SharkyShark Posted July 11, 2007 Share Posted July 11, 2007 greets - i instaleld BG1 recomm. Installsize (about 4xxMB) and i configures the paths etc right but there are 2 or 3 files missing [KEYImporter]: Searching for strmodex.2da...[FOUND] [KEYImporter]: Searching for intmod.2da...[FOUND] [KEYImporter]: Searching for dexmod.2da...[FOUND] [KEYImporter]: Searching for hpconbon.2da...[FOUND] [KEYImporter]: Searching for chrmodst.2da...[FOUND] [OK] [Core]: Initializing area aliases... [KEYImporter]: Searching for WMAPLAY.2da...[ERROR] [OK] [Core]: Reading item tables... [KEYImporter]: Searching for itemexcl.2da...[FOUND] [KEYImporter]: Searching for itemdial.2da...[ERROR] [KEYImporter]: Searching for tooltip.2da...[FOUND] [OK] [Core]: Core Initialization Complete! [sDLVideo]: Creating display [sDLVideo]: SDL_SetVideoMode...[OK] [sDLVideo]: Checking for HardWare Acceleration...[OK] [sDLVideo]: Creating Main Surface...[OK] [sDLVideo]: Creating Back Buffer...[OK] [sDLVideo]: Creating Extra Buffer...[OK] [sDLVideo]: CreateDisplay...[OK] [GUIScript]: Loading Script Start...ImportError: No module named Start [ERROR] Id like to know how to get BG1 started - Thanks - "Great Work" done here Link to comment
zefklop Posted July 11, 2007 Share Posted July 11, 2007 Check your GUIScript path. I'm sorry, I can't remember where it is sensed to be ! Link to comment
Avenger Posted July 12, 2007 Share Posted July 12, 2007 The wmaplay and itemdial messages are harmless, those files are not mandatory. The guiscripts path is invalid, check out if you set the gametype correctly. See notes about it in this forum. You might want to add a fake first line to gemrb.cfg (i don't think it helps, but someone said it worked for them). I believe the problem is a wrong character in the gametype row. You need: GameType=bg1 Link to comment
SharkyShark Posted July 17, 2007 Author Share Posted July 17, 2007 Well done i wrote bg instead of bg1 Suoopid Shark iam THANKS - now - how can i use the IWD2 rulework AD&D3 for BG1 ? i want those feats, the class uplevelsystem etc - how can i customize it ? THX Link to comment
SharkyShark Posted July 17, 2007 Author Share Posted July 17, 2007 Ahh and something else - GemRB is TotSC Capable ? ive installed it and ive got some errors IE spells not loaded or that i cant start any dialogues Link to comment
Guest Chiv Posted July 17, 2007 Share Posted July 17, 2007 I hate to be the one to dissapoint you, but GemRB is not get complete. At best, playing with it for now is only useful to give you an indication of the state of progress. If you want to make it work better, I suggest you start reading up on C++... Link to comment
Avenger Posted July 18, 2007 Share Posted July 18, 2007 If the missing spells were listed after creating a new character, it is not an error. GemRB simply tries to detect which spells exist (the spell list is not hardcoded like in the original games). It is also true, that GemRB is not complete, and it is full of bugs (or just doesn't work 100% like the original game). Sometimes the engines differ from each other as well, so it is quite hard to make an engine which plays all games well. There is little (or rather a negative) threshold for a different implementation. Link to comment
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