Guest Guest Posted August 18, 2007 Share Posted August 18, 2007 Has anybody thought of doing a Yoshimo friendship or romance mod? He's one of my favorite characters. Link to comment
Kulyok Posted August 18, 2007 Share Posted August 18, 2007 Romantic Encounters has a, well, romantic encounter with Yoshimo: http://gibberlings3.net/romanticencounters/ Link to comment
dragonjewel13 Posted August 18, 2007 Share Posted August 18, 2007 And I'm not an official mod-maker as of yet, but I'm very slowly working on a Yoshimo romance mod. I've got the general story and an outline of the dialogues, and I just started working on the dialogues last night. Link to comment
jastey Posted August 18, 2007 Share Posted August 18, 2007 Heh, cool! Just checking: You know that it's hardcoded that Yoshimo dies after the PC was in Spellhold? See here for more: http://forums.blackwyrmlair.net/index.php?...&hl=Yoshimo Link to comment
Lemernis Posted August 18, 2007 Share Posted August 18, 2007 I know nothing whatever about coding so forgive my naivete, but I'm surprised that it's hardcoded that he can't be resurrected in some fashion. There's no way around that? Like when you take his heart to the temple of Ilmater, that could not be re-scripted such that the priest offers to raise him? In D&D he could be returned to the living if there was something left of his remains. Link to comment
berelinde Posted August 18, 2007 Share Posted August 18, 2007 You could always mod in a character with the same soundset, a different DV, files, etc. But that's about it. Link to comment
dragonjewel13 Posted August 18, 2007 Share Posted August 18, 2007 I'm writing it with the knowledge that he dies at Spellhold, so it ends up being a bittersweet romance by nature. After having looked through several things (the nature of Ilmater and things like that) I think I have a viable idea for a story arc that would conceivably allow Yoshimo to be resurrected and make sense. However, my initial goal is to create a romance that has a good, satisfying ending in Spellhold and from there working with whatever I can to complete the 'resurrection' story arc. I want to make sure I can script the necessary dialogue files properly before I worry about messing with creating a new Yoshimo to replace the old one. Also, I'm going to try to get halfway through my written dialogues before I promote the idea too much, but any suggestions or ideas for a)whether people want a Yoshimo romance and b)if there's anything specific they'd like to see in said romance, then hey! ho! let me know. (For anyone who saw my one little post somewhere about a romance mod I was creating from scratch: He's still in the works, but I need to find someway to make him less complicated before I can continue to write his words. I just don't want anyone to think I've abandoned it, and think that I have a habit of abandoning things.) Link to comment
Kaeloree Posted August 20, 2007 Share Posted August 20, 2007 IEP will add a friendship track for Yoshimo, as well. Link to comment
Guest Guest Posted August 20, 2007 Share Posted August 20, 2007 IEP will add a friendship track for Yoshimo, as well. What is IEP? Link to comment
jastey Posted August 20, 2007 Share Posted August 20, 2007 Look here at SHS (Spellhold Studios) Link to comment
Gort Posted August 21, 2007 Share Posted August 21, 2007 I've read somewhere, long ago, that somebody who really didn't want to lose Yoshimo, managed to save him. He left Yoshimo in the inn at the island to escape betrayal scene. When Spellhold was finished, he came back for Y, but Y died right after entering the inn. So, the player entered, hit pause button very fast, talked to Y and took him in party. A moment later Yoshimo died, but he was easily resurrected. I myself never tried it, though. Link to comment
berelinde Posted August 21, 2007 Share Posted August 21, 2007 I think that exploit was closed quite some time ago. It might have even been Baldurdash, but I'm not sure about that one. Link to comment
Kulyok Posted August 21, 2007 Share Posted August 21, 2007 It's Fixpack - if you don't install Fixpack, you still can have Yoshimo for a while longer. However, from what I remember, it's hardcoded that Yoshimo dies in Suldanessellar. Hardcoded = it's impossible to change it without modifying .exe file. Link to comment
Lady Fiana Posted August 21, 2007 Share Posted August 21, 2007 Woohoo! Yoshimo romance! I would play it even though he still dies. It would be nice to be able to resurrect him even if it has to be done in TOB. That's if you decide to make it where you can resurrect him. Link to comment
jastey Posted August 22, 2007 Share Posted August 22, 2007 After finishing SoA and moving to AR4500 in ToB (forest), the program (BGMAIN.EXE) looks for any charcter who is named Yoshimo and/or has a death variable YOSHIMO, and kills him (That's a quote from Vlad from my first link.) Doesn't look like a Yoshimo resurrection in ToB, unless someone finds a good workaround. Link to comment
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