jastey Posted March 24, 2010 Author Share Posted March 24, 2010 Thank you! Fixed locally. Adding the link is a good idea, I will ask. Quote Link to comment
Guest Guest_Anonymous_* Posted March 29, 2010 Share Posted March 29, 2010 Okay, I'm feeling really stupid, here. I found the globe, killed Firkraag, went back to the Radiant Heart HQ and talked to the prelate, and I still have no idea what I'm supposed to do. Where's Ajantis? Where do I get this invisible stone I need to bring him back? I've been wandering around the Windspear Hills for an hour now, and everything looks totally normal. Quote Link to comment
Lollorian Posted March 29, 2010 Share Posted March 29, 2010 (edited) Heya again I'm not sure if this is something at my end or just something in NearInfinity but ... after I installed the BWPv8.3, my c#aj0042.bcs contains all sorts of stuff like: (for example) IF Clicked([ANYONE]) Range(LastTrigger,12) !PartyHasItem("01") PartyHasItem("05") THEN RESPONSE #100 SetGlobal("C#AjantisPulver","GLOBAL",1) DisplayString(Myself,209149) // You rummage through the documents for information about the items in your pack. The blue powder seems to be an adhesive that, if laid upon a surface, will form a durable coating. You see figures that show how to dredge a rough surface to obtain an even result. However, you have nothing that you want to use it on. END and when I checked the c#aj0042.baf in your mod, the same block is properly written as: IF Clicked([ANYONE]) Range(LastTrigger,12) !PartyHasItem("C#AJ0001") //unsichtbare Rune PartyHasItem("C#AJ0005") //blaues Pulver THEN RESPONSE #100 SetGlobal("C#AjantisPulver","GLOBAL",1) DisplayString(Myself,@1) END So, as you can see, all the items have "C#AJ00" removed Here's my c#aj0042.bcs in baf-mode and the changelog Mods affecting C#AJ0042.BCS: 00000: /* from game biffs */ ~C#AJANTIS_SVA/SETUP-C#AJANTIS_SVA.TP2~ 1 0 // Sir Ajantis NPC for BGII-SoA: open Beta 0.2.20 Please have a look Oh, and WeiDU.log too! Please ignore all this Was a false-positive glitch thin with NearInfinity! Double-checked with DLTCEP and everything's fine Edited April 3, 2010 by Lollorian Quote Link to comment
Lollorian Posted March 30, 2010 Share Posted March 30, 2010 (edited) And greetings again It looks like many of Ajantis' scripts and dialogs make references to non-existent items C#AJSHL1 and C#AJSHL3. I dunno if these are old remnants of some item or just placeholders for future items but I thought I'd report anyway (the only non-existent items being referred in my game's .bcs's come from C# prefixed .bcs ... these 2 items and the problem I mentioned above ... as well as an item from the Angelo mod Reporting there too ) The files where these items are referenced are - romance.d - c#ajan.baf - romance_core.baf Just need confirmation whether these are just old forgotten items or whether they're missing stuff EDIT: Also, line 358 in c#ajantis_sva\scripts\ajantis_nbromance_baf.baf has OR(5) while it checks for just 4 conditions Edited March 30, 2010 by Lollorian Quote Link to comment
Senka Posted March 31, 2010 Share Posted March 31, 2010 Guest_Guest_Anonymous_*_*, just read this thread... All answers are here Quote Link to comment
Lollorian Posted April 4, 2010 Share Posted April 4, 2010 Heya, there are some typoed OR() scripts in 2 files in this mod, please consider them for the next version up Tried to attach fixed files here Quote Link to comment
jastey Posted April 12, 2010 Author Share Posted April 12, 2010 The OR() are fixed locally, thank you! I am aware of the "C#AJSHL1" and "C#AJSHL3", they were place holders although in the meantime they could be called leftovers, but thank you for reporting anyway. Anonymous guest: Put the orb into the quick item slot and use it in the Windspear hills to open the portal and start the quest. Quote Link to comment
darlarosa Posted April 17, 2010 Share Posted April 17, 2010 Just wondering how TOB is coming along sense I vanished for a while ^_^ Quote Link to comment
jastey Posted April 18, 2010 Author Share Posted April 18, 2010 I am at it but time is scarse - I have an outline and about 2 written dialogues. Thank you for asking! Quote Link to comment
Guest Guest Posted June 20, 2010 Share Posted June 20, 2010 Take your time ---- glad to hear that you that there will be an ToB-portion -conclusion to the friendship/romance with ajantis. Quote Link to comment
