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  2. Sure. I'll playtest it for you. Just let me know what I'm supposed to pay attention to.
  3. Arthas

    My new "Made in Heaven" mods

    AHAHAH ironic. Thank you.
  4. Yesterday
  5. Bartimaeus

    Goodberry

    Yes. A large portion of my text work was integrated into base IR a few years ago, in mid-2016, though I've continued to work on it since. It's the only thing I have directly submitted for integration in either IR or SR, so the sniping doesn't even really make sense. It's also why my name is listed under the "contributor" credits in IR, . @DavidW Something to also keep in mind is that SR changed Goodberry to have a duration of only 8 hours (i.e. disappear on rest). Vanilla's last for forever, while SRR's last for a more moderate 24 hours, so the dynamics of creating them and easily using them are a little different for SR users. @Jarno Mikkola Actually, Goodberry is a level 1 spell in SR.
  6. Guest

    Installation Error

    I noticed that I was using version 5.1 of the mod, I installed version 5 and so far it is working normally, with the variable of "romance" 1
  7. @ABlake Yeah, that's how they look after compiling too, though this is a different pair of brackets. Weidu has this syntax for custom strings in the TRA file: you write, for example, SAY BATTLE_CRY @1 in the tp2 file, and then in the TRA: @1 = ~[BOGEYMAN_BATTLE] Come here and die!~ [BOGEY]. The first brackets aren't obligatory, they are just for game designers' eyes, and the second contain the assigned sound file, if any. This syntax probably works for BG1, but I don't know. Can I get you to test my mod? It's almost ready. I'm restoring some of the narrator's voice-overs for BG:EE, this part would be somewhat redundant for the original, but also rewriting and remixing a bunch of strings and their sounds. "Save successful" will instead read "Recording your progress..." with a custom sound, and so on. I'd like to know if they appear and play properly in BG1.
  8. Angel

    My new "Made in Heaven" mods

    Um, I already answered that. It's literally right above your question.
  9. Guest

    Installation Error

    Every time I install or uninstall any mod, I get this error: "ERROR Installing [Amber the NPC MOD], rolling back to previous state Will uninstall 611 files for [YASRAENA/SETUP-YASRAENA.TP2] component 0. Uninstalled 611 files for [YASRAENA/SETUP-YASRAENA.TP2] component 0. ERROR Re-Installing [AMBER/AMBER.TP2] component 0 Try to re-install it manually. Not_found Re-Installing [AMBER/AMBER.TP2] component 1 Re-Installing Using Language [English] [AMBER/AMBER.TP2] component 1 fails component requirements, *not* Re-Installing. SUCCESSFULLY INSTALLED Sirene NPC for BG2:EE SUCCESSFULLY INSTALLED Pai'Na NPC for BG:EE SUCCESSFULLY INSTALLED Alternate Portrait NOT INSTALLED DUE TO ERRORS Amber the NPC MOD" After that, when I click on setup I find that the amber mod has been uninstalled and I have to install again. Does this problem have anything to do with the fact that Amber started her participation in my group already with the novel off?
  10. I believe so. Like this line "[SAREVOK 12] Face me! Face the new LORD OF MURDER!" is attached to SAREV12.WAV. The "[SAREVOK 12]" bit doesn't show ingame.
  11. Jarno Mikkola

    Goodberry

    Senseless indeed, numbers indeed... and context. The spell is a second level druid spell, so there's no Level 1 heal 3 hps. My feelings about the spell is that it's definitely underpowered, in vanilla. The spells limit is also really limited in the amount it can stack in the inventory, 5 really. 999 would be better. Pond/lbs per berry, if you like. To fix the underpowered issue 1) it could neutralize/cure poison per use, as in just fix the poison to not damage the character. No damage reversal, other than the 1 hp it's in the current berry. 2) More berries. Perhaps 1 / level. OR 3) Turn it's effect to SLOW regeneration 5 hps per berry. And gain 1 berry per 3 levels up to level 30... yes, up to 50 slow hitpoints in as meny rounds. How come ? You could as well attach a script extension in case the mod is detected... No this can't be done !!! Or just use opcode98 and spell duration... Say par1=1 par2=10, spell duration = 50.
  12. DavidW

    Goodberry

    I found the vanilla Goodberries pretty helpful in my last run given SCS’s ease-of-use AI: druids auto-created them, party members auto-consumed them out of combat. Now obviously you can’t have an SR spell that relies on scripting that way, but you could replicate most of the effect by having the spell create one goodberry that applies its effect once per round for five rounds.
  13. subtledoctor

