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About This File

This mod is a collection of player AI scripts designed for use in Baldurs Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, the Enhanced Edition Trilogy, and Icewind Dale: Enhanced Edition. With these scripts, you can focus on the fighting aspect of combat while these take care of the nuances in the background. Of note, these scripts allow easy pre-buffing of all characters with a keystroke, intelligent debuffing of enemy protections, and smart use of defensive spells and abilities.

Edited by morpheus562

What's New in Version v6.4   See changelog


Official release for version 6.4 which brings the following enhancements:

  • All Games
    • Characters, if able to, will now use the Detect Illusions thieving skill if hidden/illusioned enemies are detected and there are over 80 skill points assigned. This will coordinate to ensure it will not be used if True Sight/Seeing is in effect within the group (unless playing on SR). Additionally, no detection spells (i.e. True Sight, Detect Invisibility, Invisibility Purge, etc.) will be used if a character in the party is currently using the Detect Illusions thieving skill. This will all happen automatically without any player intervention required.
  • BG2: EE and EET
    • Corrected some harmless warnings if Faith & Powers and SR(R) are both installed.
    • Optimize use of Greater Whirlwind and Critical Strike.
    • Minor optimization of enemy dispelling scripts.
    • Removed components from this mod regarding SR(R) and IR(R) reverting back to their vanilla version.
  • IWD: EE
    • Will detect if Bards can use Thieving Skills.

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