Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. I'd prefer posts in the relevant mod forums tbh, so nothing gets lost. Thanks for your work!
  3. A few more comments on mods that I have some experience with so far in my playthrough. Verr'sza - An evil Rakshasa NPC you can gain as a party member. Definitely an evil NPC party member that is well written and voice acted. I only had him around for his intro quest which rewards a couple good items, but not overpowered. I'd like to do a longer playthrough with this NPC, especially a CHARNAME that embraces their heritage. BGEEClassic Movies - Does what it says. I had it add the missing movies and chapter and dream screens. No real issues there and the playdoughy video graphics d
  4. Today
  5. I see, I hope everything will be ok for the non-enhanced version too. Since I have also completed or completing the Italian translation or revision of a few other mods may I ask you if it would be better to open a new topic for each one or it will be simplier to post everything here? A thousand and one thanks for your help and patience! P.s. No hurry anyway, I spent so many months on this work that some more waiting would not be a problem at all.
  6. Interesting. I'll put this down on my list, thanks for the reminder.
  7. I also have the same problem throughout the entire game. I read a post (forgot which exactly) that traced this problem to BG1NPC when installed *after* EET. If installed before, the problem went away. I have not tested this myself.
  8. Haha, that's funny! Coland it will be, then. This sounds great, looking foreward to receiving the files. I'm not sure when I'll do the next round of mod updates, so please have a litle patince. The problem is that the old engine and BG:EE need different ones, and for the way the installer works the format needs to be the one for the old engine. The way it is provided in the mod currently is what will work on both engines.
  9. Thank you very much for your fast answer! I will start immediately to update the translation to the latest version, it seems fortunately there is not too much to change and the tool you linked above is awesome. The encoding should be fine since I made extensive in-game testing without any problem but I will double check everything one more time just to be sure. All the files have been proof read by my brother in the last couple of months (he is, like me, in a lock-down region, so lot of free time, unfortunately). I will message you back at most by the end of t
  10. Thank you for your work. I put it on my list for when I do mod updates next time. No ETA.
  11. Ok, so trying to upgrade from v32 to v33.7 and I encountered an error on install. I have a few mods installed before SCS, but they didn't cause any issues with v32. My weidu.log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 /
  12. Can anyone update the mod please?
  13. Hi @Coland, thank your for the kind words and for taking on such a huge project! Fist you'd need to check whether your translation is still up to date. If you use a tool like WinMerge you can check for differences in the (english) tra files from the version you used for translation and the current one. Let the files be proof read by at least one other native speaker. I don't know how much experience with translating IE-mod tra files you have, so I'll point out the most basic requirement which is that the text lines need to be enclosed by the tildas (~~) without any spaces. I'm
  14. Hello everyone! I am an hard-core old fan of the Baldur's Gate saga and I spent thousands of hours playing it with this wonderful mod installed. Although I am pretty fluent in english I always found strange such a huge mod for such an incredible game was never translated in my language so, around 1 year and an half ago, I decided I would have done the translation all by myself. Although the job was hard I can finally say I am ready to give to the public a first playable version of it. It translates everything available except the player initiated dialogues (A massage in th
  15. Thanks for feedback and short reviews! It's always nice to read on players' thoughts about mods.
  16. I've worked my way north and discovered a few more NPCs. The additional mod NPCs do a good job of filling in some areas which were largely empty in the original game with a bunch of little mini introductory quests. Tenya Thermidor fits in well with the base game as far as tone and feel of the little quest and dilemma it presents to the player.
  17. Guest

    Spell contingency bug

    Thanks! Yes, I will copy paste my Weidu log here at the bottom of the post. This is BG2EE, and yes I started new campaign after installing. Thanks for looking! // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.10 ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.10 ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions:
  18. I am experiencing some random crashes (sometimes at zone transitions, sometimes when moving characters, sometimes when opening inventory or changing record pages), but after the game is reloaded everything works fine. They don't seem to be time based either or trigger off anything happening in game. I'm making sure I save often, so recovering from the crashes is pretty easy. In the Baldur's Gate portion of the game I also ran into a weird bug where I removed Imoen from the party and then asked her to rejoin. She gave her line about rejoining, but didn't rejoin the party. Talking to he
  19. Erhm, there's a far more efficient way to tell people what mods you have installed, and that is to post your weidu.log's content, and to do that you just open the file with notepad. Among the features is mods version numbers etc. And you probably should also declear what game you install this into. Ouh, and that you did start a new campaign ? As that is a must.
  20. Yesterday
  21. Just tried using your mod in my last run through and it felt great! Much more options for forgotten or neglected gear types and more variety of choices. A little power creep I guess is the only drawback, which I don't mind Thanks for the great work and look forward to next update
  22. Guest

    Spell contingency bug

    Just to spell out, "One bug I noticed time to time is the contingency:" Thanks again. I am talking about the component "Make spell sequencers and contingencies into innate abilities". Thanks again.
  23. Hi. Thanks for this wonderful SCS mod - it's one of my favorites since Ascension. One bug I noticed time to time is the contingency - sometimes even without casting pre-made spell sequencers/minor sequencers/triggers (the white icons), they disappear from my innate skill bar and are no longer available for use. Or sometimes, the white icons for spell trigger or sequencers may still be there, but when I cast them, it will not do anything and the spell will fizzle. However, I cannot wipe out these dysfunctional sequencers - when I open the spellbook, the icons for sequencer for instanc
  24. It is indeed from a mod, but that mod is SCS . I assure you that I have only SCS and ascension installed... Well, those two and one cdtweak "give every class 4 weapon slots", but that's certainly not the source of the token, and I wouldn't think the source of its removal. I think what we're really learning here is that no one plays with poor Cernd. He's good now! Give him a try...!
  25. Last week
  26. lynx

    PST textarea problems

    First, you should definitely use the latest version for the best experience. The master branch has some extra fixes if you want to compile that, but otherwise .7 should be ok. We can't help you if you don't post the whole error.
  27. Guest

    PST textarea problems

    Hello, I am trying to play PST through GemRB. I installed PST through Wine and I also Installed many mod, even widescreen mod, but I just can't obtain a smooth play experience. So I am trying with GemRB, first with the deb package version 0.8.5 from Debian and now compiling from source version 0.8.7 but each time I start gemrb I get a TextArea/ERROR. I suspect it depends on the widescreen patch, do you know if I should put a mod folder containing fonts as the configuration value for the key CustomFontPath ? Thanks Leonardo
  28. And that's from a mod, so it's incompatibility of that mod and some other.
  29. That's a bit trickier. There's no mass way to unarchive them but they can be unarchived manually one-by-one. If there is a specific archived topic you want to respond to or think should be unarchived, send me a PM.
  1. Load more activity
×
×
  • Create New...