G3

IWDification

A Gibberlings Three Mod
Authors:
CamDawg and DavidW

Version Beta 5
Languages: English
Platforms: Windows, Mac OS X, and Linux
GitHub: Gibberlings3/iwdification

Overview

IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE.

The mod is currently an open beta so expect some bugs here and there. Please report them on the forums so that they can be addressed.

 

Compatibility

IWDification works on all IE games that use the Baldur's Gate II engine, which includes the original Baldur's Gate II (Shadows of Amn with or without Throne of Bhaal), the two major Baldur's Gate conversion mods (Tutu and BGT), and the Enhanced Editions of Baldur's Gate and Baldur's Gate II. Content will be adjusted as appropriate for the detected platform--e.g. no +5 items or ninth level spells will be added to a Tutu or BGEE game.

For EE games:

All arcane and divine spells are available. In addition, the animations from IWD will be used for various summons--e.g. the shadows summoned by the spell Shades will use the IWD 'large shadow' animation, umber hulks and trolls from Monster Summoning will look like IWD hulks and trolls, etc.

For non-EE games:

TobEx is highly recommended for players using the spell packs on the original games. Without TobEx, spell selection screens during character creation are limited to 24 spells, as are spellbook pages. Since there are more than 24 spells available at some levels you will not be able to see all spells available or be able to select them. Cat's Grace, a second-level arcane spell, relies on functionality provided by TobEx and will be skipped if it's not detected.

The fourth-level divine spell Giant Insect relies on Infinity Animations, as the beetles summoned by the spell do not have animations in the original BG2, and will be skipped without the mod being installed. One of the summons (yeti) for the sixth-level arcane spell Monster Summoning IV will not be available without Infinity Animations, though the spell will otherwise work with the other two summon options. Polymorph Self will also have an additional option, Boring Beetle, if IA is installed. If IWD animations are detected, they will be used for varous summons, as they are for EE games.

Bug Reporting

If you should encounter any bugs, please report them to the authors at the IWDification forum. In addition, IWDification is available on GitHub, so fixes and changes can be submitted by the community.

Known Issues

Two-handed axes use the same combat and paperdoll animations as halberds.

Contact Other Plane has no dialogue written, and is therefore unavailable at present.

Arcane spell scrolls are only available in stores, and the new arcane and divine spells are currently not utilized by enemies. This is something that future versions will address.

Known Issues (Non-EE Games)

Many of the cosmetic effects for the new spells are too transparent; a review is planned for the next version.

The Cat's Grace spell (part of the Arcane Spell Pack) requires TobEx for its unique dexterity modifications. Giant Insect (part of the Divine Spell Pack) requires the beetle animation, part of Infinity Animations. In addition, Monster Summoning IV (Arcane Spell Pack) will have yetis as a summoning option if the yeti animation and Infinity Animations is installed; otherwise the spell will still work with the other summoning options.

Just like IWD-in-BG2, a small number of spells cannot currently be converted at all. The current list is: Seven Eyes, Soul Eater, (Great) Shout, Mordenkainen's Force Missiles, Spiritual Wrath, Mold Touch, Wall of Moonlight, and Smashing Wave. A few other spells are converted a bit suboptimally, and don't work quite the way they did in IWD. The current list is Blood Rage, Animal Rage, Static Charge, and Whirlwind. Spells which use cloud (or cloud-like) projectiles are simulated in a very roundabout fashion; the upshot is that the visuals don't always reflect their actual area of effect and don't look as nice as they do in IWD or in the EE engine.

Installation

Special Note for Siege of Dragonspear from Steam/GOG
Good Old Games (GOG) and Steam both package the additional content for Siege of Dragonspear in a method that WeiDU, the tool used to install this mod, cannot access. You must run a program called Modmerge on your SoD installation before you can install this or any other WeiDU-based mod.

Enhanced Editions Note
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.

Windows
IWDification for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.

Alternatively, the files can be extracted into your game directory using 7zip or WinRAR. When properly extracted, your game directory will contain setup-iwdification.exe and the folderiwdification. To install, double-click setup-iwdification.exe and follow the instructions on screen.

You can run setup-iwdification.exe in your game folder to reinstall, uninstall or otherwise change components.

Mac OS X
IWDification for Mac OS X is distributed as a compressed tarball and includes a WeiDU installer.

First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain setup-iwdification, setup-iwdification.command, and the folderiwdification. To install, double-click setup-iwdification.command and follow the instructions on screen.

