aVENGER_(RR) Posted June 5, 2007 Share Posted June 5, 2007 Currently, the Improved Invisibility spell (SPWI405.SPL) from v3 of the BG2 fixpack is preventing many other spells which grant the improved invisibility effect from being cast on top of it. As I understand it, this was done in order to prevent the stacking of the saving throw bonuses. However, as a consequence the player is now unable to use some very useful spells such as Mislead, Shadow Door, Mass Invisibility...etc until the Improved Invisibility spell wears off. IMO, a much better approach would be to split the Improved Invisibility spell into two parts - part one would handle the regular improved invisibility effect while part two would handle only the saving throw bonuses. That way, you could still prevent the saving throw bonus stacking by making the caster immune to the second part of the spell while still allowing him to cast any other spell which grants invisibility effect without hindrance. Naturally, if this is to be successful, every other spell which confers the Improved Invisibility effect (and was already changed by the fixpack) would have to be adjusted to do the same thing as well. Link to comment
Nythrun Posted June 6, 2007 Share Posted June 6, 2007 There's been a fair amount of discussion here, the short of it being that there isn't a perfectly bug free solution. I don't know if Cam has decided yet what he wants to do for V4; I've waffled on my local solution several times now Link to comment
devSin Posted June 7, 2007 Share Posted June 7, 2007 Me too. I had finally decided to leave it the way I originally had it. Now, I'm back to planning to just remove the save bonuses. Link to comment
aVENGER_(RR) Posted June 7, 2007 Author Share Posted June 7, 2007 There's been a fair amount of discussion here, the short of it being that there isn't a perfectly bug free solution. An interesting read, and I understand your dilemma. Personally, I'm still most inclined to the "two separate spells" approach, but I'd much rather see the saving throw bonuses removed entirely than having a bunch of different, legitimately cast spells preventing each other from working entirely. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.