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  2. DavidW

    SCS updated to 32.4

    - leftover from earlier versions and not a priority to untangle, since it's functional (also there are EE vs vanilla issues) - noted - no
  3. Today
  4. DavidW

    SPELL.IDS coding discussion

    In that case, yes.
  5. Luke

    SPELL.IDS coding discussion

    @DavidW What about an existing spell? What if I'd like to edit WIZARD_MONSTER_SUMMONING_2? Will your IWDEE spells overwrite my modifications?
  6. Luke

    SCS updated to 32.4

    Unfortunately, there are still some issues with summoned monsters. Why do some summoned creatures (e.g., OGRELESU, HOBGOBSU) use some other script (e.g., DW#SUMME) instead of BDSUM00 when summoned by the player (i.e., [GOODCUTOFF])? Just to allow for toggling AI on/off via hotkeys? I mean, it's worse than BDSUM00 combat-wise... Lizard man shades now have weapons => You placed #S1-12.itm in SLOT_HELMET (should be SLOT_WEAPON) You attached opcode #326 (param#2 = 0, resource = ~RNDTRE03~) to some summoned creatures (e.g., GNOLLSU, HOBGOBSU). I don't think this is intended...
  7. Well, the wariant 2 where the weidu is globally shared between mods and games cannot be used if there is no way to check (& download if missing) for a latest weidu version. Without such feature, avoiding distribution of the per-mod weidu executable is impossible.
  8. Bartimaeus

    Mage spellbook selection bug

    Use the "Remove Disabled Spells from Spell Selection Screen" subcomponent to fix this. That's what it's there for, after all.
  9. Bartimaeus

    SR Revised V1.1.0 (2019 February 5th)

    Those are disabled. See here: https://dl.dropboxusercontent.com/s/e7yj7nd5ujzlwfp/2019-07-17_02-53-02.mp4 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 16 (Revised V1.1.0) ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 16 (Revised V1.1.0) If they are not disabled, either you did not install the "Remove Disabled Spells" subcomponent or something else has re-enabled them somehow (overwrote hidespl.2da?).
  10. Nathan82

    BGT errors

    No worries, thought that might be the case, don't ask don't get though Apologies to the op for hijacking their post
  11. Isewein

    Version 2.2 of Evandra Released

    Second that ! Thrice huzzah !
  12. Isewein

    Dynaheir (and misc) SoD content

    I think it would be the most efficient solution to detect SoD upon installation and then simply move the respective talks of impending doom slightly further down the line (into SoD). Not perfect, but in lieu of someone willing and able to replicate Domi's characterisation probably as good as we get.
  13. jmaeq

    Hello

    Hello! Yoshimo banters with all the BioWare and Beamdog NPCs. Crossmod is something we are interested in pursuing in future versions.
  14. DavidW

    BGT errors

    If you're using an automated install system (especially an unsupported one), you're on your own - sorry.
  15. Rhaella

    Version 2.2 of Evandra Released

    Yeah, those are definitely all good options, except that I'm not sure if Domi is still around at all. I think she has an open crossmod policy, though. Absolutely! Though right now I don't seem capable of even writing messages here without serious delays, so it'd be best to wait at least a couple of weeks.
  16. Yesterday
  17. Nathan82

    BGT errors

    Yeah, i know, its a pain in the ass to get it to work but do-able. For some reason using SCS 32.# throws these sorts of errors but works with version 31 Ill try another way and see if get same errors
  18. Daxtreme

    BGT errors

    I'm not an expert but from what I've read no one should be using BigWorldSetup these days
  19. BlackTalons

    Mage spellbook selection bug

    On a clean install of SR v4beta16 on BGIIEE v2.5 I have found extra instances of Mestil's Acid Sheath and Monster Summoning II at character creation or sorcerer spell selection. I only selected the first "install spell revisions" component. Here's a Weidu log and a screenshot for good measure. The log:
  20. BlackTalons

    SR Revised V1.1.0 (2019 February 5th)

    Found a bug that carries over from SR b16: there are extra instances of Mestil's Acid Sheath and Monster Summoning IV at fourth level in the arcane spellbook at character creation. In normal SR its MS II, in SR-R its MS IV. They share the same descriptions as the moded versions. Also, the scroll for Monster Summoning VII has an old icon, diferent than the other MS scrolls.
  21. Jarno Mikkola

    Feedback

    You games weidu.log might help to identify the source of this... so open the file with Notepad and copy-paste it to a new thread for this subject.
  22. Nathan82

    BGT errors

    BGT 1.20 via BigWorldSetup
  23. BlackTalons

    Feedback

    Not sure if posting this here, but in beta 16 I'm getting an extra Monster Summoning II and Mestil's Acid Sheath (lvl 5 by description) at 4th level in the mage's spellbook. they share the same descriptions as the SR versions and work the same way.
  24. DavidW

    BGT errors

    This is a BGT error?
  25. Nathan82

    BGT errors

    Hello Im having a issue installing SCS 32.4 (but same errors with any 32.# version); NOT INSTALLED DUE TO ERRORS Initialise AI components (required for all tactical and AI components) Then get; ERROR: Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'") in apply_standard_function: inputs were func=add_spells, arguments=INNATE_FIEND_FIREBALL CLERIC_SYMBOL_PAIN WIZARD_DISPEL_MAGIC ERROR: [dempitsu.CRE] -> [override/dempitsu.CRE] Patching Failed (COPY) (Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'")) ERROR: Failure("You are trying to edit CLERIC_IMPERVIOUS_SANCTITY_OF_MIND.SPL, which does not exist in the game") Move NPCs to more convenient locations (Sword Coast Stratagems) was not installed due to errors. Im using loads of mods though Same selection will install using SCS 31 though Any ideas? What logs would help? Thanks
  26. I cannot install several features: For example, when trying to install the Stongholds - Baldurdash no restrictions component I get the following error: Anyone got any idea what this means?
  27. jastey

    SCS updated to 32.4

    This would be really cool, actually. I also completely forgot that he uses 4th wall breaking text, but his presence somehow belongs into Candlekeep imho.
  28. DavidW

    BGT errors

    So it is; thanks, Jastey. OP: see if you can reproduce on the latest version. If not, get back to me.
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