Jump to content

About This File

Endless BG1 — a modification for BG:EE, BG:SoD, BGT, and EET!

For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.

For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII.)

For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.

There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.


What's New in Version v8   See changelog

Released

-French translation added.
-hostile FF soldiers will no longer be hostile or disappear after Sarevok is defeated in the palace.
-changed most checks for after Sarevok events from "!Dead("Sarevok")" to after the confrontation at the coronation event.
-removed unneeded variable check from Transitions mod for item transfer to PC's chest.
-added globally unique LABELs to support Project Infinity

 


×
×
  • Create New...