Demivrgvs Posted May 13, 2007 Share Posted May 13, 2007 Lavok seems to cast only some buffs followed by one Abi-Dalzim and two Power Words...but then he does nothing more. I've cheked with NI and what he currently does is using Lavok01.bcs but he also has a missing race script...it's mage16ag.bcs but is nowhere to be found. Could is this the problem? The only mod i have that could have changed something about it is Quest Pack. Link to comment
Nythrun Posted May 14, 2007 Share Posted May 14, 2007 That would certainly cause the problem, yes. Neither Fixpack nor the version of Quest Pack that I have change this script reference, though. Link to comment
Demivrgvs Posted May 14, 2007 Author Share Posted May 14, 2007 What scripts does Lavok uses in your installation? I've lost somehere the race script mage16ag or it never existed? Link to comment
Nythrun Posted May 14, 2007 Share Posted May 14, 2007 It ought to be mage16.bcs. Fixpack doesn't change this, and Quest Pack replaces it with...mage16.bcs. Link to comment
Demivrgvs Posted May 14, 2007 Author Share Posted May 14, 2007 Wow the fastest reply i've ever seen in a forum! I don't have a plain mage16.bcs....i have mage16a ,mage16b, mage16mm ,... Should i have a mage16.bcs? Anyway i must find what did this then...thanx! Link to comment
Nythrun Posted May 14, 2007 Share Posted May 14, 2007 Should be mage16a.bcs - that'll teach me to post from memory You should be able to set the script back to the correct value with NI if you just want to get on with your game / edited to add Yeah, it's quest pack not writing the terminating null at the end of the script assignment. Minor bug; warily prod teh Ding0 for next version Link to comment
Demivrgvs Posted May 14, 2007 Author Share Posted May 14, 2007 Yeah i've done it...thanx! Anyway it's too bad the script doesn't use many of the spells he have...could be really better if he use his spell immunity divination with his mislead! Link to comment
Demivrgvs Posted May 14, 2007 Author Share Posted May 14, 2007 So it's a Quest Pack bug? Where can i fix it so that i don't have to manually change it everytime i do a fresh install? Link to comment
Nythrun Posted May 14, 2007 Share Posted May 14, 2007 It's line 1196 in my (quite outdated) archive of questpack's .tp2. In this section: COPY_EXISTING ~lavok01.cre~ ~override~ WRITE_ASCII 0x250 "SHOUTDLG" WRITE_ASCII 0x258 "MAGE16A" END you need to change the mage16a line to look like this: WRITE_ASCII 0x258 "MAGE16A" #8 And you're good to go. Link to comment
Demivrgvs Posted May 15, 2007 Author Share Posted May 15, 2007 You're right...but if a #8 is needed after every script assignements then every script assignement in Quest Pack's .tp2 need it! And returning to something that may interests Fix Pack...is Lavok supposed to have one timestop and imprisonment? Cause the Lavok01.bcs suggests it and even his memorized spells in lavok01.cre...but they result as already cast. Not a great problem anyway cause he also don't use many of his memorized spells and furthmore so many mods alter mages scripts... Link to comment
ronin69hof Posted May 15, 2007 Share Posted May 15, 2007 You will need to add #8 to the following 0x248 0x250 0x258 0x260 0x268 for the scripts Link to comment
Salk Posted May 16, 2007 Share Posted May 16, 2007 You will need to add #8 to the following 0x248 0x250 0x258 0x260 0x268 for the scripts If I have understood well, should I add "#8" in the tp2 ever time I read: WRITE_ASCII 0x248 "ANYTHINGINSIDEHERE" #8 WRITE_ASCII 0x250 "ANYTHINGINSIDEHERE" #8 WRITE_ASCII 0x258 "ANYTHINGINSIDEHERE" #8 WRITE_ASCII 0x260 "ANYTHINGINSIDEHERE" #8 WRITE_ASCII 0x268 "ANYTHINGINSIDEHERE" #8 In this case, does this apply to this line: WRITE_ASCII 0x250 "%SOURCE_RES%" and these following lines instead should not have the "#8" applied, right ? WRITE_ASCII 0x2cc "D0FTOWN2" WRITE_ASCII 0x280 "DFTOWN2" (there are many with ox280 and 0x2cc and they look similar to the ones you suggested so I am unsure) There is also this one that let me wonder: WRITE_ASCII 0x248 ~j#im5crw~ does this need the "#8" ? Thanks for your clarifications! Link to comment
Demivrgvs Posted May 16, 2007 Author Share Posted May 16, 2007 I think #8 must be added in .tp2 after script assignements... Link to comment
Guest erik Posted May 16, 2007 Share Posted May 16, 2007 Only relevant when the "ANYTHINGINSIDEHERE" is less than 8 characters long... but doesn't hurt to do it in any case. Link to comment
Nythrun Posted May 16, 2007 Share Posted May 16, 2007 It's only going to make a difference where the new text line is fewer than eight characters (as erik observes) and where the original reference is longer. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.