Guest Guest Posted August 26, 2007 Share Posted August 26, 2007 I changed a robe to use the Chain Mail avatar (3A), and the character then 'chinks' when moving. Is there a way for my character to look like a monk/chain mail fighter avatar without the clanking (and be able to dual wield)? Thanks. Link to comment
Avenger Posted August 26, 2007 Share Posted August 26, 2007 I don't understand the dual wielding question. All characters can dual wield in bg2 and iwd2. And none in the other games. Link to comment
Guest Guest Posted August 26, 2007 Share Posted August 26, 2007 (Same Guest) Monk can not Link to comment
Avenger Posted August 26, 2007 Share Posted August 26, 2007 Well, if there are missing dual wielding animations, then you got a lot of work to do. You can change the look of a character by 0x35 (Animation Change). The animation IDs are here: 0x6500 MONK_MALE_HUMAN 0x6510 MONK_FEMALE_HUMAN So, theoretically it is possible to have a chain mail which changes your character's look to a monk (even honoring the gender by using IDS targeting). But, you'll probably need to create the dual wielding weapons and avatar animations, and even then, the animation scheme might not work correctly. Link to comment
Avenger Posted August 26, 2007 Share Posted August 26, 2007 Ok, i tested this. As long as you don't modify the class to monk, you are ok. Also, it would look somewhat odd if you put that robe on a dwarf I've made it too. It works almost correctly. Except when changing tha animations, the offhand weapon disappears from the inventory paperdoll. This is just a graphical glitch of the engine. Link to comment
Guest Guest Posted August 28, 2007 Share Posted August 28, 2007 Thanks for your help Avenger, but I (OP) was just wondering if there was a way to remove the chainmail sound when your inventory icon is set to 3A. Link to comment
Avenger Posted August 28, 2007 Share Posted August 28, 2007 You asked how to make the character look like a monk/chain mail fighter. It is not possible to change the armour level stat without the clanking. There is an action: vequip(3), but i don't think it works well. Link to comment
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