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  1. Today
  2. Rhaella

    Bug and Typo Reports

    Oof, sorry! You didn't need to go all the way back through the Bodhi fight again, unless you didn't have a later save. But as long as it's working again, that's all the matters. I'm glad you're enjoying it! I wasn't sure how much of an audience something this niche would have, since I don't think Dragonlance is all that popular anymore, but I was always a fan and it was something I really wanted to see in the game. (Though I'm not sure if it's a tribute or a critique, haha.)
  3. Yesterday
  4. Where did you delete the files from ? As in, they need to be installed and then deleted from the "override" folder. And start a new game ... One last thing that I am suspecting is your 3D settings... they should really be on, rather than "off". As in, the: 3D Acceleration=0 16Bit Textures=1 GLSetup Driver=-1 Should be different. But set them with the BGConfig.exe ...
  5. Guest

    BG2: Problems and bug reports

    It worked, thanks a lot! Only just recently started playing on the pc and using mods
  6. kjeron

    Opcodes #146 and #148

    The spells you posted are correct, so it's likely some other field that's incorrect. Try setting the Special Field of opcode 232 to '1', attacking them should trigger a message "A contingency Spell has been triggered". (This will also terminate the effect, but it will determine if the problem is in Spell A or Spell B.) No message - Spell A has an issue, message - Spell B has an issue.
  7. Luke

    Opcodes #146 and #148

    Opcode #12 never lands to my attackers......
  8. kjeron

    Opcodes #146 and #148

    Is it displaying: "One of the spells has failed" - that means the target was out of range. Spells cast by Contingency and Sequencer use a strict range check, and fail if not in range, while normal attacking/casting gives you an extra 1-2 feet beyond the item/spells specified range. The "When Attacked" trigger for op232 has a tendency to trigger twice for no reason. "AttackedBy()" includes most hostile actions, not just physical/damaging attacks. Otherwise - what is it doing?
  9. Luke

    Opcodes #146 and #148

    @kjeron I need some help with opcode #232. I need to apply opcode #12 every time someone attacks me and is within range = 2. So: Spell A: melee header: target = 5 (Caster), projectile = 1 (None) opcode #232: target = 2 (Preset), parameter1 = 3 (Nearest Not Self), parameter2 = 7 (When attacked), resource = ~Spell B~, duration = 60 (or whatever...) Spell B: melee header: target = 1 (Living Actor), projectile = 1 (None), range = 2 opcode #12: target = 2 (Preset), timing = 1, parameter1 = 1 (or whatever...) Is that correct? I don't think so because it's not working....
  10. Catching up after being out of contact for a week. I am seeing critical (i.e., install breaking) bugs in some circumstances on Cure/Cause Wounds and with certain bam files in the Initialise component; did I miss anything? (and lots of other smaller things that I’ll get to when I have a chance and which I appreciate being mentioned, but right now I’m only keeping up with the critical stuff.)
  11. DavidW

    Error installing SCSv32 on EET

    If you post your Weidu.log, post the debug in something more easily readable (I.e. zip) and ideally give a quote of the actual error message, I will have a look.
  12. falagar

    Error installing SCSv32 on EET

    anyone at all?
  13. I think Iranicus at the end of spellhold doesn't have any prebuffs on insane (fine tuned all to insane or if availa. throne of bhaal). He does have chain contingency. Thank you.
  14. Incantatar

    Linux installation

    This was the most convenient way from all the options I tried.
  15. jastey

    BG2: Problems and bug reports

    The optional portrait component is only for changing to another portrait, but the one on the mod's site should be installed. In case you installed the optional portrait component, deinstalling it should repair the default portrait for Gavin.
  16. Guest

    BG2: Problems and bug reports

    Thanks very much for the quick replies. Sorry, I think I must have done something stupid and assumed that I had to pick one of the numbered options and missed there is a default. I will check tonight, thanks again!
  17. f0calizer

    Bug and Typo Reports

    Thanks, Rhaella. Your suggestion worked! I fought Bodhi again, resurrected Evandra at the Statue of Amaunator, then saved & reloaded. I spoke to Evandra & got her dialogue "By Lunitari, never in my life have I had such strange dreams" & she rejoined the party. Looks like the romance is back on track. *phew* I thought I'd failed a Test of High Sorcery or wandered into the Shoikan Grove or something equally dire. I'm really enjoying this mod, BTW. It's very well crafted, & I read the Dragonlance Chronicles+Legends series as a kid, so this is an added delight.
  18. Rhaella

    Bug and Typo Reports

    Thank you! Have you tried to save the game after summoning her at the Statue of Amaunator, and then reloading? I didn't realize that this was an actual bug and not some strange quirk, because I hadn't noticed her not disappearing at the Graveyard and reloading in the temple always made the problem go away. There is a missing script, though. I'll update the mod with a fix, but I don't think you need to do more than reload after summoning her to solve the problem on your end.
  19. Last week
  20. Kitanna

    Calin NPC Mod

    I'm very sorry. Not sure how it happened but it's fixed now and uploaded.
  21. jastey

    BG2: Problems and bug reports

    It's the standard portrait that is installed with the main component, so Gavin should have it in the game unless you installed another one via the optional component. What exactly do you mean by you can't get it to be shown in the game? Does Gavin have no portrait although the mod installed fine? Or does he have another portrait?
  22. Cane

    Bugs and discrepancies in v7

    Female Edwina portrait is bugged in the current version. The mod appears to be using the small size for the companion sidebar which is now incorrect. As a result, the portrait looks horrible in the sidebar, and you don't get health values for some reason. I went looking for solutions. First, the portrait in the mod does not have a large (210x330) version, only medium (110x173) and small (38x60). I tried blowing it up to 210x330 and then enhancing it a bit, but obviously it looked blurry. I found an alternate portrait to use instead (https://i.pinimg.com/originals/ec/b6/28/ecb628984b6f23c9907580fb272245d6.jpg), created L, M, and S versions of it and added them to the \override\ folder as Royo4L.bmp, Royo4M.bmp, and Royo4S.bmp. Again, however, the portrait in the sidebar looked wrong. That's when I realized the game was using the small portrait. To ultimately fix it, I just duplicated the single large (210x330) Royo4L.bmp image, and saved that as Royo4M.bmp and Royo4S.bmp as well, putting them in the override folder. Success! I don't know why the health value disappeared and came back, but there you go. Thanks for maintaining the tweaks pack by the way. It's freaking fantastic. Edit: Didn't realize this thread was for the older version. Bug still applies however.
  23. Guest

    BG2: Problems and bug reports

    Yes exactly
  24. Guest

    Calin NPC Mod

    Hello, i have error every time i try instal mod. [tb#compile_pathes/Calin/Dialogues/KKCalin.d] PARSE ERROR at lne 14 column 1-6
  25. Guest

    Calin NPC Mod

    Hello, i have error every time i try instal mod. [tb#compile_pathes/Calin/Dialogues/KKCalin.d] PARSE ERROR at lne 14 column 1-6
  26. jastey

    berelinde's Keldorn Romance

    There is a nasty looping bug in v4 where Keldorn and Imoen repeat their Tree of Life interjections. I'm working on an update to fix this.
  27. jastey

    BG2: Problems and bug reports

    Do you mean the picture shown here?
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