Guest tadmeyer Posted July 17, 2010 Share Posted July 17, 2010 I have had a problem in my last two games. In my last two games, I have been playing with Ajantis installed but not playing with him in the party. I just played through the part in the Windspear Hills until he was available, but did not then include him in my party for the rest of the game. As I continue through the game, the problem is with the summoning ritual in Ust Natha. The problem is this: When it went into the summoning ritual, Matron Ardulace went through her normal routine offering Phaere's fake eggs to the demon and got killed. Phaere should then offer Solaufein's fakes, but I get something like "no valid links or choices" from the demon. I had no options but just to leave and move on and leave the city. With some help, I was able to create a WeiDU change log for the UDDEMON.dlg which reported the only mod changing it was the Ajantis mod. I am guessing that there is some special dialog between the demon and Ajantis, but because Ajantis is not there it causes the break in the dialog. I am looking forward to playing this mod all the way through. Quote Link to comment
jastey Posted July 17, 2010 Author Share Posted July 17, 2010 Hi tadmeyer, thank you for reporting. I had a look at it, but all I see is that the Ajantis mod only changes the UDDEMON.dlg file if the PC offers the eggs to the deamon himself, i.e. if he is speaking to the deamon already. If he does that, Ajantis should interject and say that he will not tolerate this (The coding is by I_C_T which is designed by this pupose). Any further reaction in this matter is done by Ajantis' script unrelated to the deamon's dialogue. In the UDDEMON.dlg this looks like this: IF ~~ THEN BEGIN 8 // from: 20.0 7.9 SAY #52145 /* ~** IS THAT SO? I SEE WHAT YOU TRULY ARE, BHAAL-CHILD, AND I AM AMUSED. WHAT IS IT THAT YOU REQUEST FROM ME FOR YOUR TITHE? **~ */ IF ~~ THEN REPLY #52146 /* ~I wish to get out of here, out of the Underdark... safely!~ */ DO ~TakePartyItem("MISC9t") SetGlobal("EggsDie","GLOBAL",1)~ GOTO 9 IF ~~ THEN REPLY #52147 /* ~I desire a vast amount of wealth!~ */ GOTO 10 IF ~~ THEN REPLY #52148 /* ~I desire a powerful magic item!~ */ DO ~TakePartyItem("MISC9t") SetGlobal("EggsDie","GLOBAL",1) GiveItemCreate("HALB06",Player1,0,0,0)~ GOTO 11 IF ~~ THEN REPLY #52149 /* ~I want you to give me power, great power beyond belief!~ */ GOTO 10 IF ~~ THEN REPLY #52150 /* ~Er... I've changed my mind. Maybe this isn't a good idea.~ */ GOTO 12 IF ~Global("C#AjantisUDDemon","GLOBAL",0) InParty("C#Ajantis") InMyArea("C#Ajantis") !StateCheck("C#Ajantis",CD_STATE_NOTVALID) ~ THEN DO ~SetGlobal("C#AjantisUDDemon","GLOBAL",1)~ EXTERN ~C#AJANJ~ 434 END What you described, the normal routine of the different eggs being offered by Ardulace and Pheare, the Ajantis mod does not alter. Unless you mean the game breaks at the above shown dialogue, I am afraid in this case the bug is not caused by the Ajantis mod, even if it is the only mod that changes the deamon's dialogue in your case. Do you have an old savegame before the ritual in Usth Natha? Easy check is: Deinstall the mod, and play the deamon scene. If all goes well then, install the mod again, and play it again. If it breaks then, it is the Ajantis mod although I am puzzled how this would work, since it doesn't interfere in this dialogue state. Quote Link to comment
Guest tadmeyer Posted July 18, 2010 Share Posted July 18, 2010 Do you have an old savegame before the ritual in Usth Natha? Easy check is: Deinstall the mod, and play the deamon scene. If all goes well then, install the mod again, and play it again. If it breaks then, it is the Ajantis mod although I am puzzled how this would work, since it doesn't interfere in this dialogue state. I did as you suggested and indeed it was not Ajantis. Turns out it is the Gavin NPC mod. Quote Link to comment
jastey Posted July 18, 2010 Author Share Posted July 18, 2010 Thank you for checking! And thank you for reporting. It's this player feedback that makes the mod bugfree! You mean the NVLOR happens for installed Gavin BGII (I take it you did the deinstall-and-replay check here, too)? It would be cool if you could post it in the Gavin bug thread so berelinde knows the conditions (Gavin in the party/ not in the party etc.) http://forums.gibberlings3.net/index.php?showforum=128 Quote Link to comment
berelinde Posted July 18, 2010 Share Posted July 18, 2010 (edited) I'm updating. I'll have the updated version up in about 5 minutes. Edit: v17 is up. Edited July 18, 2010 by berelinde Quote Link to comment
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