    Goodberry

    I actually think using them as healing potions is less convenient than casting CLW. I was just playing and Minsc, with two goodberries in a quickslot, got Held. Attackers started whaling on him, and Finch tried to keep healing him from behind, but those Goodberries? Totally useless. And as far as situations Maybe healing is just the wrong tack. Someone once suggested reducing fatigue, which would be interesting, but kind of weird, and very situationally useful (and mostly useless). Regeneration seems pretty boring to me. I think the problem is, trying to find a unique effect is hard. Maybe something like, each berry gives the result of an Aid spell, and the number of berries is what scales? Or maybe physical stat boosts - +1 STR/DEX/CON for a little while? Magical berries that make you stronger and more hearty?
  14. But sounds can still be attached with [ ]?
  15. That was it! It is set to 1 on my install
  16. you have to tweak the setting.ini in spell revision folder before installing it : ai_spell_immunity = 0 // set to 0 to make the AI never use the old AI-only Spell Immunity spells (and have them replaced with spells of similar function and/or power) (It shoud be set to 0 by default Imo.)
  17. They will show ingame exactly as you write them in the .tlk.
  18. @ABlakeAha. Thanks for finding out. Now I know that I'm going to need two sets of string replacers. But wait, do the tags not show at all in game or do they show as the gibberish they are?
  19. Some mages are using si: abjuration. (Deirex in ust natha, mage in gromnir fight). I have Spell revisions revised installed and scs v32 rc9. Not sure if this is intended behavior.
  20. Bartimaeus

    Goodberry

    "Who cares?" Me, . I didn't spend many, many hours cleaning up both IR's and SR's language files to be free from inconsistencies and vagueries because I didn't care. If you want to establish an order outside of that, be my guest...but this is SR within the Revisions series of mods, and I'm working within its rules where it has been overwhelmingly consistent to that and where I do not think a quantity of 2 fits. That is all. SR's Cure Wound Spells all have a base heal of XD8 + X per level (where X equals spell level, e.g. Cure Moderate Wounds would be X = 2), maxing out at level 10, regardless of whether X is 1 or 4. So Cure Light Wounds would be 1D8 + 10 at level 10, for an average of 14.5 points of healing. Your Goodberries would be 21 points of healing per cast that does not require mid-combat spellcasting, and can be prepared in advance - however, it is split into three different uses. That's kind of the problem with instant healing here - you want Goodberries to be worth the cast, but you don't really want to have it outshine Cure Light Wounds for mid-combat healing, which is probably why a regeneration-based approach makes more sense (and possibly you actually meant this to be regeneration-based, in which case, those numbers make much more sense).
  21. Last week
  22. That's right. The coloring prefix doesn't work. That feature would have been nice.
  23. Bartimaeus

    SR Revised V1.1.0 (2019 February 5th)

    No problem. As for Insect Plague, Insect Plague should also have to target someone the same as Creeping Doom, so I'll fix that. Thanks!
  24. Guest

    Unrequited passion

    So I started a new game. My character is an elf with 16 charisma and 16 intelligence. I had not made any changes, either via CLUE or EE Keeper. I dispatched from the beginning the original women NPCs, and when I got Amber I was with Minsc, Isra, Yasrena, Yoshimo and my second character (created in multiplay: Dwarf cleric fighter, smart and charismatic). In the dialogue in the prision, did not appear the possibility to present my NPC dwarf to her. Until then, I figured she did not like little ones. I'm was not committed to either of the two women in the group. Well, I kept playing, this time, Amber had her earrings, I rescued her when she was kidnapped, she thanked me the way only she knows how to thank ... I decided to check the variables and to my surprise M # AMBERROMANCEACTIVE is 3 . I checked the variables of the other women in the group, in this case Isra and Evandra (I dispatched Yasrena when I took Amber into prison and exchanged yoshim for evandra): So, the variables of the other's female NPCs has: RH # ISRAROMANCEACTIVE: 1 As for Evandra, I only found this variable, but I do not even know if it's hers: RH # EVAROMANCECHECK: 1 Anyway, Evandra does not even talk to me, so I guess we're not engaged. Finally, I decided to check the variables of the first save I made, as soon as I got Amber, and M # AMBERROMANCEACTIVE was already 3, even before I chatted to her. It's just an outburst of a passionate heart ... I gave up.
  25. subtledoctor

    Goodberry

    That's fine and all, but you're just talking about abstract numbers. My response to that, with all possible respect, is "who cares?" The game chose an arbitrary number (5), and making the spell into "create a healing potion" results in a fairly arbitrary number (1); yes, 3 is halfway between them but that fact is... arbitrary. It's like saying the mean is always better than the median. That's senseless; it of course depends on the context. Scaling would be a bit difficult with 3. I might scale it to level 9 instead of 18: - Level 1: heal 3 hp - Level 3: heal 4 hp - Level 5: heal 5 hp - Level 7: heal 6 hp - Level 9: heal 7 hp That's notably stronger at 1st level (but, to me, not a dealbreaker since it is less convenient than Cure Wounds). I guess you could scale it to 10 hp per berry at level 15? Then it's like getting 3 healing potions. I'm still not sure I'd ever actually cast the spell, though...
  26. I didn't test, but judging from the fact that no string in any game uses it: no.
  27. Kilgor

    SR Revised V1.1.0 (2019 February 5th)

    I just realized after casting Creeping Doom, that Insect Plague isn't working according to the spell description. With Creeping Doom you'll have to target someone, but Insect Plague can target any point.
  28. Bartimaeus

    Goodberry

    Virtually nothing in this game comes in two like you are suggesting. Special "per day" abilities on items come in 1 or 3. Goodberry itself historically comes in 5. I would never pick 2 because it doesn't fit - 1, 3, or 5 would, and you already said that 1 removes an interesting mechanic of the spell in having splittable quantities, and 5 is too many because it splits the effects between too many uses. So...3 would seem to be the closest to what you want. Rule of three exists for a reason, after all. I thought this was obvious.
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