Guest jastey* Posted August 15, 2007 Share Posted August 15, 2007 What berelinde said. ++ is shortcut for "IF ~~ THEN REPLY". So, no, if you just want a state transition it would be "IF ~~ + state", as mentioned before. If you still don't trust us just try it out in the game and let us know if we are wrong. Link to comment
Rabain Posted August 15, 2007 Author Share Posted August 15, 2007 Right thats what I meant, there would be a reply with no text rather than just having to click Continue at the bottom of the screen. This bit I dont' get: The game doesn't care what's between the ~~ there. It would treat ++ ~~ + State2 and ++ ~I need coffee!~ + State2 I understand now that ++ ~~ + State2 will result in a floating 1 with no text to read as the reply but surely ++ ~I need coffee!~ + State2 would be valid as a reply to read and click to bring you to State2? Though that would be bad in a modding sense as it gives the player no other options. Link to comment
Kulyok Posted August 15, 2007 Share Posted August 15, 2007 I understand now that ++ ~~ + State2 will result in a floating 1 with no text to read as the reply but surely ++ ~I need coffee!~ + State2 would be valid as a reply to read and click to bring you to State2? Though that would be bad in a modding sense as it gives the player no other options. Yes, it would be a valid reply, and yes, two or three different replies are better than one. Link to comment
berelinde Posted August 15, 2007 Share Posted August 15, 2007 Sorry. The text was a true statement. The player would see 1 I need coffee! My point was that seeing 1 might just look like a bug to a player. Link to comment
Rabain Posted August 15, 2007 Author Share Posted August 15, 2007 Understood. Thanks all! Link to comment
Gort Posted August 15, 2007 Share Posted August 15, 2007 use CHAIN! CHAIN and EXTERN rule! Woohoooo!) Link to comment
Kulyok Posted August 15, 2007 Share Posted August 15, 2007 use CHAIN! CHAIN and EXTERN rule! Woohoooo!) From my experience, typing CHAIN IF ~~ THEN and EXTERN still takes more time, though I coded all four Xan's quests and a quest mod this way. I think it's CHAIN for more than one participant/many NPC interjections(quests), and SAY, if it's only one person talking(romance). Largely a matter of preference, though. Link to comment
Rabain Posted August 15, 2007 Author Share Posted August 15, 2007 I've noticed some of the bioware dialogs use Extern to go from one internal state to another. So you are in joe.dlg and state1 has a reply that Externs to State2 further down in the same joe.dlg file. Any issues with this? As far as I've seen it works fine. Link to comment
Kulyok Posted August 15, 2007 Share Posted August 15, 2007 It works fine, yes - it is not necessary to use these within the same dialogue for the same character. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.