Salk Posted July 13, 2007 Share Posted July 13, 2007 Hello! I am going to play with a triclass (well, I am waiting for the SCSBGT team to port this version to BGT first) so I was wondering how your script calculates the 4th level in this case. Thanks! Link to comment
DavidW Posted July 13, 2007 Share Posted July 13, 2007 Hello! I am going to play with a triclass (well, I am waiting for the SCSBGT team to port this version to BGT first) so I was wondering how your script calculates the 4th level in this case. Thanks! Good question - and one I hadn't thought of. I'm 90% certain it will wait till your highest level is 4 - which wasn't the intent, needless to say. Oh well. Elapsed time till first bug is detected: c. 8hrs... Link to comment
Salk Posted July 14, 2007 Author Share Posted July 14, 2007 Well, if that's the case I can feel safe untill I hit chapter 6 or later ... Seriously, couldn't (wild guess here) your script do something like if charname lvl1+lvl2+lvl3=>4 then enable assassins spawn? Just a thought... Or perhaps another way round (probably more effective) would be to know if your script can actually see if PC is a multiclass. In that case it becomes even more flexible and you can set specific new values for 2-class and 3-class. Thanks! Link to comment
aVENGER_(RR) Posted July 14, 2007 Share Posted July 14, 2007 Due to 2E's "separate XP tables for different classes" approach, it might be better to use an XP check instead of a level check i.e. XPGT(Player1,9999). This check would put single-classed characters in the 4-5 level range and dual and tipple classed characters in the 3-4 level range. IIRC, Bioware developers used this method to toughen up some areas in BG2 (see AR1401.BCS for an example). Link to comment
DavidW Posted July 14, 2007 Share Posted July 14, 2007 @Salk: There's no technical problem at all with implementing any of your suggestions. I just forgot about it. But yes, using XP sounds sensible. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.