About This File
Talents of Faerûn (ToF) is a collection of about 85 mini-mods for the Enhanced Edition versions of Baldur's Gate, Baldur's Gate II, and Icewind Dale, partially inspired by existing mods and tabletop Dungeons and Dragons resources. It contains many optional tweaks to various parts of gameplay, focussing on expanding and rebalancing player character abilities. Features include 150-odd new high-level abilities, a new 'feat' system where lower-level characters gain abilities every few levels, revisions to existing kits, new classes, new kits for multi-class characters, new types of magical specialization, a dozen or so new spells, many spell tweaks, 20-odd new gods for clerics to worship, a subrace system, a revised system of cleric/druid spells, and tweaks to the rules for ability scores and proficiencies.
What's New in Version Beta 14 See changelog
Released
- Fixed a couple of library bug sthat would sometimes cause the proficiency screen to resolve wrongly, or the ability screen to hang, when levelling.
- Fixed an intermittent bug with the bit of code in 'Revised ability scores' that adjusts learned spells.
- Party-joinable humans are no longer turned into Aasimars (!)
- The 'use IWD Chromatic Orb' spell tweak no longer brings over Icewind Dale opposition schools (and so can now be scribed by conjurers).
- Removed an erroneous check from Supernatural Fury.
- Paladins can now only take Summon Deva once.
- Fixed a typo that was corrupting the script for summoned fiends.
- Fixed a bunch of issues with the aura effects for druid elemental forms.
- Duration of Rune of Immunity now matches description.
- Seven Eyes spell now works correctly.
- Blood to Ice now grants appropriate saving throws.
- Sorcerers with the Rimefrost bloodline can no longer learn Comet, Dragon's Breath, Elemental Immunity:Fire, or Spirit of Flame; they get Necromancy rather than Invocation as their free school at high levels, and can select Elemental Immunity: Cold without taking Arcane Knowledge: Abjuration.
- Sorcerers with the Efreeti bloodline can no longer learn Blood to Ice, Thunderstorm, or Aegis of Rime; they can select Elemental Immunity:Fire without taking Arcane Knowledge: Abjuration; their default colors are more appropriate.
- Sorcerers with the Deep Earth bloodline can no longer learn Thunderstorm or Scion of Storms; they can select Elemental Immunity:Acid without taking Arcane Knowledge: Abjuration.
- Sorcerers with the Stormborn bloodline can no longer learn Gaze of the Medusa, Malavon's Fury, or Aqua Mortis; they can select Elemental Immunity:Electricity without taking Arcane Knowledge: Abjuration.
- Sorcerers with the Fiendish bloodline can no longer learn Summon Planetar.
- The 'enhanced bard song' HLA, and the Jester and Skald versions, should now correctly grant an ability to reuse them.
- The new Blackguard kits should now be selectable even if you haven't installed another component that makes Blackguard a class.
- Fixed a cosmetic issue with the descriptions of bard songs.
- Favored Souls no longer try to detect traps when using the default AI.
- On IWDEE, armor and scroll descriptions are no longer hidden.
- Scorn Injury should now work properly.
- "NPC Customization and Management" was failing to fully remove dual class flags from dual-class characters, leading to awkward consequences if they multiclassed.
- Fixed an issue where, if you install 'New races and subraces' without 'IWD bard songs', specialist mages didn't their subrace allocated correctly. (How could I possibly have missed that?)
- Fixed a compatibility issue with some mods that change the XP table, that caused first-level mages and bards to get far too many spells.
- Added a readme warning about manually editing the game after installing ToF.
With version Beta 14:
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