Kendris Posted June 4, 2007 Share Posted June 4, 2007 I've created a .CHR & .CRE file for a kensai/thief multiclass NPC; is there a way to switch it to (or create it as) a dual class, so that only the kensai class levels? Link to comment
BigRob Posted June 4, 2007 Share Posted June 4, 2007 You might be able to create a Thief, dual it to a Fighter, then apply the Kensai Kit via Shadow Keeper or script. I've not done this kind of thing myself, but I have heard of kitted multi/dual classes being done, so it should be possible. Link to comment
Miloch Posted June 4, 2007 Share Posted June 4, 2007 I haven't experimented much with this, but I use it with a rule when modding CREs. If you read the IESDP, at byte 0x236: Highest attained level in tertiary class (0-100)0 is Dual Classed cre (if 0x0235 is non-zero, >0 is multi-classed) So by this logic, it should be 1 (or more) as a multi-class, and if you change it to 0, it should be dual class (in theory). Another byte to change probably is @ 0x10. A dual-class CRE should indicate which its original class was I believe, and it also says: The way a multiclass char is indicated is by the absence of any of the "original class" flags being set.So to indicate your dual-class character was originally a thief, you would write 0x40 to this byte (possibly including bitwise operators if it has other values set already). Like I said, I haven't tested any of this, at least not for PCs, I'm just going by what I read. Link to comment
Guest Guest Posted June 4, 2007 Share Posted June 4, 2007 Thanks! I'll give one (or both) a try! Link to comment
Nythrun Posted June 5, 2007 Share Posted June 5, 2007 Level in tertiary class doesn't matter. Link to comment
Miloch Posted June 5, 2007 Share Posted June 5, 2007 So... were the people who wrote the IESDP just making stuff up or what? Link to comment
Avenger Posted June 5, 2007 Share Posted June 5, 2007 No, there are multi classes (fighter/mage/thief) which use that field. PST Nameless one also uses that field. Sometimes iesdp people make up things (that seem logical, or simply misinterpret a result). I personally know of some disinformation in iesdp which was caused by me --- if you wonder what is it --- Well, it is rather unimportant, it is PST creatures feet circle size/dialogue radius fields. The feet circle radius is actually a bitfield or a single bit. The single bit has an effect which makes it a 'creature unselectable ' bit. It has little to do with feet circle size. --- I still work on finding out what those fields actually do. Link to comment
Miloch Posted June 5, 2007 Share Posted June 5, 2007 No, there are multi classes (fighter/mage/thief) which use that field.Well, I know that... but this:0 is Dual Classed cre (if 0x0235 is non-zero, >0 is multi-classed)Seems to be more than just idle guesswork. Someone would've had to do some actual research to come up with that, or maybe they had a wild imagination if it's incorrect. But I also assume Nythrun knows what she's talking about from her work with Level 1 NPCs, so... Link to comment
Avenger Posted June 5, 2007 Share Posted June 5, 2007 Yeah, THAT particular piece is BS. The dual class stuff is marked by the multi class flags. (which contains the bits for : has been in party, was ranger, fallen paladin, etc) Link to comment
Nythrun Posted June 5, 2007 Share Posted June 5, 2007 If it's not one of the two triple classes, the teritary class field is zero and remains zero (and is never checked for anything). The Nameless One has his own special hardcoded weirdness Link to comment
Avenger Posted June 5, 2007 Share Posted June 5, 2007 I'm unsure however, if it isn't possible to have dual class with 3 classes. (fighter/mage/thief). Will check right now ! [edit] not possible Link to comment
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