Demivrgvs Posted September 14, 2007 Share Posted September 14, 2007 I don't know which component does this but after installing SCS II many items with more than one magical ability suffer a strange bug. One of their abilities has the header changed from Magical to Launcher. I've used NI to verify this and after unistalling SCS II items are restored. Link to comment
DavidW Posted September 14, 2007 Share Posted September 14, 2007 I don't know which component does this but after installing SCS II many items with more than one magical ability suffer a strange bug. One of their abilities has the header changed from Magical to Launcher. I've used NI to verify this and after unistalling SCS II items are restored. Urk, that's not good news. Can you confirm which version of SCS II you're using and give me an example of an item where this happens? It's probably a bug in one of the general-use macros. Link to comment
Demivrgvs Posted September 14, 2007 Author Share Posted September 14, 2007 Staff of the magi or staff of fire are examples... I'm using Beta v4...the last one you've posted. Link to comment
DavidW Posted September 14, 2007 Share Posted September 14, 2007 Staff of the magi or staff of fire are examples...I'm using Beta v4...the last one you've posted. Okay, yes, I can reproduce it locally. Will fix, though not till next week I suspect. I hope it's not causing too much trouble so far... Link to comment
Demivrgvs Posted September 14, 2007 Author Share Posted September 14, 2007 I don't know if it's causing trouble because i'm modding every item in game and i was going to fix them one by one before discovering it was SCS II who "breaks" them... But probably the Magical abilities that are transformed in Launcher could not work. I'll let you know if i've time to play a little more in these days. Link to comment
DavidW Posted September 17, 2007 Share Posted September 17, 2007 Found it! - it's a bug in the detect-magic-weapons component, and it only affects magic weapons with more than one ability. Link to comment
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