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Hit a different "Jaheira and the Druids" problem


Guest G-Mon

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Will do. Got bogged down earlier today, but hopefully I have a window of a few hours of solid mod time before my gf and her two friends start force-feeding me wine.

 

Edit: Bah, too late... well hopefully I can still squeeze this in somewhere by tomorrow...

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when a gf and two friends start feeding you wine...
Well, eh... yeah. The extra females are finally kicked out though now, after a week or so of debauchery, so I'm finishing this up even as I type this (eh, that probably makes no sense whatever, but nevermind).
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Replaced Call Lightning and Summon Insects on the 6th level shadow druids with Miscast Magic and Cure Medium Wounds (really not a whole lot of other choices for L3 druid spells).

 

Left the spells as-is on the 8th level druids, but rearranged the scripting priorities somewhat so they don't all Call Lightning right away (hopefully). I wonder if anyone's let these guys (and the party) survive long enough to see them shapeshift into fire salamanders (they are avengers after all).

 

Did nothing with the hamadryad (it's a stock CRE not touched by BG1 NPC) - was tempted though ;).

 

Fixed a whole buttload of other stuff while I was there - mainly a lot of items weren't getting converted properly on the BGT version, so I had to rebuild one of the macros.

 

Uploading my build and sending a link - I'll be gone until New Year's or so.

I'll take a peek at Jaheira and the druids when I get home and see if there's a ClearAllActions() before the cutscene, which will put a stop to the call lightnings, anyway.
I assume you got to this - I did see a ClearAllActions in x#jaqu.baf, but I don't know if it's in the right place, and I didn't touch any of those types of scripts or dialogue, because I really wouldn't know what I'm doing with them. This seems to've been the main problem in the original post anyway (hey, it was reported before I even started doing anything with these scripts).
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