Ieldra Posted September 8, 2007 Share Posted September 8, 2007 All right, I've followed Ghreyfain's tutorial, only with a more complex dialog file, and finally brought my NPC into the game. But everything text-related is completely mixed-up, her name appears as "punch dagger", and all dialogue entries are actually item descriptions instead of my strings. I checked: (1) NearInfinity shows the strings within the dialogue file correctly (2) The strings appear in dialog.tlk. I have absolutely no idea what went wrong here. One possible reason could be that this is a second installation of the game, which I start by starting bgmain.exe directly. But I also checked that the game reads the correct dialog.tlk. What can I do? Link to comment
Ieldra Posted September 8, 2007 Author Share Posted September 8, 2007 The problem has gone away.... the details are a mystery, but here's what I did, just in case someone else has this problem: I had installed my mod in a test folder, a copy of a clean install, not the heavily modded game installation where I'm playing. I thought maybe WeiDU uses some registry entries instead of looking for everything in the current folder, and it seems I was correct: I renamed my gaming folder and then renamed my test folder so that it matched the old game installation, and any registry entries would point to the test installion. Then I restored the override folder and dialog.tlk from a backup and re-installed my NPC. And now it works. So this has been a problem with multiple installations. I guess I'll need to check that multi-install tool... Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.