CamDawg Posted April 4, 2007 Posted April 4, 2007 Ran the same diagnostic check for power levels on spells. I targeted only the player-castable spells (anything starting with spdr, sppr, and spwi) as the innates and special spells are likely completely crazy. Basically, it was a comparison of the spell's level to its power levels on its effects. Again, abilities and effects targeted at the caster were ignored; also ignored were zero-power visual effects--flamestrike, for example, will always play its column of flame animation, even if the target is immune. spdr01, spwi118 (Chromatic Orb for avenger kit and mages): display stun portrait icon for fifth-level version has power 0. Should change to 1. sppr105.spl (entangle): one sound effect opcode is power 2. sppr210.spl (resist fire/cold): one display string at level 4 has power 0. sppr303.spl, spwi326.spl (divine and arcane dispel magic) : all opcodes are power 0 except its visual effect and removing feeblemind, which are at 3. To work v. magic protections, all of these should be 0. sppr306.spl (protection from fire): The character color pulse effect at all levels is at power 1. sppr315.spl (cure medium wounds), sppr401.spl (cure serious wounds): remove intoxication is at power 0. sppr502.spl (cure critical wounds): remove intoxication at power 0, 'healed' string at power 6. sppr512.spl (greater command): visual effect on target at power 1 sppr712.spl (resurrection): most of the 'remove spell' opcodes are at power 5. spwi106.spl (blindness): 'blinded' string at power 0 spwi111.spl (infravision): 'infravision' string at power 0 spwi113.spl (protection from evil): 'protected from evil' string at power 0 spwi210.spl (resist fear): visual effect at power 1 spwi223.spl (deafness): visual effects at power 1 spwi224.spl (glitterdust): visual effect at power 4 spwi302.spl (remove magic): visual effect at power 3, all others at 0. Should add removal of feeblemind to this spell. spwi321.spl (spell thrust): all effects at power 4. Testing needs to be done here--secondary type of magic attack causes target MR to be ignored, possibly also power levels? If yes, no changes needed. If not, needs to be raised to 5 so it can dispel minor spell turning, per its description. spwi322.spl (detect illusion): all effects at power 0. spwi410.spl (remove curse): save visual effect, all at power 3 spwi414.spl (spirit armor): display string at power 3 spwi613.spl (improved haste): all effects save one at power 3 spwi711.spl (sphere of chaos): play sound at power 4 spwi721.spl (mass invisibility): actual invisibility effects at power 4 (this error is propagated when the Fixpack clones this effect for its additional spell protections) spwi803.spl (protection from energy): visual effects at power 7 spwi812.spl (abi-dalzim's horrid wilting): sound and visual at power 3 spwi910.spl (imprisonment): visual effects at power 8 spwi922.spl (dragon's breath): all effects at power 0 spwi925.spl (comet): knockback at power 0, all others power 9 Bioware did very well as the majority of these are purely cosmetic. Dragon's Breath using nothing but power 0 effects is reason #8,172 why it's better than comet--you can drop DB on a demilich and it'll work, whereas comet will just knock them back. I'd argue it's a bug, though, as other HLA spells use power levels.
Nythrun Posted April 4, 2007 Posted April 4, 2007 I set Spell Thrust to 3 for consistency's sake, but it can already remove Minor Spell Turning, there's no need to increase. All of the effects that True Seeing does (remember, it's a shell spell) are power zero, both versions - Bioware was consistent about not allowing illusion removal to be stopped by protective magics, so I left Detect Illusion alone (and Invisibility Purge, which isn't on this list). I set the wish spells to power nine across the board, and SPCL to zero across the board (most of these were zero already) Otherwise, same as what I did The cosmetic differences only really matter when you're using Spell Trap and the like
CamDawg Posted April 6, 2007 Author Posted April 6, 2007 And this is coded. I've left the spcl and spins alone.
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