CamDawg Posted August 11, 2007 Share Posted August 11, 2007 The Icewind Dale Tweak Pack brings many of the tweaks from BG2 Tweak Pack to Icewind Dale. Some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Version 7 adds two new components and features an expanded Assorted Fixes component, along with the usual assortment of bug fixes. Relevant links: Project Page Forum Readme Download Changelog for v7: Added Add Save Penalties for Spells Cast by High-Level Casters and Minimum Stats Cheat components Fixed bug with Unlimited Jewelry and Gem Stacks; pelts were not being affected in non-HoW games Allow Arcane Spellcasting in Armor will no longer impose a miscast magic penalty on bards using the Lyre of Progression Expanded Assorted Fixes:Several blind and unconscious deep gnomes were supposed to disappear after Malavon was defeated, but a typo was preventing it Mithril Chain was allowing thieving; it also disallowed spellcasting but via a miscast penalty instead of the standard brute-force disable Full Plate +1 was only partially disallowing thieving when worn; it would disable stealth but not pickpocketing, find traps, or other abilities Fixed many spell scrolls which would have different ranges and targeting when used via scroll than when cast directly; most entertaining was Ghoul Touch always paralyzing the caster Fixed Sunscorch scroll to actually cast Sunscorch, though it appears the scroll is unused When returning from the Seer, Hjollder would tell the party to go confront Wylfdene if they had the mirror. If the party had upgraded the mirror with Tiernon, Hjollder's dialogue would unexpectedly end instead of telling you to go confront Wylfdene. Your journal indicates you give the Journal of Evayne to Larrel, but the party actually retained it Dirty Llew will also make umber hulk armor from hides, but this option was never presented due to bad weighting and trigger Fixed spawn issues with Marketh's thieves in Lower Dorn's Deep; they would sometimes spawn on top of one another, preventing their movement Major fixes to Bandoth's dialogue and his razorvine extract quest. The quest could be ended randomly or prove unavailable under a variety of circumstances. The fix entailed changes to his dialogue and a few other scripts. Bandoth's advice for the puzzle room was also never available due to some bad variable chacks and weightings. Checked and fixed power issues for items and spells; bad power levels can causes effects from items and spells to interact with spell protections (i.e. Minor Globes of Invulnerability) erroneously Cleaned up several spells with permanent effects that also supplied a duration; this affects nothing in the game but makes it nicer for modders Haste is supposed to have a range of visual (30 feet) but only had a range of 15 feet Fixed several spell school issues for arcane spells; everything from incorrect schools to casting animations to descriptions You should be able to charm the wolf in Aspel's shop and get it to leave peaceably, but it was not working for games without HoW [*]Fixed major bug with Assorted Fixes in that they were causing game crashes; first encounter with the bug is usually in the fourth level of Dragon's Eye [*]Dropped Glyph of Warding sound fix bug, as it was, at best, redundant and, at worst, causing crashes on base IWD games [*]Fixes in Assorted Fixes to player AI scripts were failing for non-English versions, as the file names were different [*]English strings could have turned up in some non-English games in Assorted Fixes. The fixes that were causing this will no longer be applied to non-English games if the appropriate strings are not translated. Link to comment
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