Nythrun Posted April 30, 2007 Share Posted April 30, 2007 Not adding a saving throw bonus wasn't on Cam's list of options here. It's mentioned because it's the only thing that will work correctly - any implementation of a saving throw bonus here is going to run into problems. Spell descriptions are often wholesale cut and pastes from the 2nd ed Player's Handbook, and don't always represent things that are even possible in the Infinity Engine, let alone intent (Bless doesn't have an area of effect of a 50' cube, it's a 30' disc because .pro files can only describe discs). There are plenty of cases of unimplemented developer intent that we just can't do either (see the "dying" icon in states.bam - they never got around to implementing the -10 hitpoints rule. There's no way for us to do so). In this case, adding the absent saving throw bonus also adds bugs or at least counterintuative results. And while it will probably be retained in the next version, this is Fixpack adding bugs to the game, which isn't desirable. The question is "which is the least of these evils"? With all due deference to Xyx, devSin knows some things that Xyx didn't. The IE modding community has not been sleeping since Spell Reference was put online. Link to comment
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