Completed Mods Downloads Forums IESDP Portraits
Wiki

Sword Coast Stratagems

Info Box

Status: Completed

Author: DavidW

Forum

Languages: English, German, Polish, and Spanish

Readme

Download (Windows):
G3 Mirror
IEGMC America
IEGMC Asia
IEGMC Canada
IEGMC Europe
Gibberlings Three

Download (OS X):
G3 Mirror
IEGMC America
IEGMC Asia
IEGMC Canada
IEGMC Europe
Gibberlings Three

Sword Coast Stratagems (SCS) is a collection of about 45 mini-mods for BG1Tutu and Baldur's Gate Trilogy. SCS is primarily a tactical mod - the idea is to make combat more interesting and tactically challenging, rather than just making it harder by brute-force methods like tripling all the damage rolls. SCS also includes a few ease-of-use features and tweaks.

SCS is primarily a sort of Tutu version of Tactics. It features substantially upgraded general AI (almost all monsters call for help intelligently, choose sensible targets, and use magic items) as well as much better AI for a lot of specific types of creatures (wizards, priests, sirines, basilisks...). It enhances several types of monsters (e.g. spiders and doppelgangers) to be more challenging (hopefully without being ridiculous) and it upgrades the opponents in about 20 of the individual battles, including the end-of-chapter battles in chapters 2-7 and the end-of-quest battles in Tales of the Sword Coast. Basically the idea is to make Tutu rather more tactically challenging, rather than just making it harder by brute-force methods like tripling all the damage rolls. (It's a bit easier than Tactics though, I think!)

SCS also has a few ease-of-use functions, mostly for party-joinable NPCs - NPC pairs (e.g. Khalid and Jaheira) can be broken up without having to kill one of them; NPCs can be sent to inns when they leave the party; you get to choose all NPC weapon proficiencies when they join; you can skip the Candlekeep tutorial and just get the experience and treasure. And it makes a few other miscellaneous tweaks - for instance, it changes the plot a bit on Balduran's Isle, and it moves some NPCs so they are available to join the party rather earlier.

SCS is compatible with BG1Tutu with or without Tales of the Sword Coast. (I believe it's compatible with both the SoA and ToB versions of Tutu but I've only tested it with the ToB version). It seems to be compatible with most other WeiDU mods for Tutu. It isn't compatible with the original version of BG. While SCS was originally designed with a BG-only (i.e., not BGT) install in mind, it now seems to run pretty smoothly on BGT. The range of BGT mods is so huge that it is difficult to give general installation advice; in general, though, SCS should be installed after most BG-content mods but before BG2-content mods, and in particular it should certainly be installed before Big Picture or SCSII. However (for slightly complex reasons) the AI improvements from the Quest Pack need to be installed before SCS (to be precise: before the Durlag's Tower component of SCS).

SCS is broken into 42 components (each one can be installed independently of the others) in four categories:

Gameplay Tweaks

  • Correct various errors on race, class, etc.
  • Make elemental arrows more like BG2
  • Make Protection from Normal Missiles affect magical projectiles
  • Replace many magic weapons with fine ones
  • Reintroduce potions of extra-healing
  • Remove spells not in BG
  • Faster bears

NPC Management

  • Allow player to choose NPC proficiencies and skills
  • Allow NPC pairs to separate
  • NPCs go to inns
  • Allow Yeslick to use axes
  • Move NPCs to more convenient locations

Encounter and AI Modifications

  • Smarter general AI
  • Better calls for help
  • Potions for NPCs
  • Improved Deployment for Parties of Assassins
  • Smarter Mages
  • Mages pre-cast defensive spells
  • Smarter priests
  • Priests pre-cast defensive magic
  • Smarter deployment
  • Harder spiders
  • Dark-Side-based kobold upgrade
  • Smarter sirines and dryads
  • Slightly harder carrion crawlers
  • Smarter basilisks
  • Harder doppelgangers
  • Tougher Black Talons and Iron Throne guards
  • Relocated bounty hunters
  • Improved Ulcaster
  • Improved Balduran's Isle (requires TotSC)
  • Improved Durlag's Tower (requires TotSC)
  • Improved Demon Cultists (requires TotSC)
  • Improved miscellaneous encounters
  • Tougher end-of-chapter battles
  • Improved final battle (requires TotSC)

Ease-of-Use

  • Skip Candlekeep
  • Remove blur effect from displacer cloak
  • Stackable ankheg shells and winterwolf pelts
  • Move Boo out of quick access and into Minsc's pack
  • Ease-of-use player AI
  • Ensure Shar-Teel doesn't die in the original challenge