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Creating dialogue for a pre-existing character


dragonjewel13

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I'm looking through some of the tutorials for WeiDU modding, and I've experimented a bit with creating my own character with WeiDU, but I've run into a problem. I'm trying to flesh out a pre-existing character--sort of in the vein of the Edwin romance mod--and before I get too deeply into the code I'm looking at, I want to know if there's any changes or differences I should be aware of when creating dialogue for a pre-existing Bioware character.

 

Also, is it possible to take a piece of dialogue that already exists in the game and force it to fire at a specific time (it's a random banter between [CHARNAME] and Yoshimo, but I need it to happen before the rest of what I'm working on) or should I cut it and then rewrite it into my dialogue files as a part of my mod?

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PC-Yoshimo banter happens after four or five hours of in-game time(you have to have an Infinity Explorer to check specific timers and variables) - so you can simply have your dialogues fire afterwards. PC does not necessarily tell Yoshimo about PC's heritage in the banter, though.

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Well, it again depends on whether the player wants to tell Yoshimo about his or her heritage or not. I think NPC IEP will probably add player-initiated dialogues to Bioware joinables, this particular case included; this is probably the best solution. If the mod ever gets finished, that is.

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