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Grey the Dog NPC

by jastey (writer, coder) and Rabain (mod idea, first kit, first portrait)

Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his enchanted collar that gives 1 AC bonus. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance.

Grey comes with some items and more can be found throughout the game. He has his own kit: Wolfhound.

In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized in a way it doesn't spoil the quests too much, though, so do not expect too much help.

The mod is compatible with BGT, BG:EE, BG2, BGII:EE, and EET.


What's New in Version 2   See changelog

Released

-fixed install of other mods caused by this mod's item because of "read out of bounds" (offset ca (dice size/minimum level) at opcode #12 to "0", was at "-1" for some of Grey's tooth enforcer)
-changed item category from "potion" to "food" for Grey's chew toys
-unified Grey only items to exclude all normal NPC races, only (no classes are excluded. Verr'Sha should not be able to use War Dog's studded leather armor.)
-changed Grey to "Other" (sex/gender in cre file) so he will not be picked for SharTeel's fight if he is the strongest "male" in the group.
-added c#greythedog.ini with mod info
-added folder libiconv-1.9.2-1-src.7z with iconv licence info

 


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