theacefes Posted September 27, 2007 Share Posted September 27, 2007 Well, I was playing Morrowind a few weeks back and I thought to myself, "Wow, I wish the guild idea had been implemented in BG2." So...I decided to begin construction of a mod that would add an all class mercenary guild to Athkatla. Basically, based on your class and level, you could choose from a number of quests to perform and get rewarded based on how you carry them out. Of course, quests are not restricted to class, though they may be designed with a class in mind, but don't expect the reward to be as high if you are not that particular class. The guild quests will be an alternate way to raise money to pay Aran or Bodhi and also to just have some extra spending gold and XP. Anyway...there it is! Link to comment
Gort Posted September 27, 2007 Share Posted September 27, 2007 I like it, something fresh Link to comment
Shaitan Posted September 27, 2007 Share Posted September 27, 2007 Nice project, I missed the guilds when years ago I turned from Daggerfall to Baldurs Gate Link to comment
Kulyok Posted September 27, 2007 Share Posted September 27, 2007 A Quest mod idea! BGII is addictive, isn't it? What about LOTA, though? Link to comment
theacefes Posted September 27, 2007 Author Share Posted September 27, 2007 Heh, I get the feeling this should go in the LOTA thread but oh well. I am still working on LOTA., which is a very large project, but right now I've got this wonderful drive to mod with the IE, so I want to continue to expand my skills in that. Seeing as how I'll be getting a new system in about a month, I'm tempted to check out the toolset for nwn2. If I like it, then there is a small chance I might consider rebuilding the work I have. But that's a huge thing to do, so I don't know. My only problem right now is thinking of a suitable place to have the guild. Link to comment
coaster Posted September 27, 2007 Share Posted September 27, 2007 Sounds a fun idea. There are a couple of mercenary bands already in the game...Mencar Pebblecrusher's lot and Captain Dennis's. As Mencar is pretty hostile, the latter might be a suitable mercenary guild contact/quest giver, assuming you haven't done the Limited Wish quest (I think they leave once that quest is completed). There is also that random bunch of hostiles in the Bridge District led by Valeria, might be worth giving them a purpose in life and turning them into a mercenary guild? cheers coaster Link to comment
theacefes Posted September 27, 2007 Author Share Posted September 27, 2007 Your last suggestion is something I will certainly consider. Thing is, I've pictured the guild to be something more along the lines of the Thieves Guild or the Order. So I had imagined a building with ample space to put more NPCs that are also part of the guild, etc. Link to comment
Kulyok Posted September 27, 2007 Share Posted September 27, 2007 You could use that huge building in Temple District, after Ketta and Co are driven out. You could even introduce a prequel quest, when a guy in a tavern seeks someone to, er, make this building vacant for him. Link to comment
theacefes Posted September 27, 2007 Author Share Posted September 27, 2007 It was suggested to me that an empty or near empty building in the Docks could suffice. AR0332 is a small barracks in the Docks occupied by two guards who don't do anything. I'm thinking it might work. Link to comment
Elfen Lied Posted September 27, 2007 Share Posted September 27, 2007 extended theif stronghold adds a whole bunch of soldiers to that barracks, IIRC. you end up going to the sea's bounty for drinks after you clean it out. so if you are thinking of using that area there will be some issues. Link to comment
theacefes Posted September 27, 2007 Author Share Posted September 27, 2007 Thank you for letting me know! The building in the Temple District could work (Sorry Kulyok I didn't even see your post above mine!) I was hoping for a more permanent status in the city, as opposed to the guild just moving in. As if they'd been in the city all along, like the Thieves Guild. Link to comment
Kulyok Posted September 27, 2007 Share Posted September 27, 2007 I don't know: these definitely look like barracks, not like a guild. (I know I'm referring to them as barracks in the game; other mods might do so, too). On the other hand, it could be even cooler: the soldiers/centurions of Amn would give you various tasks. Link to comment
theacefes Posted September 27, 2007 Author Share Posted September 27, 2007 Heh..."hey man, I left my sword by my bed...I was so hungover that I forgot it this morning. Also, there's a potion for old Nessie." Wait...that's something different. Yeah...would rather have a guild look, not military barracks. The only other thing I could think of is using the empty AR0415 house in the Docks to hold a few guild agents, and then perhaps having other agents in Trademeet. Link to comment
Rabain Posted September 27, 2007 Share Posted September 27, 2007 There are empty buildings in both Waukeens Promenade and the Slums that have doors but no area's behind those. You could add an area and making a door is not too difficult. Link to comment
CoM_Solaufein Posted September 27, 2007 Share Posted September 27, 2007 Agents, operatives, sounds like something similar that I am doing, except they’re the bad guys or I should say they have lost their way. A good idea you have there. Link to comment
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