REM EE+Classic item icon, no transparency, with shadow magick.exe convert original.png -background lime -alpha Background -fill lime -fuzz 25%% -opaque none -alpha off -trim CloakB.png magick.exe convert CloakB.png -fill "#00FF00" -opaque "#000000" -trim -sample 60x60^> RemoveShadow.png magick.exe convert RemoveShadow.png -fill "#000000" +opaque "#00FF00" -bordercolor "#00FF00" -border 4 Shadow.png magick.exe convert RemoveShadow.png -transparent "#00FF00" RemoveShadow.png magick.exe composite RemoveShadow.png Shadow.png NewWithShadow.bmp magick.exe convert NewWithShadow.bmp -trim -type Palette -compress none BMP3:CloakB_Sequence_0000_Frame_0000.bmp magick.exe convert CloakB.png -sample 32x32^> -trim -type Palette -compress none BMP3:CloakB_Sequence_0001_Frame_0000.bmp del CloakB.png Shadow.png RemoveShadow.png NewWithShadow.bmp "D:\Games\PS-BAM\PS BAM_x64.exe" --AdvancedFLTCompression 1 --AdvancedZlibCompress 2 --AllowShortPalette 1 --AlphaCutoff 10 --AutodetectPalettedBAM 1 --AutodetectPalettedThreshold 500 --BAMProfile "ItemIcon" --Compress 1 --DebugLevelL 1 --DebugLevelP 2 --DebugLevelS 1 --DropDuplicateFrameData 1 --DropDuplicateFrameEntries 1 --DropDuplicatePaletteEntries 1 --DropEmptyCycleEntries 1 --DropUnusedFrameData 1 --DropUnusedFrameEntries 1 --DropUnusedPaletteEntries 1 --ExportFrames "" --ExportFramesAsSequences 0 --ExportPalette "" --ExtraTrimBuffer 2 --ExtraTrimDepth 3 --FindBestRLEIndex 0 --FixPaletteColorErrors 1 --FLTSanityCutoff 720 --ForceShadowColor 2 --ForceTransColor 1 --IntelligentRLE 1 --ItemIcon2EE 1 --MaxRLERun 255 --OrderOfOperations PCE --ReduceFrameColumnLT 1 --ReduceFramePixelLT 1 --ReduceFrameRowLT 1 --ReplacePalette "" --ReplacePaletteMethod Quant --Rotate 0 --Save "BAM" --SearchTransColor 1 --SetXOffset "" --SetYOffset "" --SingleGIF 0 --TrimFrameData 1 --Unify 0 --VerifyOutput 0 --zopfliIterations 5000 --LogFile "D:\AutoHotkey Scripts\Alexander12 BAM\Log.txt" --OutPath "D:\AutoHotkey Scripts\Alexander12 BAM" "D:\AutoHotkey Scripts\Alexander12 BAM\CloakB_Sequence_0000_Frame_0000.bmp" del CloakB_Sequence_0000_Frame_0000.bmp CloakB_Sequence_0001_Frame_0000.bmp Pause