Guest Guest Posted December 2, 2007 Share Posted December 2, 2007 Does anyone know if the fix from Weimer's Item Upgrade mod fixes the bug where 'Carsomyr +5 was using d10 instead of d12 for melee damage'? Taken from - http://forums.gibberlings3.net/index.php?showtopic=3238 Link to comment
Guest nick Posted March 15, 2009 Share Posted March 15, 2009 Yep. If anyone wants to change Carsomyr to add 50% MR without overwriting other stuff, add this somewhere to the tp2 in the core fixes section (this won't interfere with other Carsomyr fixes): // change carsomyr to add 50 MR instead of setting COPY_EXISTING ~sw2h10.itm~ ~override~ // carsomyr +5 ~sw2h19.itm~ ~override~ // carsomyr +6 READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" FOR (index = 0; index < fx_num; index = index + 1) BEGIN READ_SHORT ("%fx_off%" + ("%index%" * 0x30)) "opcode" PATCH_IF ("%opcode%" = 166) BEGIN WRITE_LONG ("%fx_off%" + 0x08 + ("%index%" * 0x30)) 0 // increase/decrease END END BUT_ONLY_IF_IT_CHANGES If you want Sim's idea of having Carsomyr add 15% MR, use this: // change carsomyr to add 15 MR instead of setting 50 COPY_EXISTING ~sw2h10.itm~ ~override~ // carsomyr +5 ~sw2h19.itm~ ~override~ // carsomyr +6 READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" FOR (index = 0; index < fx_num; index = index + 1) BEGIN READ_SHORT ("%fx_off%" + ("%index%" * 0x30)) "opcode" PATCH_IF ("%opcode%" = 166) BEGIN WRITE_LONG ("%fx_off%" + 0x04 + ("%index%" * 0x30)) 15 // 15% MR WRITE_LONG ("%fx_off%" + 0x08 + ("%index%" * 0x30)) 0 // increase/decrease END END BUT_ONLY_IF_IT_CHANGES Can someone please tell me what it means to add this to the "tp2 core fixes section"? I want to make Corsomyr add ~25% MR. Thanks. Link to comment
jon-eli Posted March 15, 2009 Share Posted March 15, 2009 Can someone please tell me what it means to add this to the "tp2 core fixes section"? I want to make Corsomyr add ~25% MR. Thanks. If you've extracted the Fixpack, go into the folder "bg2fixpack" and open the file "setup-bg2fixpack.tp2" in a text editor. At roughly line 26940 you'll find a big heading that looks like this: /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ ///// \\\\\ ///// BETA Core Fixes \\\\\ ///// \\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ /////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\ Just above that heading, you can paste the Carsomyr code, and when you install the core component of Fixpack, that code will be run. Alternatively, if you've already installed Fixpack (or don't want to install it), there's always this silly thing that I hacked together. Just jump through the hoops to download it, and run it like you do any other mod. Link to comment
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