aVENGER_(RR) Posted July 20, 2007 Share Posted July 20, 2007 For the next revision of Rogue Rebalancing, I'm trying to patch as many creatures as possible instead of directly overwriting the .CRE files. Thanks to my namesake's excellent IE Lister plugin, I've managed to get all the base values which I wanted to change and patching that in worked perfectly. However, I have absolutely no idea how to add new BG2 proficiencies to creatures which currently have none assigned to them. I've tried studying some of the fixpack code (i.e. the Anomen proficiency fix) but I don't understand how it works. For now, I'm simply using the BG1 proficiencies (i.e. small sword and such) since they are very easy to modify and actually work properly even in BG2. However, for proficiencies which did not exist in BG1 (like Two Weapon Style) this workaround obviously won't cut it. So, I'd be much obliged if someone someone could explain to me (preferably in a "step-by-step for dummies" fashion ) what I need to do in order to assign 3 points in TWS to a character who previously had no BG2 proficiency points at all. It would be best if you could demonstrate the necessary code on ARLED.CRE since that's the character which I'm modifying ATM. Link to comment
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