the bigg Posted October 7, 2007 Share Posted October 7, 2007 A warning to Bigg: you better check all offsets first, and change the values only when ALL of them are ok. Otherwise you might get a partially patched game.And do a BACKUP, else people will scream over their ruined .exe soon or later. That's why I use WeiDU Link to comment
cmorgan Posted October 7, 2007 Share Posted October 7, 2007 ok, now I finally have a reason to update my old NEC FE950+ ... there goes my wallet, floating out the door Link to comment
the bigg Posted October 7, 2007 Share Posted October 7, 2007 Sorry for wasting your time Avenger, but these offsets: ToB HoW xdelta 207756 = 0x32b8c (960) 0x35B1f (736) 207842 = 0x32be2 (960) 0x35B5d (736) 207929 = 0x32c39 (960) 0x35B9c (736) 208016 = 0x32c90 (960) 0x35BDb (736) 208102 = 0x32ce6 (960) 0x35C19 (736) 208189 = 0x32d3d (960) 0x35C58 (736) ydelta 207766 = 0x32b96 (678) 0x35B26 (510) 207939 = 0x32c43 (486) 0x35B64 (318) 208026 = 0x32c9a (614) 0x35BA3 (446) 208199 = 0x32d47 (629) 0x35Be2 (461) 208112 = 0x32cf0 (658) 0x35C20 (490) 207852 = 0x32bec (522) 0x35C5f (354) are (or appear to be) the ones which decide the bounding box of the game area in 800 (at least looking at the numbers), and do not work (I.E. the game area doesn't fill the entire post-GUI screen). I'm looking for them manually (having six 0x3c0 in short sequence helps in finding ) EDIT: found them. HoF + ToB version up soon now. Link to comment
Avenger Posted October 7, 2007 Share Posted October 7, 2007 Hmm, it could be. Btw, i found the code in IWD2 too, but it is slightly different. ToB HoW IWD2 1280x1024 206857 = 0x32809 0x35A93 0x22171 (1600) 1024x768 206897 = 0x32831 0x35Abb 0x2218e 207717 = 0x32b65 0x35DE9 800x600 206885 = 0x32825 0x35AAf 0x22182 206967 = 0x32877 0x35b01 As you see i didn't yet find all the offsets (even though i peer at the decompiled source). I think this is because the layout in IWD2 is different (no side panels), and it doesn't need any X coordinates to change. Link to comment
Avenger Posted October 7, 2007 Share Posted October 7, 2007 And i found the offsets for the 960's in HoW too, just for control, the smallest of them should be: 0x35E10 Link to comment
the bigg Posted October 7, 2007 Share Posted October 7, 2007 Many thanks. Let me know if you find the rest of the IWD2 stuff, then you'll likely get to be the father to Domi's children No offense meant of course @ our favorite canadian Link to comment
Avenger Posted October 7, 2007 Share Posted October 7, 2007 Ok, the X offsets should be the 800's or 1024's. The 800s are: 0x224E1, 0x224f4, 0x22507, 0x2251a, 0x2252d, 0x22540 I think the 1024s are nowhere, because the code optimisation eliminated them The Y offsets are damn elusive, i see >600 value in the 800x600 group. But, i don't think you actually need them for widescreen, do you? Link to comment
the bigg Posted October 7, 2007 Share Posted October 7, 2007 Unfortunately, the Y offsets are needed EDIT: However, I was able to set the 1680x1050 mode (I.E. the generic one). GUI wise, BG2 and Tutu look good (the Mos'es look like natural), in IWD1 they look artificial but fill the screen (since they have sharper contrast), and in IWD2 I can't figure out an algorithm to stretch the CHUs, meaning that we'll have a black stretch on the right. EDIT II: IWD2 Y offsets found. 0.3 with IWD2 support up soon now. Link to comment
Avenger Posted October 8, 2007 Share Posted October 8, 2007 Grats for blind-hacking the exe Link to comment
Kaeloree Posted October 8, 2007 Share Posted October 8, 2007 Any chance this will become available for PS:T in the future? Link to comment
the bigg Posted October 8, 2007 Share Posted October 8, 2007 I believe the answer is up to Avenger (since he's the one that looks for the offsets in the .exe). However, my patching strongly depends on the game having more resolutions available (since I compare the 1024x768 CHU with the 800x600 when deciding what to enlarge and what to keep), so BG1 and PST would at least require a large re-thinking of portions of the mod. Link to comment
Avenger Posted October 8, 2007 Share Posted October 8, 2007 Those games don't have a modifiable resolution, i guess. So it will be hard to find. Bigg, are you interested in bare IWD too? Probably it is not so important though, as any hardcore players would have totlm. Link to comment
the bigg Posted October 8, 2007 Share Posted October 8, 2007 Yeah, I don't think anybody who really cares about the games still has bare IWD1 and/or SoA. Also, I cannot even test them (since I do not have the non-expanded games installed). Besides, thanks to the 960...960...960 pattern, it is relatively easy to do with some blind hacking, if somebody asks for this Link to comment
Domi Posted October 10, 2007 Share Posted October 10, 2007 It's working, it's working; and I don't even have weird sidebars on my IWD2, though it is a tiny bit stretched still. Sorry, but I will be running it with another mod Thanks a bundle, it was a pain to play windowed! Link to comment
Garza Posted October 11, 2007 Author Share Posted October 11, 2007 I think it's time to play PS:T again ... Torment in 1280x800 and 1440x900 Link to comment
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