dizzyorange Posted August 16, 2007 Share Posted August 16, 2007 Hi all. First post here, recently got into Baldur's Gate 2 after beating Oblivion. Once I got past the graphics, I realized BG is every bit as immersive a game as Oblivion. My question is: how do I edit a piece of Armor to make it "non-magical" so that it can be stacked with Rings/Amulets/Cloaks of protection? I am aware of the BG2Tweaks component that allows complete stackability of protection items, but this is NOT what I want. I just want to be able to edit one suit of Armor to make it non-magical. I tried checking and unchecking the "Magical" box in the IEEP item editor, but this did not have an effect in game. Perhaps I made a mistake in my method? I used Shadowkeeper to extract the .itm file into my override folder, then edited the file using IEEP. I would appreciate any help. If anyone is feeling especially charitable, email me a nonmagical version of the Shadow Dragon Scale. I'll pay you $1 on paypal Thanks. Link to comment
CamDawg Posted August 17, 2007 Share Posted August 17, 2007 Magical item stacking is actually controlled by a 2da file. Check out itemexcl.2da; you can not wear more than one item from this list at a time. To allow one piece of armor to be worn with RoPs, just remove it from this file. Link to comment
dizzyorange Posted August 17, 2007 Author Share Posted August 17, 2007 Magical item stacking is actually controlled by a 2da file. Check out itemexcl.2da; you can not wear more than one item from this list at a time. To allow one piece of armor to be worn with RoPs, just remove it from this file. Thanks. Exactly what I needed to know! Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.