Kendris Posted June 24, 2007 Share Posted June 24, 2007 This seems to be the only one of my banters that isn't functioning (it's also currently the only banter initiated by another NPC); does the coding look correct? It's included in the B dialogue file for my NPC. CHAIN IF WEIGHT #-1~InParty("Valen") See("Valen") !StateCheck("Edwin",CD_STATE_NOTVALID) !StateCheck("KEValen",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) Global("KEValenEdwin1","Global",0)~ THEN BEDWIN KEValenEdwin1 ~You, there! Monkey boy!~ DO ~SetGlobal("KEValenEdwin1","GLOBAL",1)~ == BKEVALEN ~(Glares at Edwin) Are you speaking to me, mage?~ == BEDWIN ~Do you see anyone else with a tail about? (Is he deaf or simply stupid, I wonder?) I have a business proposal for you.~ == BKEVALEN ~You could offer nothing that would interest me.~ == BEDWIN ~Do not be so certain of that. (Everyone has a price, after all.) Certain...reagents...of planar origin are quite difficult to come by here, and I would be willing to pay handsomely for their acquisition...unless, of course, you decided to gift them to me as a goodwill offering to a comrade in arms.~ == BKEVALEN ~(Eyes Edwin with barely concealed distaste) And what reagents do you speak of?~ == BEDWIN ~Nothing that you would miss, of course. A lock of hair, a shaving or two from your horns...and your blood, of course. Just a small vial every week or so. (The only thing he would miss less would be his brain. A pity that I do not possess a container small enough to keep from losing it.)~ == BKEVALEN ~Wizard, the only way that you will obtain my blood is if you manage to scratch me while I am choking the life from you!~ == BEDWIN ~All right, all right! I suppose the other items are out of the question, as well. (I am surrounded by simians with no appreciation for the advancement of knowledge.)~ EXIT Link to comment
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