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Effect #73 TOB


Caedwyr

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#73 (0x49) Stat: Extra Damage Modifier [73]
Parameter #1: Statistic Modifier
Parameter #2: Modifier Type
Description:
Applies the modifier value specified by the 'Statistic Modifier'
field in the style specified by the 'Type' field.

Known values for 'Type' are:
0   Cumulative Modifier -> Damage = Damage + 'Statistic Modifier'
value
1   Flat Value Modifier -> Damage = 'Statistic Modifier' value
2   Percentage Modifier -> Damage = (Damage * 'Statistic Modifier'
value) / 100

 

Does this apply to all damage done by creature affected by it? Or does it only apply to melee/ranged damage or only to spell damage? Does it also apply to incoming damage, so the creature will also take more damage.

 

And how is it different in effect from

 

#250 (0xfa) Spell Effect: Damage Modifier [250]
Parameter #1: Damage Modifier
Parameter #2: Irrelevant
Description:
Applies the 'Damage Modifier' value to the damage caused
by the targeted creature(s).

 

other than having different modifier methods?

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0x49 is an additive damage modifier, like adding +10.

 

0xfa is the Damage Luck stat. It sets a minimum damage value.

So if it is 2, then any damage rolls that result in 1, will result in 2.

But if it is set to 100, it will simply max out the die roll.

 

So, assuming a 2d6 damage die roll, 0x49 set to 100 will result in 2d6+100.

While 0xfa set to 100 will result in a flat 12.

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Btw, if you used dltcep, you should have got this:

 

250,1,"Spell Effect: Damage Luck Modifier [250]","Damage Modifier","Irrelevant","Applies the 'Damage Modifier' value to the minimum damage caused by the targetted creature(s).

This is the DAMAGELUCK (#145) stat."

 

And wouldn't ask this question :)

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Well, i got this note:

 

0xbf CastingLevelBonus alters memory: 0xbd8/0xbda

 

So, it definitely does something. (0xbd8 for mages, 0xbda for clerics)

 

I think this modifies the

CASTINGLEVELBONUSMAGE 79

CASTINGLEVELBONUSCLERIC 80

stats.

 

(So, you can at least use the effect for detectable spells)

 

What the engine does with the stats is subject for further research.

It doesn't seem to change the spell ability header like a level increase would.

My only guess, that it would change the difficulty to dispel the spell.

I would try this:

use casting level bonus 100 with a level 1 mage, and try to dispel this spell by a level 20 mage. If it has any effect, it would be shown.

 

In iwd2 this may or may not affect spell penetration.

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Heh, for some strange reason they frown on me downloading DLTCEP at work. I can't imagine why.

 

Also, to continue my barrage of questions, is there a .2da file or .ids file with a list of the wild surge effects? I've browsed through both the ids and 2da file listing in the IEDSP and couldn't find anything.

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Using the text .dat files wouldn't hurt :)

 

I think the wild surges are all spwmXXX

 

They are hardcoded in the exe in this order:

 

SPWM102 SPWM102 SPWM103 SPWM104 SPWM105 SPWM107 SPWM108 SPWM109 SPWM110 SPWM110 SPWM111 SPWM112 SPWM113 SPWM114 SPWM115 SPWM183 SPWM117 SPWM118 SPWI523 SPWM120 SPWM122 SPWM123 SPWM125 SPWM126 SPPR211 SPWM128 SPWI206 SPWM130 SPWI206 SPWI105 SPWM134 SPWM136 SPPR207 SPPR207 SPWM141 SPWM141 SPWM142 SPWM142 SPWM145 SPWM145 SPWM113 SPWI407 SPWM155 SPWM153 SPWM154 SPWM155 SPWM157 SPWM159 SPWM114 SPWM162 SPWM164 SPWI308 SPWM167 SPWM168 SPWM111 SPWM118 SPWI304 SPWI604 SPWM168 SPWM128 SPWI523 SPWM122 SPWM178 SPWM179 SPWM136 SPWM120 SPWM141 SPPR211 SPPR211 SPWM107 SPWM186 SPWM187 SPWM188 SPWM128 SPWM191 SPWM153 SPWM122 SPWM115 SPWM117 SPWM198

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