Nythrun Posted July 24, 2007 Share Posted July 24, 2007 We believe you We don't know why it's not showing up in all users testing. Link to comment
Nythrun Posted July 25, 2007 Share Posted July 25, 2007 Duplicate effects and missing effects, in all their IE glory. I'd have suggested turning it into two spells, the second of which is a one-round extender to the original that's applied from zero to three times, but the engine is a bit shaky when it comes to precisely evaluating long durations (i.e. there may be visible lacunae or overlaps). Methinks this requires the ugly way or the cop-out way. Link to comment
devSin Posted July 25, 2007 Share Posted July 25, 2007 The default duration before the staggering percentages was fine IMO. We might be borking the stun spell that Cam also did pnp durations for? Link to comment
aVENGER_(RR) Posted July 26, 2007 Author Share Posted July 26, 2007 I'd have suggested turning it into two spells, the second of which is a one-round extender to the original that's applied from zero to three times, but the engine is a bit shaky when it comes to precisely evaluating long durations (i.e. there may be visible lacunae or overlaps). How about simply updating the spell description to properly match the default in-game duration (i.e. 4 rounds + 1 round/level)? Friends is not really a world-shattering spell and the difference is fairly negligible IMO. Link to comment
Guest John Posted July 28, 2007 Share Posted July 28, 2007 More Friends spell weirdness. Imoen took charge of purchasing from the Umberlee temple in Brynnlaw, using the Ring of Human Influence and Friends. Her CHR jumped to 25, not 24. That's not the really weird part, however. After finishing the shopping and leaving the building, she removed the Ring, put back on the Ring of Earth Control and resumed her usual number 2 position in the group. However, instead of her CHR dropping back to her original CHR +6, the CHR remained at 25. Link to comment
Guest Mikey Posted November 27, 2007 Share Posted November 27, 2007 I know this thread is pretty old but as stated with your previous versions of BG2 Fixpack v3 - v4 this bug still remains if I am not correct. I have BG2+TOB Full Installation + Fixpack v4 with all the components that you can install. (Core+Beta) I also have patch Bioware's 26498 patch installed as well as the bonus CD merchants active. I use a Wild Mage class... Base Charisma: 8 When I have the Ring of Human Influence on and use the spell 'Friends' that's when this RAMDOM bug occurs... Some times when I cast the 'Friends' spell the following effects happen... Spell is cast and noted being cast but the friends spell symbol doesn't appear at all on the character but the characters charisma is increased either to 24 or 25 or otherwise the effect is displayed that it's working but in fact the effect doesn’t even work at all. (Ring Human Influence Equipped) If I remove the Ring my charisma will naturally drop but it sometimes drops to 20, 18 and 14 therefore the friends spell can seem like it was granting + 12 charisma instead of the original + 6 default or otherwise drop to18 charisma which the ring was granting. Also during this time when this bug manifests while going by the spell’s duration. Just when the spell is about to wear off my charisma will SLOWLY drop from either 20 or 18 depending on the randomness of the bug to 14 then my default charisma which is at 8. (Ring Unequipped) I'm not sure if the Wild Mage's class ability, affects this spell to produce this bug. (Levels: +1-5/-1-5) But it seems that when ever I cast the spell at -1-5 levels the spell works normally... Link to comment
Nythrun Posted December 8, 2007 Share Posted December 8, 2007 Just as an aside, I thought I'd try diverting all of the effects into .effs. It doesn't help Link to comment
