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Testing Xan Friendship for (plain) BG1


Kulyok

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Argh. I was happy I heard the new sounds when clicking on him (and I know it's been the new ones, since I heard him talking a few times without the mod.)

 

I guess the whole thing has to be investigated when playing with him for longer, maybe some of the sounds got installed to the wrong sound reference or so. I don't recall any error messages upon install.

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I would check this one carefully - there is really a difference between the BG and the Tutu sound references. The BWL stuff on soundsets for BG has the information, I think - while some overlap, others assigned may have serious troubles (BG uses DIALOGUE_DEFAULT, and I think only the first 3 actions - I don't even know if you can assign the extra sound references without messing up the .cre).

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I've been meaning to do this since I mentioned it.

 

Here's my debug log:

 

WeiDU v 199 Log

 

Setup-XanBG1Friend.exe

[./chitin.key] loaded, 217559 bytes

[./chitin.key] 141 BIFFs, 15237 resources

[dialog.tlk] loaded, 3100553 bytes

[dialog.tlk] 22186 string entries

[./Keymap.ini] loaded, 4277 bytes

[./Baldur.ini] loaded, 1202 bytes

Possible HD/CD Path: [f:\black isle\bg1 only\]

Possible HD/CD Path: [O:\CD1\]

Possible HD/CD Path: [O:\CD2\]

Possible HD/CD Path: [O:\CD3\]

Possible HD/CD Path: [O:\CD4\]

Possible HD/CD Path: [O:\CD5\]

[setup-XanBG1Friend.exe] Using scripting style "BG"

[dialog.tlk] claims to be writeable.

[dialog.tlk] claims to be a regular file.

WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")

[XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2] parsed

 

Choose your language:

0 [English]

1 [Russian]

Using Language [English]

[English] has 1 top-level TRA files

[XanBG1Friend/English/O#XanBG1.tra] has 466 translation strings

 

Install Component [Xan's friendship path for BG1, v3]?

nstall, or [N]ot Install or [Q]uit?

Installing [Xan's friendship path for BG1, v3]

 

Neither Tutu nor BGT are detected: Xan.cre, Xan4.cre, and Xan6.cre are patched.

Copying and patching 3 files ...

BIFF may be in hard-drive CD-path [O:\CD5\/DATA/CREATURE.BIF]

BIFF may be in hard-drive CD-path [O:\CD4\/DATA/CREATURE.BIF]

BIFF may be in hard-drive CD-path [O:\CD3\/DATA/CREATURE.BIF]

BIFF may be in hard-drive CD-path [O:\CD2\/DATA/CREATURE.BIF]

BIFF may be in hard-drive CD-path [O:\CD1\/DATA/CREATURE.BIF]

BIFF may be in hard-drive CD-path [f:\black isle\bg1 only\/DATA/CREATURE.BIF]

[f:\black isle\bg1 only\/DATA/CREATURE.BIF] 1761764 bytes, 1508 files, 0 tilesets

Copied [XAN.CRE] to [override/XAN.CRE]

Copied [XAN4.CRE] to [override/XAN4.CRE]

[./override/XAN6.CRE] loaded, 1160 bytes

override/XAN6.CRE copied to XanBG1Friend/Backup/0/XAN6.CRE, 1160 bytes

Copied [XAN6.CRE] to [override/XAN6.CRE]

Extending game scripts ...

[XanBG1Friend/Scripts/xanbg.baf] loaded, 6697 bytes

BIFF may be in hard-drive CD-path [O:\CD5\/DATA/DEFAULT.BIF]

BIFF may be in hard-drive CD-path [O:\CD4\/DATA/DEFAULT.BIF]

BIFF may be in hard-drive CD-path [O:\CD3\/DATA/DEFAULT.BIF]

BIFF may be in hard-drive CD-path [O:\CD2\/DATA/DEFAULT.BIF]

BIFF may be in hard-drive CD-path [O:\CD1\/DATA/DEFAULT.BIF]

BIFF may be in hard-drive CD-path [f:\black isle\bg1 only\/DATA/DEFAULT.BIF]

[f:\black isle\bg1 only\/DATA/DEFAULT.BIF] 430794 bytes, 152 files, 0 tilesets

Extended script [xan.bcs] with [XanBG1Friend/Scripts/xanbg.baf]

Compiling 1 dialogue file ...

 

[trigger list near line 867, column 66 of XanBG1Friend/Dialogue/O#XanBG.d] PARSE WARNING at line 867 column 64-64

Near Text: )

[OR] not found in TRIGGER.IDS

WARNING: cannot verify trigger ~OR(2) Gender(Player1,MALE) !Race(Player1,ELF)~: Parsing.Parse_error

Processing 1 dialogues/scripts ...

BIFF may be in hard-drive CD-path [O:\CD5\/DATA/DIALOG.BIF]

BIFF may be in hard-drive CD-path [O:\CD4\/DATA/DIALOG.BIF]

BIFF may be in hard-drive CD-path [O:\CD3\/DATA/DIALOG.BIF]

BIFF may be in hard-drive CD-path [O:\CD2\/DATA/DIALOG.BIF]

BIFF may be in hard-drive CD-path [O:\CD1\/DATA/DIALOG.BIF]

BIFF may be in hard-drive CD-path [f:\black isle\bg1 only\/DATA/DIALOG.BIF]

[f:\black isle\bg1 only\/DATA/DIALOG.BIF] 783087 bytes, 1003 files, 0 tilesets

[XANJ.DLG] loaded

[XANJ.DLG] saved 230 states, 416 trans, 22 strig, 2 ttrig, 85 actions

 

 

Saving This Log:

XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2 0 0 Installed ~Xan's friendship path for BG1, v3~

[XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2] parsed

[XanBG1Friend/English/O#XanBG1.tra] parsed

[XanBG1Friend/English/O#XanBG1.tra] has 466 translation strings

30302 characters, 461 entries added to DIALOG.TLK

[dialog.tlk] created, 22647 string entries

 

SUCCESSFULLY INSTALLED [Xan's friendship path for BG1, v3]

 

WeiDU Timings

PATCH_PRINT 0.000

parsing .ids files 0.000

adding translation strings 0.000

unmarshal BIFF 0.000

AT_* 0.000

parsing .tp2 files 0.000

READ_* 0.000

load TLK 0.000

marshal BCS 0.000

EXTEND_* 0.000

marshal DLG 0.000

COMPILE 0.000

resolve labels 0.000

parsing .bcs files 0.000

find local string 0.000

parsing .tra files 0.000

resolve strings 0.000

unmarshal DLG 0.000

saving files 0.000

PATCH_IF 0.000

process_patch2 0.000

BUT_ONLY 0.000

strings to add 0.000

eval_pe 0.000

parsing .d files 0.015

unmarshal KEY 0.016

add strings to TLK 0.031

unmarshal TLK 0.032

marshal and save TLK 0.047

process .D files 0.141

COPY 0.156

parsing .baf files 0.157

loading files 0.170

stuff not covered elsewhere 17.673

TOTAL 18.438

Executing: [start XanBG1Friend/Readme-XanBG1Friend.txt]

 

You can check it to validate or contradict my assumption.

 

BTW, I've finally entered the Nashkel mines...

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