About This File
Grey the Dog NPC
by jastey (writer, coder) and Rabain (mod idea, first kit, first portrait)
Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his enchanted collar that gives 1 AC bonus. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance.
Grey comes with some items and more can be found throughout the game. He has his own kit: Wolfhound.
In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized in a way it doesn't spoil the quests too much, though, so do not expect too much help.
The mod is compatible with BGT, BG:EE, BG2, BGII:EE, and EET.
What's New in Version 5 See changelog
Released
-German version by Gerri, revised by jastey
-English version partly proofread by Caedwyr
-one crossmod banter added with Brage's Redemption.
-Taerom will not talk about forging a weapon for Grey if the PC meets him for the very first time
-Taerom's comment about the material for the canine enforcement makes it clear it's not to be found anywhere near.
-HLA icons fixed
-HLA descriptions fixed
-Grey will receive HLAs
-SoD: Added more randomness to how Grey is chosen in Thrix's game.
-7th party member mode: will be removed correctly in case Grey rejoins via PID and kicked out completely directly after.
-Compatibility with Transitions Mod added.
-Added Dynamic Install Order categories to support Project Infinity.
- With version 5:
- Download