You can run setup-iwdification.command in your game folder to reinstall, uninstall or otherwise change components.

Linux
IWDification for Linux is distributed as a compressed tarball and does not include a WeiDU installer.

Extract the contents of the mod to the folder of the game you wish to modify.

Download the latest version of WeiDU for Linux from WeiDU.org and copy WeiDU and WeInstall to /usr/bin. Following that, open a terminal, cd to your game installation directory, run tolower and answer Y to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lowercased file names. If you're unsure, running tolower and choosing both options is the safe bet.

To install, run WeInstall iwdification in your game folder. Then run wine BGMain.exe and start playing.

Note for Complete Uninstallation
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-iwdification --uninstall at the command line to remove all components without wading through prompts.

Contents

IWDification has several components, which can be installed completely independently of one another.

Icewind Dale Casting Graphics (Andyr)
Also available in the Tweaks Anthology mod

When your character casts a spell, you get a pretty sequence of colors swirling around their hand depending on the school the spell cast came from. A necromantic spell, for example, looks quite different from creating an illusion. The Baldur's Gate and Icewind Dale games use different sets of animations for the schools. This component changes the spellcasting animations to those of Icewind Dale. Note that this is purely a cosmetic change--the spells themselves function exactly as before. Screenshots for comparison are available in the Tweaks gallery.

Commoners Use Drab Colors
Also available in the Tweaks Anthology mod

Unlike Icewind Dale, commoners in BG2 wear brightly colored clothes. This tweak changes the random selections of colors for commoners to a drab palette. The dress of noblemen and noblewomen are not affected.

Arcane Spell Pack

This component adds more than 30 arcane spells from Icewind Dale. This component does not alter existing BG2 spells to match their IWD counterparts, except as noted below. Complete descriptions are available on the project pages.

  • Updated: Emotion, Hopelessness is updated to its IWD counterpart to match the other three new spells in the Emotion series. Polymorph Self gains two new forms, Polar Bear and Winter Wolf, and possibly a third, Boring Beetle, depending on your game. The fifth level elemental conjuring series is updated to its IWD counterpart to facilitate the addition of the water elemental spell.
  • Level 1: Expeditious Retreat
  • Level 2: Cat's Grace2, Decastave, Snilloc's Snowball Swarm
  • Level 3: Icelance, Lance of Disruption
  • Level 4: Beltyn's Burning Blood; Emotion, Courage; Emotion, Fear; Emotion, Hope; Mordenkainen's Force Missiles1; Shadow Monsters; Shout1; Vitriolic Sphere
  • Level 5: Conjure Water Elemental, Demi-Shadow Monsters, Shroud of Flame, Summon Shadow
  • Level 6: Antimagic Shell, Darts of Bone, Lich Touch, Monster Summoning IV, Otiluke's Freezing Sphere, Shades, Soul Eater1, Trollish Fortitude
  • Level 7: Acid Storm, Malavon's Rage, Monster Summoning V, Seven Eyes1, Suffocate
  • Level 8: Great Shout, Iron Body1, Mind Blank, Monster Summoning VI
  • Level 9: Monter Summoning VII

1 Only available for EE games
2 Only available for EE games OR vanilla games with TobEx installed

Divine Spell Pack

This component adds more than 40 divine spells from Icewind Dale and does not alter existing BG2 spells to match their IWD counterparts. Divine spellcasters will receive these spells, as appropriate, in their spellbooks as they level up. Joinable NPCs also receive updates to their spellbooks to account for the new spells. Complete descriptions are available on the project pages.

  • Level 1: Cause Light Wounds, Curse, Sunscorch
  • Level 2: Alicorn Lance, Beast Claw, Cause Moderate Wounds, Cure Moderate Wounds
  • Level 3: Cause Disease, Cause Medium Wounds, Circle of Bones, Cloudburst, Exaltation, Favor of Ilmater1, Mold Touch1, Moonblade, Prayer, Spike Growth
  • Level 4: Blood Rage, Cloud of Pestilence, Giant Insect2, Produce Fire, Recitation, Smashing Wave1, Star Metal Cudgel, Static Charge, Thorn Spray, Unfailing Endurance, Wall of Moonlight1
  • Level 5: Animal Rage, Mass Cause Light Wounds, Righteous Wrath of the Faithful, Shield of Lathander, Spike Stones, Undead Ward
  • Level 6: Entropy Shield, Spiritual Wrath1, Whirlwind
  • Level 7: Destruction; Energy Drain; Greater Shield of Lathander; Impervious Sanctity of Mind; Mist of Eldath; Stalker; Symbol, Hopelessness; Symbol, Pain

