default, spears in Icewind Dale II use 33% overhead swings, 33% backhand swings and only 34% thrusting attacks. Wouldn't it make more sense to use the pointy end?

This component adjusts the attack animation balances of three weapons classes: spears, staves, and short swords. Spears and short swords now primarily use thrusting attacks and staves are more consistent as a class and use more swinging attacks. This component also changes morningstars to use a mace animation when attacking, instead of the flail-like ball-and-chain animation. Morningstars are depicted in inventory icons and description pictures as being closer to spiked maces. This component will affect all items in the game, including items introduced by mods.

Force All Dialogue to Pause
This component will change all dialogue to pausing. No longer will bandits attack in the middle of a conversation. This component will affect all dialogues in the game, including ones introduced by mods.

Remove Helmet Animations
I don't like how any of the helmets look on the character avatars. Now they can't be seen at all - just like ioun stones. This component will affect all helmets in the game, including helmets introduced by mods.

100% Learn Spells
With this component installed, the chance to successfully scribe mage spells to your spellbook will be set to 100%. However, even when set at 100% there is always a 1% chance of failure (similar to pickpocketing).

Stores Sell Larger Stacks of Items
This component will alter all stores in the game to use higher stacks of arrows, bolts, bullets, darts, throwing axes and throwing daggers. This component will affect all stores in the game, including ones introduced by mods.

Staff, Club, and Sling Sellability
This tweak will make shopkeepers purchase staves, clubs and slings in stores. Previously these items were unsellable. While selling them is certainly no quick way to find fortune, there was no good reason why you couldn't before! Cheers to Icelus for this component.

No Traps, Locks, or Detection Difficulty (Weimer)
This cheat will make it so that there are no traps at all, chests can be always bashed, and invisible doors are always visible. Coding was taken (and adapted) from Weimer's version of the same component in Ease of Use for BGII. This component will affect all areas in the game, including ones introduced by mods.

Rest Anywhere
This cheat allows you to rest in each and all areas. This component will affect all areas in the game, including ones introduced by mods.

Save Anywhere
This cheat allows you to save in each and all areas. This component will affect all areas in the game, including ones introduced by mods.

Change Magically Created Weapons to Zero Weight
Nearly all magically created items in IWD2 have zero weight, though there are a few exceptions. This component will change Shillegagh and Decastaff to have zero weight. This component will not affect items introduced by mods.

Maximum HP for Non-Party-Joinable NPCs
This component will alter creatures to have their theoretical maximum hit points. Creatures will get either a hit point total based on maximum hit dice rolls appropriate to their level, or their current hit point total--whichever is higher. This component will affect all creatures in the game, including creatures introduced by mods. Please note that this component will result in an harder game, since a number of enemies will have their HPs doubled or even more; for example the goblins you face in Targos go from 4 to 10 HP.

Gems and Potions Require Identification
This component assigns a lore value to gems and potions, meaning that they now require identification. Lore value is calculated by an algorithm based on the value of the item, but smaller gems and lesser potions should still be fairly easy to identify by the party. Said algorithm was designed with Baldur's Gate II in mind, so it might be sub-optimal for Icewind Dale II.

Disable Portrait Icons Added by Equipped Items
This component will prevent items from displaying the small icons (fire resistance, protection from charm) that appear on the character portrait while equipped. This will not affect the actual effects of the items, only the display of the icon. It will also not affect icons added by spells or other means.

Contact Information

This mod was created by The Bigg, Andyr, CamDawg, and Idobek. Visit the Gibberlings Three forums for information on this and any other Gibberlings Three mods on which we may be working.

Thanks and Acknowledgements

First, a big thanks to the wonderful community at The Gibberlings Three. Thanks to the still active and vibrant Infinity Engine modding community.

Thanks to the folks at G3 who contributed ideas for the various components. Thank you as well to our translators--Evendur provided the Polish translation (with a few lines from Neminus), Elgaern the Dragon Slayer the French translation, Serdrick the Russian version, Razfallow the Czech version, Immortality and Clan DLAN the Spanish version, and Caswallon the German translation.

Thanks to Icelus and Weimer for contributing a few components.

Tools Used in Creation
WeiDU by Wes Weimer
Near Infinity by Jon Olav Hauglid
DLTCEP by Avenger
IESDP maintained by igi

Credits and Copyright Information

This mod may not be sold, published, compiled or redistributed in any form without the consent of its authors. Icewind Dale II Tweak Pack is ©2004, 2005,2006 The Bigg, Andyr, "Cam" Camagna, and Idobek.

Version History

Version 2.2 - January 23, 2011

Version 2.1 - November 13, 2010

Version 2 - March 2, 2010

Version 1 - June 24, 2006