Three fights are modified:
- The battle with Karoug. Karoug himself is left alone, but Daese lives
up to the villagers' warning about the wolfweres' magical powers. She becomes
an eighth-level mage.
- The confrontation with Kaishas. Kaishas becomes a greater werewolf, with
Free Action and immunity to all weapons except cold iron. (This seems to
have been intended in BG but not properly implemented). She will also
call for help from the tunnels: reinforcements will arrive at a rate of
about one werewolf per round.
- The final battle with Selaad. Selaad and Baresh are now both greater
werewolves, as well as being respectable opponents in human form - Baresh
is a twelfth-level fighter, Selaad is a tenth-level mage. Only once reduced
to below 25% hit points will they take on their wolfman forms.
In addition, it is now possible to talk your way past Kaishas and on to
the boat. Your protagonist needs either Intelligence 14+, or Wisdom 14+ and
good alignment, and you need to have saved Maralee's baby and befriended
Durlyle or Delainy. (This was an aspect of the original game that's always
infuriated me - I liked Kaishas.)