aVENGER_(RR) Posted December 8, 2007 Author Share Posted December 8, 2007 IMO, it would be much simpler to change the spell's description to "Duration: 4 rounds + 1 round/level". It's not exactly a world-shattering difference you know. Link to comment
Nythrun Posted December 9, 2007 Share Posted December 9, 2007 Just as an aside, part the second: Pretty much nothing that's applied to a .cre as an embedded .eff handles probabilities correctly. I'd always used staggered probabilites with opcode 0x92, which doesn't have this problem, but after swapping the effects of Friends out for an assortment of portrait icons, it remains gobbledegook. Sigh. SCRUTINIZE_EXISTING insanity.spl sareveff.spl spauru.spl spcl918.spl spcl919.spl spin106.spl spin203.spl spin675.spl spin787.spl spin848.spl spogre01.spl sppr301.spl sppr416.spl sppr605.spl sppr702.spl sppr720.spl sppr723.spl sppr724.spl spwi309.spl spwi314.spl spwi407.spl spwi423.spl spwi501.spl spwi504.spl spwi620.spl spwi621.spl spwi622.spl spwi623.spl spwi711.spl spwi714.spl spwish13.spl spwish14.spl spwm130.spl spwm136.spl spwm154.spl Maybe it doesn't happen with items. Oh, please. SCRUTINIZE_EXISTING balor.itm blun26.itm bonefd.itm demmau01.itm deva.itm devaevil.itm devmon01.itm dwwhip.itm finsol01.itm finsol02.itm gorcamb.itm gorsnake.itm gorwom1.itm gorwom4.itm icetrl.itm marili.itm misc3a.itm misc3a1.itm misc3a2.itm misc3a3.itm misc3a4.itm misc3a5.itm misc3a6.itm misc3a7.itm misc3a8.itm mistho.itm mistice.itm mistva.itm mistva2.itm mound.itm planetar.itm ravag01.itm rods05.itm sendai.itm spermel.itm staf13.itm staf21.itm staf22.itm sw1h58.itm sw1h59.itm sw1h99.itm telslav.itm trolltor.itm vamt01.itm vamt06.itm vamt08.itm vamt10.itm vamt12.itm wand12.itm wand15.itm Back later /edit Yup, got two potions with Alchemy on the second try. Boo. Link to comment
Nythrun Posted December 9, 2007 Share Posted December 9, 2007 Lied about staggered probabilites not having conniptions with opcode 0x92, by the way. They're all broken; there's nothing we can do. Link to comment
Nythrun Posted December 10, 2007 Share Posted December 10, 2007 Before I delete this research in a fit of pique: Here's the results of one hundred castings of Alchemy, which has correctly staggered probabilities for its eight outcomes. If someone else wants to contribute more, I could run a reverse Monte Carlo sim and try to figure a little more out, but I can't look at probabilities any more, sorry. Too many hours of asdfasdfasdf for naught. It's at least suggestive that whenever multiple outcomes occur, they're always in the order the effects had in the source spell. 1 - Potion of Master Thievery 2 - Potion of Perception 3 - Potion of Extra Healing 4 - Potion of Superior Healing 5 - Potion of Regeneration 6 - Antidote 7 - Oil of Speed 8 - Rogue's Potion of Frost Giant Strength 001 6 002 8 003 7 004 4 7 005 2 006 6 007 - 008 1 5 6 009 5 010 6 011 - 012 7 013 - 014 1 2 3 5 7 015 2 6 016 - 017 4 8 018 1 019 7 020 4 021 8 022 5 6 023 2 024 5 025 1 026 8 027 5 6 028 2 029 5 030 1 031 3 032 - 033 7 034 - 035 1 6 036 5 037 8 038 - 039 1 6 040 3 5 041 1 042 8 043 - 044 2 045 2 7 046 6 047 2 6 7 048 1 6 049 5 6 050 5 051 6 052 1 4 053 7 054 1 3 8 055 3 056 2 4 057 6 058 8 059 2 060 4 7 8 061 6 062 2 4 5 063 5 064 6 065 - 066 4 067 5 068 4 069 4 070 - 071 1 4 072 6 8 073 2 8 074 2 7 075 - 076 5 7 077 5 078 7 079 5 8 080 3 081 1 3 4 082 3 083 6 084 7 085 6 086 5 8 087 5 088 1 2 6 089 2 5 090 - 091 7 092 4 093 2 8 094 3 095 7 096 - 097 6 098 - 099 8 100 4 8 Link to comment
CamDawg Posted January 17, 2008 Share Posted January 17, 2008 For now, the Friends patch has been rolled back. We might be borking the stun spell that Cam also did pnp durations for? This was the stun effect for Comet; it's supposed to last 1-4 rounds per descript but actually lasts a fixed 3 rounds. For safety's sake I've rolled this patch back as well. Link to comment
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