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GemRB with BG1 - some files missing


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greets - i instaleld BG1 recomm. Installsize (about 4xxMB)

and i configures the paths etc right but there are 2 or 3 files missing



[KEYImporter]: Searching for strmodex.2da...[FOUND]

[KEYImporter]: Searching for intmod.2da...[FOUND]

[KEYImporter]: Searching for dexmod.2da...[FOUND]

[KEYImporter]: Searching for hpconbon.2da...[FOUND]

[KEYImporter]: Searching for chrmodst.2da...[FOUND]


[Core]: Initializing area aliases...

[KEYImporter]: Searching for WMAPLAY.2da...[ERROR]


[Core]: Reading item tables...

[KEYImporter]: Searching for itemexcl.2da...[FOUND]

[KEYImporter]: Searching for itemdial.2da...[ERROR]

[KEYImporter]: Searching for tooltip.2da...[FOUND]


[Core]: Core Initialization Complete!

[sDLVideo]: Creating display

[sDLVideo]: SDL_SetVideoMode...[OK]

[sDLVideo]: Checking for HardWare Acceleration...[OK]

[sDLVideo]: Creating Main Surface...[OK]

[sDLVideo]: Creating Back Buffer...[OK]

[sDLVideo]: Creating Extra Buffer...[OK]

[sDLVideo]: CreateDisplay...[OK]

[GUIScript]: Loading Script Start...ImportError: No module named Start



Id like to know how to get BG1 started - Thanks - "Great Work" done here :)

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The wmaplay and itemdial messages are harmless, those files are not mandatory.


The guiscripts path is invalid, check out if you set the gametype correctly.

See notes about it in this forum.

You might want to add a fake first line to gemrb.cfg (i don't think it helps, but someone said it worked for them).


I believe the problem is a wrong character in the gametype row.


You need:



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I hate to be the one to dissapoint you, but GemRB is not get complete. At best, playing with it for now is only useful to give you an indication of the state of progress. If you want to make it work better, I suggest you start reading up on C++...

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If the missing spells were listed after creating a new character, it is not an error.

GemRB simply tries to detect which spells exist (the spell list is not hardcoded like in the original games).


It is also true, that GemRB is not complete, and it is full of bugs (or just doesn't work 100% like the original game).

Sometimes the engines differ from each other as well, so it is quite hard to make an engine which plays all games well. There is little (or rather a negative) threshold for a different implementation.

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