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Friends spell weirdness


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Duplicate effects and missing effects, in all their IE glory.

 

I'd have suggested turning it into two spells, the second of which is a one-round extender to the original that's applied from zero to three times, but the engine is a bit shaky when it comes to precisely evaluating long durations (i.e. there may be visible lacunae or overlaps).

 

Methinks this requires the ugly way or the cop-out way.

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I'd have suggested turning it into two spells, the second of which is a one-round extender to the original that's applied from zero to three times, but the engine is a bit shaky when it comes to precisely evaluating long durations (i.e. there may be visible lacunae or overlaps).

 

How about simply updating the spell description to properly match the default in-game duration (i.e. 4 rounds + 1 round/level)? Friends is not really a world-shattering spell and the difference is fairly negligible IMO. :cry:

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More Friends spell weirdness.

 

Imoen took charge of purchasing from the Umberlee temple in Brynnlaw, using the Ring of Human Influence and Friends. Her CHR jumped to 25, not 24. That's not the really weird part, however.

 

After finishing the shopping and leaving the building, she removed the Ring, put back on the Ring of Earth Control and resumed her usual number 2 position in the group. However, instead of her CHR dropping back to her original CHR +6, the CHR remained at 25.

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I know this thread is pretty old but as stated with your previous versions of BG2 Fixpack v3 - v4 this bug still remains if I am not correct.

 

I have BG2+TOB Full Installation + Fixpack v4 with all the components that you can install. (Core+Beta) I also have patch Bioware's 26498 patch installed as well as the bonus CD merchants active.

 

I use a Wild Mage class... Base Charisma: 8

 

When I have the Ring of Human Influence on and use the spell 'Friends' that's when this RAMDOM bug occurs...

 

Some times when I cast the 'Friends' spell the following effects happen...

 

Spell is cast and noted being cast but the friends spell symbol doesn't appear at all on the character but the characters charisma is increased either to 24 or 25 or otherwise the effect is displayed that it's working but in fact the effect doesn’t even work at all. (Ring Human Influence Equipped) If I remove the Ring my charisma will naturally drop but it sometimes drops to 20, 18 and 14 therefore the friends spell can seem like it was granting + 12 charisma instead of the original + 6 default or otherwise drop to18 charisma which the ring was granting. Also during this time when this bug manifests while going by the spell’s duration. Just when the spell is about to wear off my charisma will SLOWLY drop from either 20 or 18 depending on the randomness of the bug to 14 then my default charisma which is at 8. (Ring Unequipped)

 

I'm not sure if the Wild Mage's class ability, affects this spell to produce this bug. (Levels: +1-5/-1-5) But it seems that when ever I cast the spell at -1-5 levels the spell works normally...

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Just as an aside, part the second:

 

Pretty much nothing that's applied to a .cre as an embedded .eff handles probabilities correctly. I'd always used staggered probabilites with opcode 0x92, which doesn't have this problem, but after swapping the effects of Friends out for an assortment of portrait icons, it remains gobbledegook.

 

Sigh.

 

SCRUTINIZE_EXISTING insanity.spl
				sareveff.spl
				spauru.spl
				spcl918.spl
				spcl919.spl
				spin106.spl
				spin203.spl
				spin675.spl
				spin787.spl
				spin848.spl
				spogre01.spl
				sppr301.spl
				sppr416.spl
				sppr605.spl
				sppr702.spl
				sppr720.spl
				sppr723.spl
				sppr724.spl
				spwi309.spl
				spwi314.spl
				spwi407.spl
				spwi423.spl
				spwi501.spl
				spwi504.spl
				spwi620.spl
				spwi621.spl
				spwi622.spl
				spwi623.spl
				spwi711.spl
				spwi714.spl
				spwish13.spl
				spwish14.spl
				spwm130.spl
				spwm136.spl
				spwm154.spl

 

Maybe it doesn't happen with items. Oh, please.

SCRUTINIZE_EXISTING   balor.itm
				  blun26.itm
				  bonefd.itm
				  demmau01.itm
				  deva.itm
				  devaevil.itm
				  devmon01.itm
				  dwwhip.itm
				  finsol01.itm
				  finsol02.itm
				  gorcamb.itm
				  gorsnake.itm
				  gorwom1.itm
				  gorwom4.itm
				  icetrl.itm
				  marili.itm
				  misc3a.itm
				  misc3a1.itm
				  misc3a2.itm
				  misc3a3.itm
				  misc3a4.itm
				  misc3a5.itm
				  misc3a6.itm
				  misc3a7.itm
				  misc3a8.itm
				  mistho.itm
				  mistice.itm
				  mistva.itm
				  mistva2.itm
				  mound.itm
				  planetar.itm
				  ravag01.itm
				  rods05.itm
				  sendai.itm
				  spermel.itm
				  staf13.itm
				  staf21.itm
				  staf22.itm
				  sw1h58.itm
				  sw1h59.itm
				  sw1h99.itm
				  telslav.itm
				  trolltor.itm
				  vamt01.itm
				  vamt06.itm
				  vamt08.itm
				  vamt10.itm
				  vamt12.itm
				  wand12.itm
				  wand15.itm

 

Back later :)

 

/edit

 

Yup, got two potions with Alchemy on the second try. Boo.

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Before I delete this research in a fit of pique:

 

Here's the results of one hundred castings of Alchemy, which has correctly staggered probabilities for its eight outcomes. If someone else wants to contribute more, I could run a reverse Monte Carlo sim and try to figure a little more out, but I can't look at probabilities any more, sorry. Too many hours of asdfasdfasdf for naught.

 

It's at least suggestive that whenever multiple outcomes occur, they're always in the order the effects had in the source spell.

 

1 - Potion of Master Thievery

2 - Potion of Perception

3 - Potion of Extra Healing

4 - Potion of Superior Healing

5 - Potion of Regeneration

6 - Antidote

7 - Oil of Speed

8 - Rogue's Potion of Frost Giant Strength

 

001 6
002 8
003 7
004 4 7
005 2
006 6
007 -
008 1 5 6
009 5
010 6
011 -
012 7
013 -
014 1 2 3 5 7
015 2 6
016 -
017 4 8
018 1
019 7
020 4
021 8
022 5 6
023 2
024 5
025 1
026 8
027 5 6
028 2
029 5
030 1
031 3
032 -
033 7
034 -
035 1 6
036 5
037 8
038 -
039 1 6
040 3 5
041 1
042 8
043 -
044 2
045 2 7
046 6
047 2 6 7
048 1 6
049 5 6
050 5
051 6
052 1 4
053 7
054 1 3 8
055 3
056 2 4
057 6
058 8
059 2
060 4 7 8
061 6
062 2 4 5
063 5
064 6
065 -
066 4
067 5
068 4
069 4
070 -
071 1 4
072 6 8
073 2 8
074 2 7
075 -
076 5 7
077 5
078 7
079 5 8
080 3
081 1 3 4
082 3
083 6
084 7
085 6
086 5 8
087 5
088 1 2 6
089 2 5
090 -
091 7
092 4
093 2 8
094 3
095 7
096 -
097 6
098 -
099 8
100 4 8

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For now, the Friends patch has been rolled back.

 

We might be borking the stun spell that Cam also did pnp durations for?

This was the stun effect for Comet; it's supposed to last 1-4 rounds per descript but actually lasts a fixed 3 rounds. For safety's sake I've rolled this patch back as well.

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