-dbd- Posted May 2, 2007 Share Posted May 2, 2007 I'm a Cernd fan, so I was pleased to see that there was a tweak to bring his werewolf form in line with the abilities promised. However, that restoration is bundled together with a "rebalancing" that changes the basic point of his kit and feels a little "twink"-ish. In particular, I don't think a shapshifter should be able to cast spells -- the whole point of the kit is that it's divided into fighting mode and spellcasting mode. Is there a way to split the part of the tweak that JUST makes shapeshifters work as advertised off from the extra abilities that Weimer added? Link to comment
Demivrgvs Posted May 2, 2007 Share Posted May 2, 2007 I personally prefer the fixes to shapeshifting made in Refinements and that one doesn't allow spellcasting while in the werewolf form. Link to comment
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