CamDawg Posted January 9, 2008 Share Posted January 9, 2008 I'm still a bit unclear from the thread, but do bless, chant, aid, or luck actually affect thieving skill rolls? They don't. Thanks, I'll strike the references. Don't forget to change the range and area of effect in the text block as well. 50' cube - let's all go get some graph paper now Cheers, fixed as well. To the archives. Link to comment
Nythrun Posted January 9, 2008 Share Posted January 9, 2008 For Luck, could you either add both the missing save bonus and the missing skill bonus, or add neither and change the text, but not one of each? [/irritating fussbudgetry] Link to comment
CamDawg Posted January 9, 2008 Share Posted January 9, 2008 For Luck, could you either add both the missing save bonus and the missing skill bonus, or add neither and change the text, but not one of each? [/irritating fussbudgetry] My issue is that we really can't live up to the 5% bonus to skills, of which thieving skills is one example. We could add the thieving bonuses, but as a player I also think that 5% would also affect my chances to scribe scrolls, get two creatures from Animate Dead, improve my wild surge rolls, turn undead, etc. We really can't provide any of these, so it'd still be an inaccurate description. Link to comment
Nythrun Posted January 9, 2008 Share Posted January 9, 2008 Ah, alright. I've been on the narrower interpretation where skills is skills and not other stuff. Not that I didn't include other stuff locally... Link to comment
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