Four fights are modified:
- The battle with "Love", "Pride", "Avarice", and "Fear" on the first dungeon
level. They get extra hit points and/or regenerative capability, and three
get improved magic powers.
- The doppelgangers on the second dungeon level-- they are instructed to
use their specific powers a bit more effectively. (This mostly affects
Islanne's doppelgangers; it won't be all that effective without Smarter
Mages).
- The duplicates that can emerge from the Mirror have been upgraded slightly.
- The chessboard battle has been significantly upgraded and is now quite
difficult. The chess constructs have gained a variety of immunities (electricity,
normal weapons, mind-affecting magic) to represent their status as constructs
rather than humans; the pawns have gained more hit points. The King is
now a 9th/7th level fighter/mage and the Queen is an 11th level mage.
(For what it's worth, my own solution to the fight was to refuse to play
the chessboard game: make everyone immune to lightning and just go where
you want. You should have enough potions of absorption by this stage.)