1 Only available for EE games
2 Only available for EE games OR vanilla games with Infinity Animations installed

Bard Song

Bards in Icewind Dale gained different bard songs as they leveled:

  • The Ballad of Three Heroes - Available at level one, this provides all allies with +1 to hit, +1 damage, and +1 to saving throws.
  • The Tale of Curran Strongheart - Available at level three, this song protects the party from fear and removes any current fear effects.
  • Tymora's Melody - Available at level five, the party gains +1 luck, +3 to all saves, and +10 to lore and thieving skills.
  • The Song of Kaudies - Available at level seven, this provides a 50% resistance to sound-based attacks and spells such as power words, sirine charm, silence, and others.
  • The Siren's Yearning - Available at level nine, this song enthralls your foes, preventing action for five rounds on a failed save vs. spell.
  • War Chant of the Sith - Available at level 11, this provides +2 AC, regeneration of two HP/round, and 10% resistance to all crushing, missile, piercing, and slashing damage.

As the songs become available to the bard, the ability to freely switch between them is available. This component only affects trueclass bards, as the available kits use variants of BG2 bard song for kit advantages and/or disadvantages. Bards with these new songs will not be able to pick Enhanced Bard Song as a high-level ability.

Two Handed Axes

Icewind Dale also featured two-handed axes, as opposed to the strictly one-handed variety found in the Baldur's Gate series. This component scatters normal and magical two-handed axes throughout the game to make them available for players. Two-handed axes use the axe proficiency and have base stats of 9 speed and 1d10 damage. Spoilers about their precise locations are available on the forums.

Contact Information

IWDification is the hard work of CamDawg and DavidW. For issues, suggestions and general feedback, the IWDification forums are the best resource. Visit the Gibberlings Three Forums for information on this and any other Gibberlings Three mods on which we may be working.

Thanks and Acknowledgements

CamDawg created this mod, based primarily on the hard work of DavidW on IWD-in-BG2, and furthered by the Beamdog team for IWDEE. You can find out more about IWDification by visiting the mod forum or the project page.

Since this mod, and in particular the spell packs, draw heavily upon the work in IWD-in-BG2, the same thanks and acknowledgements apply. In particular thanks to Nythrun, who helped immensely with the conversion of the spells. Thanks to Andyr for the development of the IWD casting graphics, lifted entirely from the Tweaks Anthology.

Tools Used in Creation

Credits and Copyright Information

The modding community for the Infinity Engine has been going strong for more than 10 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.

There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).

Be kind to your fellow players and modders. Don't do either.

Version History

Version Beta 5 - January 10, 2018

  • Polymorph Self always listed boring beetle as an available form, even when it wasn't
  • Bard Songs were updated to their IWDEE counterparts, and several bugs cleaned up
  • New arcane spell scrolls are now available in the Black Pits, Black Pits II, and Siege of Dragonspear areas, as appropriate (thanks AstroBryGuy)
  • Cleaned up the tra files, and wrote a tool to assist translators
  • An internal 'Testing' component was erroneously included in Beta 4 and has been removed

Version Beta 4 - January 8, 2018

  • Completely rebuilt the spell components upon the work of IWDEE. As such, all spells work for the EE engine and were backported (again) to the vanilla engine, with a lot of bugfixes along the way. Several spells which were heretofore unavailable--such as Seven Eyes or Wall of Moonlight--now work for the EE engine.
  • Two-handed axes now use halberds for their description images
  • The icon for Battle Standard's ability is now properly transparent
  • Updated the code for Commoners Use Drab Colors to the more robust version from Tweaks Anthology

Version Beta 3 - August 28, 2013

  • Cure Moderate Wounds had an incorrect icon reference, which could cause crashes when you tried to memorize the spell

Version Beta 2 - August 18, 2013

  • Made a first pass at having the new spell icons blend in
  • Added lore and prices to Two-Handed Axes
  • Cat's Grace wasn't being added to any stores
  • Added Cure Moderate Wounds
  • Shambling mounds summoned by Stalker no longer drop their paws
  • Entropy Shield wasn't blocking Icelance
  • Emotion: Hopelessness scroll now has icon
  • Blood Rage had an extraneous effect that would kill the target
  • Alicorn Lance now uses a nicer glow on the target
  • Static Charge's initial charge worked, but not its followup damage

Version Beta 1 - July 18, 2013

  • Initial release. Let's see what breaks.