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Talents of Faerûn Beta 15


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About This File

Talents of Faerûn (ToF) is a collection of about 85 mini-mods for the Enhanced Edition versions of Baldur's Gate, Baldur's Gate II, and Icewind Dale, partially inspired by existing mods and tabletop Dungeons and Dragons resources. It contains many optional tweaks to various parts of gameplay, focussing on expanding and rebalancing player character abilities. Features include 150-odd new high-level abilities, a new 'feat' system where lower-level characters gain abilities every few levels, revisions to existing kits, new classes, new kits for multi-class characters, new types of magical specialization, a dozen or so new spells, many spell tweaks, 20-odd new gods for clerics to worship, a subrace system, a revised system of cleric/druid spells, and tweaks to the rules for ability scores and proficiencies.


What's New in Version Beta 12   See changelog

Released

  • The previous fix to paladin Holy Aura is now properly installed (no more cloud animation).
  • Fixed cosmetic issue in the description text for Arcane Knowledge.
  • Extra level 6,7,8 arcane spells abilities are now available again.
  • Description of Spell Worm now notes that it does not remove 10th-level or Quest spells.
  • Ultroloths are correctly assigned a soundset.
  • Aasimar sunscorch now works properly, for real this time (it was being assigned the wrong projectile).
  • Clerics and druids should now have access to spells in the sphere of Divination (there was a namespace clash with the Divination school).
  • Cleric/Mages no longer have their mage spell restrictions imposed on their priest spells. (This got fixed in an earlier update but was broken by a more recent update to the way the UI is patched.)
  • Un-broken a UI edit that makes sure kit selection options are properly displayed (e.g. when choosing a god or a sorcerous bloodline) - this was broken in one of the recent updates to the UI,not 100% sure which.
  • If you dual-class into a mage speciality and then die, you don't lose your bonus spell.
  • Fixed an issue with the ability point-buy system that in rare circumstances could cause the ability screen to hang.
  • NPC Customization and Management correctly skips certain characters (notably Hexxat and Caelar) who shouldn't be set to level zero.
  • NPC Customization and Management now correctly displays the extra thief skill points you get when advancing to first level.
  • NPC Customization and Management now populates the spellbooks of generalist mages (including multi-classed and dual-classed mages) and wild mages.
  • NPC Customization and Management no longer removes character-specific innates (e.g. Minsc's Berserk ability).
  • Fixed some cosmetic issues in the descriptions of the new arcane spells.
  • Fixed some cosmetic issues in the changes to spell descriptions in the spell tweaks components.
  • New spell tweak: Otiluke's Freezing Sphere does half damage on a successful save.
  • New spell tweak: Glyph of Warding does half damage on a successful save (BG/BG2 only; this is already true on IWD).

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