ACTION_IF FILE_EXISTS_IN_GAME ~misc9q.itm~ THEN BEGIN // ToB // animation corrections COPY_EXISTING ~misc9q.itm~ ~override~ WRITE_ASCII 0x22 "sc" #2 END ACTION_IF GAME_IS ~tob bg2ee eet~ THEN BEGIN // ToB COPY_EXISTING ~sw1h66.itm~ ~override~ WRITE_ASCII 0x22 "ss" #2 COPY_EXISTING ~sw1h67.itm~ ~override~ WRITE_ASCII 0x22 "s1" #2 COPY_EXISTING ~sw1h68a.itm~ ~override~ WRITE_ASCII 0x22 "sc" #2 END