berelinde Posted July 7, 2007 Share Posted July 7, 2007 I've been looking for a way to identify (and avoid) actions/triggers/spells/shouts/etc that are ToB only. I've been to the IESDP, and haven't been able to find any way of telling which actions/triggers/spells/shouts/etc are added by ToB. Is there a way to tell? Link to comment
CamDawg Posted July 7, 2007 Share Posted July 7, 2007 Scripting actions >= 325, triggers >=0x40D6, and opcodes >= 296 (297? somewhere around here) are all ToB. fooSpell SoA triggers/actions can be turned into a fooSpellRES, which is what Fixpack does. Link to comment
berelinde Posted July 7, 2007 Author Share Posted July 7, 2007 Thanks! Exactly what I needed! Link to comment
CamDawg Posted July 7, 2007 Share Posted July 7, 2007 That's by no means a definitive guide, just more or less off the top of my head--consider yourself warned. Link to comment
berelinde Posted July 7, 2007 Author Share Posted July 7, 2007 Fair enough! High numbers = test on SoA install prior to unleashing on the gaming public Link to comment
Kulyok Posted July 8, 2007 Share Posted July 8, 2007 Another thing: I've just been testing Xan's encounter, and while in ToB install all triggered well, in SoA-only install(note that I don't re-install the game, I just switch backups) the cutscene didn't load. I checked, and it was because one of the cre files had a "4" number in one of its inventory slots in NI, but didn't have a corresponding item. I corrected it, and it went fine. So it seems that SoA is less forgiving to such mistakes. Link to comment
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