Ieldra Posted July 31, 2007 Share Posted July 31, 2007 As I'm preparing for a new game with SCS installed, I'm somewhat worried about the difficulty reported by some people. So I have questions... First, a few general questions: (1) If I find a component makes an encounter too difficult, and uninstall it, is there anything I should take into account, such as having to go back to a save from before I entered the map (or even worse, before I entered it for the first time), or will the changes be effective immediately? (2) With the added protection for arcane and divine casters, as well as the increased levels of some important enemies, I'm worried about being able to bring their protections down (having a low chance with Dispel Magic and no second 3rd-level slot for most of the game). Any comments about this? Any recommendations about tactics? I *really* don't want to increase the number of fighters in my party beyond 2... (3) Too much poison? As if there isn't enough of that in BG already. I remember one particular game where there weren't any antidotes to be had any more in most shops. So how does the supply of antidotes hold up with the increase in the number of enemies who use poison? About specific components: (1) PNM protects against most magical arrows I'd like to know if that applies to party members as well as enemy mages. (2) Better calls for help + Potions for NPCs Uh...this combination seems to be an altogether too drastic increase in the difficulty of standard battles. Or not? I remember some early bandit ambushes that weren't so easy to begin with. (3) Caster pre-buffing See above. My main worry is that mage encounters will go from ridiculously easy to ridiculously hard this way, particularly when combined with the improved PNM, because of the lack of reasonably reliable Abjuration spells. (4) Harder spiders Will this make all Phase Spiders on a map teleport to one battle location? If yes, then I'd rather skip this one. (5) Harder Doppelgangers This doesn't touch the Greater ones, does it? (6) Improved Demon Cultists. Uh...improved? I found that battle rather hard to begin with, mostly because of Aec-Letec itself. I am an experienced player, but I have little patience with multiple reloads. So what can I expect here with a L7-8 party which is not optimal for powergaming? OK, that was it. I guess I'll try most of the SCS components and see how I'll hold up. But I'm interested in any tactical hints and other recommendations anyway. Link to comment
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